Sliding Scale of Collectible Tracking: Difference between revisions

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* '''It's Here Somewhere''': The game tracks your progress in individual sections of the game (often levels) so you know when you have every item in a particular area and don't need to search there further. (The game might not tell you the total number that can be collected in each area, but you can always look that up in a guide). How helpful this is depends on how big each section is, at least you're not wandering the entire world, but you still might have a lot of ground to cover, as there is still no way to know which items you've found within an area, only how many.
* '''It's Here Somewhere''': The game tracks your progress in individual sections of the game (often levels) so you know when you have every item in a particular area and don't need to search there further. (The game might not tell you the total number that can be collected in each area, but you can always look that up in a guide). How helpful this is depends on how big each section is, at least you're not wandering the entire world, but you still might have a lot of ground to cover, as there is still no way to know which items you've found within an area, only how many.
** ''[[The Legend of Zelda Ocarina of Time (Video Game)|The Legend of Zelda Ocarina of Time]]'' tells you how many golden skulltulas are left in each area, but some of those areas are not small.
** ''[[The Legend of Zelda: Ocarina of Time (Video Game)|The Legend of Zelda Ocarina of Time]]'' tells you how many golden skulltulas are left in each area, but some of those areas are not small.
** Both ''[[Call of Duty (Video Game)|Call of Duty]] : [[Modern Warfare]]'' games and ''[[Call of Duty Black Ops (Video Game)|Black Ops]]'' have enemy intel laptops to collect, and they show how many have been found on each level. Fortunately, there are only about 3 on each level, so it's easy to check each location.
** Both ''[[Call of Duty (Video Game)|Call of Duty]] : [[Modern Warfare]]'' games and ''[[Call of Duty Black Ops (Video Game)|Black Ops]]'' have enemy intel laptops to collect, and they show how many have been found on each level. Fortunately, there are only about 3 on each level, so it's easy to check each location.
** ''[[Assassin's Creed]]'' tells you how many flags/feathers are left in each city. Because of the size of the cities though, and the number of flags in each, it's still a trial.
** ''[[Assassin's Creed]]'' tells you how many flags/feathers are left in each city. Because of the size of the cities though, and the number of flags in each, it's still a trial.
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* '''Here's a Hint''': Some games make it easier by having a hint to prod the player in the right direction, which might be a pointer to the general area to search, or clues to the actions needed to uncover the collectible.
* '''Here's a Hint''': Some games make it easier by having a hint to prod the player in the right direction, which might be a pointer to the general area to search, or clues to the actions needed to uncover the collectible.
** ''[[The Legend of Zelda Twilight Princess (Video Game)|The Legend of Zelda Twilight Princess]]'' has the fortune teller, who if you ask for her to foretell matters of the heart, will give you a clue to a heart piece you haven't collected yet.
** ''[[The Legend of Zelda: Twilight Princess (Video Game)|The Legend of Zelda Twilight Princess]]'' has the fortune teller, who if you ask for her to foretell matters of the heart, will give you a clue to a heart piece you haven't collected yet.
** ''[[Batman Arkham Asylum|Batman: Arkham Asylum]]'' naturally has clues to the Riddler puzzles. There are also maps to be found that will put question marks on your map screen to denote the general location of unsolved puzzles. The game also randomly displays the clue to one of the unsolved riddles in the area whenever you enter a new area of the island.
** ''[[Batman Arkham Asylum|Batman: Arkham Asylum]]'' naturally has clues to the Riddler puzzles. There are also maps to be found that will put question marks on your map screen to denote the general location of unsolved puzzles. The game also randomly displays the clue to one of the unsolved riddles in the area whenever you enter a new area of the island.
** The Power Stars in ''[[Super Mario 64 (Video Game)|Super Mario 64]]'' and ''[[Super Mario Galaxy (Video Game)|Super Mario Galaxy]]'' (and similarly, the Shine Sprites in ''[[Super Mario Sunshine (Video Game)|Super Mario Sunshine]]'') are individually identified; the name also provides a hint as what you need to do to collect it.
** The Power Stars in ''[[Super Mario 64 (Video Game)|Super Mario 64]]'' and ''[[Super Mario Galaxy (Video Game)|Super Mario Galaxy]]'' (and similarly, the Shine Sprites in ''[[Super Mario Sunshine (Video Game)|Super Mario Sunshine]]'') are individually identified; the name also provides a hint as what you need to do to collect it.
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** ''[[The Legend of Zelda Links Awakening (Video Game)|The Legend of Zelda Links Awakening]]'', ''[[The Legend of Zelda Oracle Games (Video Game)|The Legend of Zelda Oracle Games]]'' have a useful feature: if you have the Compass while in a dungeon, it will play a little jingle when you enter a room with a key that has not yet been collected.
** ''[[The Legend of Zelda Links Awakening (Video Game)|The Legend of Zelda Links Awakening]]'', ''[[The Legend of Zelda Oracle Games (Video Game)|The Legend of Zelda Oracle Games]]'' have a useful feature: if you have the Compass while in a dungeon, it will play a little jingle when you enter a room with a key that has not yet been collected.
** ''[[Red Dead Redemption]]'' has a subquest where you can find some buried gold using treasure maps - the catch is that these maps are in no way integrated with your normal map. Instead they show where the treasure is in relation to landmarks (such as an arrow pointing to a campsite on a mountain, then another arrow pointing to a pass visible from that campsite, and so on.) Each treasure cache has the map to the next location inside, meaning that when you run out of maps, you've found all the gold.
** ''[[Red Dead Redemption]]'' has a subquest where you can find some buried gold using treasure maps - the catch is that these maps are in no way integrated with your normal map. Instead they show where the treasure is in relation to landmarks (such as an arrow pointing to a campsite on a mountain, then another arrow pointing to a pass visible from that campsite, and so on.) Each treasure cache has the map to the next location inside, meaning that when you run out of maps, you've found all the gold.
** Most ''[[Ratchet and Clank]]'' games tell you how many Skill Points are on each world and give you their names, which are usually hints as to how to achieve them. (In the first game, you only got this information in a [[New Game Plus]].)
** Most ''[[Ratchet and Clank]]'' games tell you how many Skill Points are on each world and give you their names, which are usually hints as to how to achieve them. (In the first game, you only got this information in a [[New Game+]].)


* '''It's Here!''': The game makes it as easy as can be, showing the player exactly where they need to go. So long as you follow the instructions, you can't miss any. Other games might only provide this level of help once the player has made sufficient progress on their own, or purchased the help.
* '''It's Here!''': The game makes it as easy as can be, showing the player exactly where they need to go. So long as you follow the instructions, you can't miss any. Other games might only provide this level of help once the player has made sufficient progress on their own, or purchased the help.
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[[Category:Video Game Rewards]]
[[Category:Video Game Rewards]]
[[Category:Sliding Scale Of Collectible Tracking]]
[[Category:Sliding Scale Of Collectible Tracking]]
[[Category:Trope]]