Slice-and-Dice Swordsmanship: Difference between revisions

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*** Amy, Raphael's adoptive daughter, gets a unique move set in Soul Calibur 4 to replace her generic style in the prequel. Many of her attacks actually do focus on thrusting and stabbing, though she too has quite a few "slash attacks". Her swords are fully edged though.
*** Amy, Raphael's adoptive daughter, gets a unique move set in Soul Calibur 4 to replace her generic style in the prequel. Many of her attacks actually do focus on thrusting and stabbing, though she too has quite a few "slash attacks". Her swords are fully edged though.
* Scorpion seems to use his spear to slice a victim in one of his ''[[Mortal Kombat]] 2'' fatalities.
* Scorpion seems to use his spear to slice a victim in one of his ''[[Mortal Kombat]] 2'' fatalities.
* The ''[[Tales Series]]'' has been averting this for years: ''[[Tales of Phantasia (Video Game)|Tales of Phantasia]]'' introduced a system of giving each weapon a separate "slash" and "thrust" statistic. Normally, this applies only to the main lead, even if other characters use similar weapons. ''[[Tales of Destiny (Video Game)|Tales of Destiny]]'' gave the slash and thrust stats to ''anyone'' who could use a sword, which was most of the cast. ''[[Tales of Eternia (Video Game)|Tales of Eternia]]'' went further, giving main character Rid separate ''experience'' for slashing and thrusting as well, which partly determined when he would learn his techs. Farah in the same game had separate stats and experience for her fists and her feet, but no one else in ''Eternia'' used swords.
* The ''[[Tales (series)]]'' has been averting this for years: ''[[Tales of Phantasia]]'' introduced a system of giving each weapon a separate "slash" and "thrust" statistic. Normally, this applies only to the main lead, even if other characters use similar weapons. ''[[Tales of Destiny]]'' gave the slash and thrust stats to ''anyone'' who could use a sword, which was most of the cast. ''[[Tales of Eternia]]'' went further, giving main character Rid separate ''experience'' for slashing and thrusting as well, which partly determined when he would learn his techs. Farah in the same game had separate stats and experience for her fists and her feet, but no one else in ''Eternia'' used swords.
** However, despite being ''technically'' averted, the attack patterns don't change, meaning that your hero will usually still be slashing about with his rapier anyway--it just won't do as much damaage as stabbing.
** However, despite being ''technically'' averted, the attack patterns don't change, meaning that your hero will usually still be slashing about with his rapier anyway--it just won't do as much damaage as stabbing.
** ''[[Tales of Hearts (Video Game)|Tales of Hearts]]'' and ''[[Tales of Destiny (Video Game)|Tales of Destiny]]'' remake use slashing, piercing, and bludgeoning as "elements", so enemies can be strong or weak against them. Basic attacks naturally have at least one of these attached, as well.
** ''[[Tales of Hearts]]'' and ''[[Tales of Destiny]]'' remake use slashing, piercing, and bludgeoning as "elements", so enemies can be strong or weak against them. Basic attacks naturally have at least one of these attached, as well.
* ''[[Persona 3]]'' has three physical damage types: slashing, piercing, and strike damage. Mitsuru uses rapiers but the rapiers deal slash damage, not piercing damage. Somewhat subverted, though, in that most of Mitsuru's attack ''animations'' are thrusts. However, the nameless protagonist can use her weapons too, and he tends to play the trope straight.
* ''[[Persona 3]]'' has three physical damage types: slashing, piercing, and strike damage. Mitsuru uses rapiers but the rapiers deal slash damage, not piercing damage. Somewhat subverted, though, in that most of Mitsuru's attack ''animations'' are thrusts. However, the nameless protagonist can use her weapons too, and he tends to play the trope straight.
** the one handed sword class of weapon does include some slashing type swords, but the animations never change. Two handed swords (Dai-katanas) always slash, though.
** the one handed sword class of weapon does include some slashing type swords, but the animations never change. Two handed swords (Dai-katanas) always slash, though.
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* Gwendolyn from ''[[Odin Sphere]]'' wields a spear, and while she DOES stab on occasion, she's mostly slashing with it.
* Gwendolyn from ''[[Odin Sphere]]'' wields a spear, and while she DOES stab on occasion, she's mostly slashing with it.
* This happens with the Rapiers in [[The Last Remnant]], even if they appear to be useless as a slashing weapon.
* This happens with the Rapiers in [[The Last Remnant]], even if they appear to be useless as a slashing weapon.
* [[Justified Trope|Justified]] with Lancer in ''[[Fate Stay Night]]''. The game goes out of its way to point out that swinging a spear actually ''is'' a perfectly valid and effective technique.
* [[Justified Trope|Justified]] with Lancer in ''[[Fate/stay night]]''. The game goes out of its way to point out that swinging a spear actually ''is'' a perfectly valid and effective technique.
* Did you notice Marth's Shield Breaker attack changed from a Slash to a Thrust between [[Super Smash Bros]] Melee and Brawl? That's because his weapon is primarily a thrusting weapon. His moveset still has plenty of slashes to it, though.
* Did you notice Marth's Shield Breaker attack changed from a Slash to a Thrust between [[Super Smash Bros]] Melee and Brawl? That's because his weapon is primarily a thrusting weapon. His moveset still has plenty of slashes to it, though.
* In ''[[Avalon Code]]'' rapier is one of your weapon. You use it to slash enemies, just like any other sword.
* In ''[[Avalon Code]]'' rapier is one of your weapon. You use it to slash enemies, just like any other sword.
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* Each game in the ''[[Quest for Glory]]'' series avert this trope either partially or completely. Most often, daggers are used exclusively as thrusting weapons, while swords are either used to thrust only or a mix of thrusting and slashing.
* Each game in the ''[[Quest for Glory]]'' series avert this trope either partially or completely. Most often, daggers are used exclusively as thrusting weapons, while swords are either used to thrust only or a mix of thrusting and slashing.
* The earliest ''[[Final Fantasy]]'' games show all melee weapons as making over-the-shoulder slashes, rather like axes. This gets somewhat comical when Kain does it in the fourth game with spears that were clearly designed to pierce rather than cut. By the sixth game, however, spears get a special thrusting animation, and later games give each weapon and/or character a different attack animation (though they all do the same damage.)
* The earliest ''[[Final Fantasy]]'' games show all melee weapons as making over-the-shoulder slashes, rather like axes. This gets somewhat comical when Kain does it in the fourth game with spears that were clearly designed to pierce rather than cut. By the sixth game, however, spears get a special thrusting animation, and later games give each weapon and/or character a different attack animation (though they all do the same damage.)
** In ''[[Final Fantasy XII (Video Game)|Final Fantasy XII]]'', the characters attack with spears with a variety of stab and slash movements.
** In ''[[Final Fantasy XII]]'', the characters attack with spears with a variety of stab and slash movements.
** Averted in ''[[Final Fantasy Tactics (Video Game)|Final Fantasy Tactics]]''. Rapiers (which are a different class then swords) have a unique animation, as do spears. There's no 'damage type' though.
** Averted in ''[[Final Fantasy Tactics]]''. Rapiers (which are a different class then swords) have a unique animation, as do spears. There's no 'damage type' though.
** Khimari in [[Final Fantasy X]] only ever uses his spear to stab when using a jump overderive. The rest of the time he swings it pointy end first.
** Khimari in [[Final Fantasy X]] only ever uses his spear to stab when using a jump overderive. The rest of the time he swings it pointy end first.
* Averted in ''[[Mitsumete Knight (Video Game)|Mitsumete Knight]]'', the resident rapier user, Salishuan the Spy of Valpha-Valaharian's Eight Generals, battles with thrusting animations only.
* Averted in ''[[Mitsumete Knight]]'', the resident rapier user, Salishuan the Spy of Valpha-Valaharian's Eight Generals, battles with thrusting animations only.
* ''[[City of Heroes]]''' sword sets (Katana, Broadsword, [[Swords Akimbo|Dual Blades]]) let the player customize what kind of weapon(s) their character uses. The animation stays the same no matter what weapon is chosen (katana, rapier, sai...).
* ''[[City of Heroes]]''' sword sets (Katana, Broadsword, [[Swords Akimbo|Dual Blades]]) let the player customize what kind of weapon(s) their character uses. The animation stays the same no matter what weapon is chosen (katana, rapier, sai...).
* Averted in ''[[Dwarf Fortress]]'', where stabbing and slashing are separated by a different contact area and penetration power which both vary by the weapon. You cannot slash with a spear or pike, or thrust with a ax, you can only do a shaft bash and a flat slap respectively.
* Averted in ''[[Dwarf Fortress]]'', where stabbing and slashing are separated by a different contact area and penetration power which both vary by the weapon. You cannot slash with a spear or pike, or thrust with a ax, you can only do a shaft bash and a flat slap respectively.
* Completely averted with [[Demons Souls]]. While the normal short sword-type weapons can both slash and thrust (and indeed, the unique [[Awesome but Impractical]] Penetrator Sword has bonus damage on thrusting and has a very wide slash range due to its long blade), slash weapons like Falchion, Kilij and Uchigatana can only slash while straight swords like Rapier and Estoc can only thrust. Same goes with thrust-only spears, while weapons like Halberd primarily slash. The thrusting weapons are very efficient against armor (as it pierces) and can be used while blocking; slash weapons inflict Bleeding status effect, which is basically a weapon-induced Poison effect, with reduced healing capability thrown in.
* Completely averted with [[Demons Souls]]. While the normal short sword-type weapons can both slash and thrust (and indeed, the unique [[Awesome but Impractical]] Penetrator Sword has bonus damage on thrusting and has a very wide slash range due to its long blade), slash weapons like Falchion, Kilij and Uchigatana can only slash while straight swords like Rapier and Estoc can only thrust. Same goes with thrust-only spears, while weapons like Halberd primarily slash. The thrusting weapons are very efficient against armor (as it pierces) and can be used while blocking; slash weapons inflict Bleeding status effect, which is basically a weapon-induced Poison effect, with reduced healing capability thrown in.
** Also averted with its [[Spiritual Successor]] ''[[Dark Souls]]''. Curiously played straight with the Estoc's strong attack that makes a wide slashing motion despite Estocs being only sharp at the end. The Balder Side Sword also averts this trope, due to the fact that the weapon it is based on, the side sword/arming sword is sharpened along its edges, allowing for slashing attacks as well as a piercing attack (like the in-game strong attack portrays).
** Also averted with its [[Spiritual Successor]] ''[[Dark Souls]]''. Curiously played straight with the Estoc's strong attack that makes a wide slashing motion despite Estocs being only sharp at the end. The Balder Side Sword also averts this trope, due to the fact that the weapon it is based on, the side sword/arming sword is sharpened along its edges, allowing for slashing attacks as well as a piercing attack (like the in-game strong attack portrays).
* Flatly averted again by ''[[Mount and Blade (Video Game)|Mount and Blade]],'' where melee weapons can have a thrust or swing attack style. Some weapons are exclusively one or the other. Sabers, for instance, are limited to swings (slashes), and long spears are limited to simply thrusting. Some weapons, such as shorter spears or larger straight swords, may have both thrust and swing options, but these will usually be inferior to a dedicated swing/thrust weapon in damage or range. Notable due to the fact that the game is set in a [[Low Fantasy]] world full of [[Fantasy Counterpart Culture|factions designed to mirror real medieval powers]].
* Flatly averted again by ''[[Mount and Blade]],'' where melee weapons can have a thrust or swing attack style. Some weapons are exclusively one or the other. Sabers, for instance, are limited to swings (slashes), and long spears are limited to simply thrusting. Some weapons, such as shorter spears or larger straight swords, may have both thrust and swing options, but these will usually be inferior to a dedicated swing/thrust weapon in damage or range. Notable due to the fact that the game is set in a [[Low Fantasy]] world full of [[Fantasy Counterpart Culture|factions designed to mirror real medieval powers]].
* Can be played straight in ''[[Runescape]]''. Each weapon has several attack styles, and for a given weapon most will be either stabbing, slashing, or crushing-type attacks, each of which has a separate defense bonus provided by the target's armour that it has to penetrate. However, most weapons offer an attack style that allows the player to deal a secondary damage type (for example, crushing damage with a battleaxe instead of the usual slashing damage) in order to exploit the weaknesses of the target's defenses, at the cost of the weapon having a lower accuracy bonus with its secondary attack type. However, the trope is usually averted as people [[Complacent Gaming Syndrome|often ignore attack styles altogether]] in favour of simply choosing to use [[Tactical Rock-Paper-Scissors|magic attacks against melee armour, melee attacks against ranged armour and ranged]] [[Complacent Gaming Syndrome|(or melee)]] [[Tactical Rock-Paper-Scissors|attacks against magic "armour"]] for maximum [[Armor-Piercing Attack|armour bypass.]]
* Can be played straight in ''[[Runescape]]''. Each weapon has several attack styles, and for a given weapon most will be either stabbing, slashing, or crushing-type attacks, each of which has a separate defense bonus provided by the target's armour that it has to penetrate. However, most weapons offer an attack style that allows the player to deal a secondary damage type (for example, crushing damage with a battleaxe instead of the usual slashing damage) in order to exploit the weaknesses of the target's defenses, at the cost of the weapon having a lower accuracy bonus with its secondary attack type. However, the trope is usually averted as people [[Complacent Gaming Syndrome|often ignore attack styles altogether]] in favour of simply choosing to use [[Tactical Rock-Paper-Scissors|magic attacks against melee armour, melee attacks against ranged armour and ranged]] [[Complacent Gaming Syndrome|(or melee)]] [[Tactical Rock-Paper-Scissors|attacks against magic "armour"]] for maximum [[Armor-Piercing Attack|armour bypass.]]
* In ''[[Betrayal At Krondor]]'', all swords can be used to slash or stab -- normally, a stab is accurate, while a slash sacrifices accuracy for more power. However, one of the swords is a rapier, where the slash is appropriately less accurate ''and'' less damaging.
* In ''[[Betrayal at Krondor]]'', all swords can be used to slash or stab -- normally, a stab is accurate, while a slash sacrifices accuracy for more power. However, one of the swords is a rapier, where the slash is appropriately less accurate ''and'' less damaging.
* Subverted, inverted and played stright in ''[[Arx Fatalis]]'', where type of melee attack depends upon your movement at the moment you start charging the attack (if you are backpedaling, you will prepare to a thrust, if strafing - a side swing, and if running forward - an [[Sword Over Head|overhead slam]]; if standing still, you make a hacking move). This, however, doesn't save you neither from slashing with the rapier-like sword nor from much more interesting things like stabbing a full-plated foe with ''a hammer''. {{spoiler|Or with HUGE one-handed machete thing with long side-pointed spike on its already blunt tip.}}
* Subverted, inverted and played stright in ''[[Arx Fatalis]]'', where type of melee attack depends upon your movement at the moment you start charging the attack (if you are backpedaling, you will prepare to a thrust, if strafing - a side swing, and if running forward - an [[Sword Over Head|overhead slam]]; if standing still, you make a hacking move). This, however, doesn't save you neither from slashing with the rapier-like sword nor from much more interesting things like stabbing a full-plated foe with ''a hammer''. {{spoiler|Or with HUGE one-handed machete thing with long side-pointed spike on its already blunt tip.}}
* Because of sprite limits in the ''[[Baldurs Gate]]'' series, all characters have one stabbing motion and two-three slashing motions for one-handed weapons and an equal amount for two-handed weapons. They mix these attack animations freely without regards to weapon type, leading to such gems like doing overhead swings with spears and stilettos and stabbing motions with greatswords and quarterstaffs. There exist unofficial [[Game Mod|Game Mods]] that correct this.
* Because of sprite limits in the ''[[Baldur's Gate]]'' series, all characters have one stabbing motion and two-three slashing motions for one-handed weapons and an equal amount for two-handed weapons. They mix these attack animations freely without regards to weapon type, leading to such gems like doing overhead swings with spears and stilettos and stabbing motions with greatswords and quarterstaffs. There exist unofficial [[Game Mod|Game Mods]] that correct this.
* Lampshaded in [[Epic Battle Fantasy]]: [[I Like Swords|Matt]] yells at a sword using enemy using [[Slice-and-Dice Swordsmanship]] that he's holding a thrusting weapon.
* Lampshaded in [[Epic Battle Fantasy]]: [[I Like Swords|Matt]] yells at a sword using enemy using [[Slice-and-Dice Swordsmanship]] that he's holding a thrusting weapon.


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** [[Katanas Are Just Better|Kenjutsu]]
** [[Katanas Are Just Better|Kenjutsu]]
** Sabre fencing
** Sabre fencing
** [[Blossfechten (Literature)|European Longsword]]
** [[Blossfechten|European Longsword]]
*** Note that Medieval and Renaissance swordsmanship was nowhere near as clunky and slow as is usually depicted. There was a wealth of techniques that were both well-considered and well-tested, directly comparable to their Eastern equivalents.
*** Note that Medieval and Renaissance swordsmanship was nowhere near as clunky and slow as is usually depicted. There was a wealth of techniques that were both well-considered and well-tested, directly comparable to their Eastern equivalents.
*** Conversely, ARMOURED longsword fencing inverts the trope.
*** Conversely, ARMOURED longsword fencing inverts the trope.