Sliding Scale of Collectible Tracking: Difference between revisions

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** The hidden treasures in ''[[Uncharted]] 2'' are listed so you can find the ones you missed, as well as a count of how many treasures you've found in each chapter. Unfortunately the treasures are listed in the order you found them, rather than in the order you can find them, so it's harder to identify which you're missing.
** The hidden treasures in ''[[Uncharted]] 2'' are listed so you can find the ones you missed, as well as a count of how many treasures you've found in each chapter. Unfortunately the treasures are listed in the order you found them, rather than in the order you can find them, so it's harder to identify which you're missing.
** Most of the collectibles in ''Psychonauts'' are easy to find and not too numerous, except the hundreds of figments floating around every level. Fortunately the game tracks every single one. By itself this is no help for locating a missing figment within the world, but at least being uniquely identified lets you use a guide to tell you where the missing ones are.
** Most of the collectibles in ''Psychonauts'' are easy to find and not too numerous, except the hundreds of figments floating around every level. Fortunately the game tracks every single one. By itself this is no help for locating a missing figment within the world, but at least being uniquely identified lets you use a guide to tell you where the missing ones are.
** [[Twilight Princess]] has two other collect the [[MacGuffin|MacGuffins]]: the Twilight Bugs (It's Here) and the Golden Bugs (Individual Identification). The Twilight Bugs are shown on your map, when you get to them you need to look for the telltale electric flickering. The golden bugs are much, much more annoying, as the only clue to their presence is a faint jingle and the fact that they're shiny, other than that, you're on your own (I played [[Twilight Princess]] on a giant screen and it was ''still'' a case of [[Guide Dang It]]. One of them is inside a ''dungeon'' for crying out loud!).
** [[Twilight Princess]] has two other collect the [[MacGuffin]]s: the Twilight Bugs (It's Here) and the Golden Bugs (Individual Identification). The Twilight Bugs are shown on your map, when you get to them you need to look for the telltale electric flickering. The golden bugs are much, much more annoying, as the only clue to their presence is a faint jingle and the fact that they're shiny, other than that, you're on your own (I played [[Twilight Princess]] on a giant screen and it was ''still'' a case of [[Guide Dang It]]. One of them is inside a ''dungeon'' for crying out loud!).
** The Pokedex in ''[[Pokémon]]'' is a combination of Individual Identification and It's Here: it starts out completely blank but whenever you encounter a Pokemon, either in the wild or in a trainer battle, some information on it is added to the Dex, including where you can find it. Of course, the information the 'dex gives you is limited to what route you can find the Pokemon on, and not whether you have to fish, surf, listen to the radio, or whatever to find the thing. And it doesn't help for evolutions that you can't get in the wild, some of which can get rather [[Guide Dang It|obtuse]].
** The Pokedex in ''[[Pokémon]]'' is a combination of Individual Identification and It's Here: it starts out completely blank but whenever you encounter a Pokemon, either in the wild or in a trainer battle, some information on it is added to the Dex, including where you can find it. Of course, the information the 'dex gives you is limited to what route you can find the Pokemon on, and not whether you have to fish, surf, listen to the radio, or whatever to find the thing. And it doesn't help for evolutions that you can't get in the wild, some of which can get rather [[Guide Dang It|obtuse]].
** In ''[[Okami]]'', feeding all of the animals can fall under [[Lost Forever]], as one dog can only be found {{spoiler|when you travel back in time to defeat Orochi}}. Each of the Stray Beads, however, is numbered, can be gotten until you reach the [[Point of No Return]], and has the area it's in listed.
** In ''[[Okami]]'', feeding all of the animals can fall under [[Lost Forever]], as one dog can only be found {{spoiler|when you travel back in time to defeat Orochi}}. Each of the Stray Beads, however, is numbered, can be gotten until you reach the [[Point of No Return]], and has the area it's in listed.
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** ''[[Batman: Arkham Asylum]]'' naturally has clues to the Riddler puzzles. There are also maps to be found that will put question marks on your map screen to denote the general location of unsolved puzzles. The game also randomly displays the clue to one of the unsolved riddles in the area whenever you enter a new area of the island.
** ''[[Batman: Arkham Asylum]]'' naturally has clues to the Riddler puzzles. There are also maps to be found that will put question marks on your map screen to denote the general location of unsolved puzzles. The game also randomly displays the clue to one of the unsolved riddles in the area whenever you enter a new area of the island.
** The Power Stars in ''[[Super Mario 64]]'' and ''[[Super Mario Galaxy]]'' (and similarly, the Shine Sprites in ''[[Super Mario Sunshine]]'') are individually identified; the name also provides a hint as what you need to do to collect it.
** The Power Stars in ''[[Super Mario 64]]'' and ''[[Super Mario Galaxy]]'' (and similarly, the Shine Sprites in ''[[Super Mario Sunshine]]'') are individually identified; the name also provides a hint as what you need to do to collect it.
** In ''[[Beyond Good & Evil (video game)|Beyond Good and Evil]]'' you get detectors to show you where the Animals and Pearls are on the map, though you still have to figure out what to do once you get there. The pearls and animals are also individually labeled. The PA-1's, the [[Heart Container|Heart Containers]], on the other hand, are "Could be Anywheres"--there's no hint to how many there are in-game, and some are quite well-hidden.
** In ''[[Beyond Good & Evil (video game)|Beyond Good and Evil]]'' you get detectors to show you where the Animals and Pearls are on the map, though you still have to figure out what to do once you get there. The pearls and animals are also individually labeled. The PA-1's, the [[Heart Container]]s, on the other hand, are "Could be Anywheres"—there's no hint to how many there are in-game, and some are quite well-hidden.
** ''[[The Legend of Zelda: Link's Awakening|The Legend of Zelda Links Awakening]]'', ''[[The Legend of Zelda: Oracle of Seasons and Oracle of Ages|The Legend of Zelda Oracle Games]]'' have a useful feature: if you have the Compass while in a dungeon, it will play a little jingle when you enter a room with a key that has not yet been collected.
** ''[[The Legend of Zelda: Link's Awakening|The Legend of Zelda Links Awakening]]'', ''[[The Legend of Zelda: Oracle of Seasons and Oracle of Ages|The Legend of Zelda Oracle Games]]'' have a useful feature: if you have the Compass while in a dungeon, it will play a little jingle when you enter a room with a key that has not yet been collected.
** ''[[Red Dead Redemption]]'' has a subquest where you can find some buried gold using treasure maps - the catch is that these maps are in no way integrated with your normal map. Instead they show where the treasure is in relation to landmarks (such as an arrow pointing to a campsite on a mountain, then another arrow pointing to a pass visible from that campsite, and so on.) Each treasure cache has the map to the next location inside, meaning that when you run out of maps, you've found all the gold.
** ''[[Red Dead Redemption]]'' has a subquest where you can find some buried gold using treasure maps - the catch is that these maps are in no way integrated with your normal map. Instead they show where the treasure is in relation to landmarks (such as an arrow pointing to a campsite on a mountain, then another arrow pointing to a pass visible from that campsite, and so on.) Each treasure cache has the map to the next location inside, meaning that when you run out of maps, you've found all the gold.