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{{trope}}
{{Video Game Examples Need Sorting}}
{{Needs Image}}
Examples of the [[{{TOPLEVELPAGE}}]] in [[{{SUBPAGENAME}}]] include:
* ''[[Mass Effect]]'' normally is a game that decides whether the player wants to be idealistic or not. The Paragon and Renegade system itself is a [[Sliding Scale of Idealism Versus Cynicism]]. Paragons have a idealistic view of the universe, putting moral code above all else. Renegades however are capable of doing nasty things to achieve the greater good and are much more cynical.
** Ashley and Kaiden also exemplify this [[Trope]]. Kaiden is an idealist and Ashley is a cynic.
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** ''[[Final Fantasy XIII]]'' turns out to be surprisingly on the idealistic side. Is fate a bit callous and unjust? [[The Power of Friendship]] and hope (no not ''that'' Hope) will make things turn out okay. {{spoiler|Main character's love interest/kid crystalized and ''shattered'' by the [[Big Bad]]? They'll get better. Most of the party turned into Cie'th by an even bigger [[Big Bad]]? Not to worry, they'll just ''will'' themselves out of it in time to save the day.}} ''[[Final Fantasy Versus XIII]]'' on the other hand is ''far'' to the cynical side from everything we've heard about it.
*** Along with ''[[Final Fantasy Type-0]]'' and ''[[Final Fantasy XIII]]-2'', in fact all of the spinoffs/sequels of the ''XIII'' series are firmly cynical so far.
** For ''[[Final Fantasy II]]'', although Firon, Maria, and Guy tend to be pretty positive people, wishing for a world without the threat of conflict, the rest of the world leans towards what the writers did with ''[[Final Fantasy VI]]''. Pretty much everyone on the planet is dead, those who aren't have had their confidence massively shaken or are forced to give up the fight, the most idealistic member of the playable cast (Ming-Wu/Minwu) dies pathetically just to give you access to a [[Useless Useful Spell]] and some stat-ups, at the end of the game the party [[Nakama]]
** ''[[Dissidia Final Fantasy]]'' pits the two against each other. The Warriors of Cosmos lean idealistic with their emphasis on friendship and hope for a better world. In contrast, the Warriors of Chaos are mostly nihilistic or fatalistic, even the [[Token Good Teammate
** ''[[Final Fantasy Tactics]]'' is similar to ''VII'' in that it is one of the few entries in the series that are truly very cynical. The nobility fights a pointless war to gain the throne, the commoners are treated slightly better than dirt, and the church is very powerful in the world of politics and controlled by horrifying demons. Both nobles fighting for the crown do heinous acts to try and bring down the other and the Order of the Northern Sky who is supposed to be the "good" side that the hero originally fights for sends its junior brigade members to slaughter veterans of a war before who have turned to banditry because the nobles won't pay them for their service. Top it all off with the main hero being completely vilified by history and mostly forgotten while his friend who turns into a complete [[Magnificent Bastard|Machiavellian bastard]] to achieve his goals is awarded title of regent and considered the hero by everyone. Yeah, it's definitely one of the most cynical in the series.
*** And winds up suffering a karmic death and that it is somewhat ambiguous if the main survives or not. Regardless of the case it ends with a [[Hope Spot]] that the truth will be revealed
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** Its [[Spiritual Successor]] ''[[Xenosaga]]'' is little better. Humanity is locked in a [[Hopeless War]] against intangible, hostile aliens known as the Gnosis, {{spoiler|which are actually the spirits of humans who are so terrified of living humans, they're willing to kill us.}} Numerous orgaizations are after the same mysterious, powerful object for their own purposes, some more sinister than others. Many of the antagonists achieve their immediate goals ({{spoiler|Albedo coaxing Jr. into killing him, Yuriev grabbing ahold of the Zohar for a short time, just to name a few}}), and several other protagonists are emotionally scarred in one way or another (Shion being the most prominent example). [[It Got Worse]] is more or less the name of the game here, especially in ''Episode III''. In the end, all they can achieve is {{spoiler|delaying the inevitable for a while longer.}}
* ''[[Planescape: Torment]]'' actually allows the player to set the slider in the exact position desired, despite the gritty game setting. It's possible to treat the characters' life/lives as nasty, brutish, and short, or you can treat it as all part of the process of making things better - to the point where you can play through the entire game without killing a single person. You can even choose the ending that best fits your viewpoint. They're all [[Bittersweet Ending]], but there's a small but non-zero difference between "bittersweet & depressing" and "bittersweet & rewarding."
* ''[[Enslaved: Odyssey to the West]]'' is a rather cynical game, what with [[
* ''[[Drakengard]]'', as a game with [[Multiple Endings]] in which the best one is [[Bittersweet Ending|"sort of happy"]], falls into the cynical side. It is hard to be idealistic when [[The World Is Always Doomed|the world is literally always doomed]].
** However ''Drakengard 2'' soften this where one could actually [[Take a Third Option]], breaking the vicious cycle. However Cavia's games are normally very, very, cynical.
*** ''[[
** [[Bullet Witch]] is quite Cynical as well, {{spoiler|Alicia goes on quest to attempt to save a dying world from the countless armies of demons and geist who plague the world which have left the world into a nearly dying state thanks to their cleansing. And it turns she was the cause of the near extinction of humanity as her father sacrificed himself to bring her back to life which caused the forces of hell to rise and annihilate the world}}
* ''[[Super Robot Wars]]'' is a [[Massive Multiplayer Crossover]] of pretty much every [[Humongous Mecha]] anime at one point or another. Despite these varying all over the scale, the games almost invariably fall on the idealistic side of things. Courage, [[The Power of Friendship|Friendship]] and [[Hot-Blooded|Hotbloodedness]] (and in at least one game, [[Time Travel]]) overcome everything, even the tragedies of darkly cynical series like certain ''[[Mobile Suit Gundam]]'' iterations or even ''[[Neon Genesis Evangelion]]''. {{spoiler|Also, [[Not Quite Dead|no one ever seems to stay dead]].}}
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* ''[[Fire Emblem]]'' is normally in the middle, with some games leaning farther to the side of cynicism than others. This allows for the use of both [[Grumpy Bear]] and [[Wide-Eyed Idealist]] characters.
** Micaiah from ''Radiant Dawn'' is all over the scale. She's optimistic, detests violence, and would do anything to protect the innocent, even putting herself at risk. The best way to do this? [[Kill It with Fire]]. She's so dedicated in doing so she got a [[Heroic RROD]]. She even lampshades this.
{{quote|
** Ike also has two tactical advisers, one on each end of the Sliding Scale (Titania on the Idealism side, Soren on the Cynicism side).
** To be precise, The first [[Fire Emblem]] and ''[[Fire Emblem Jugdral|Seisen No Keifu]]'' are the most cynical of the series where horrible things like rape, human sacrifice rituals and even an entire generation failing to stop the dark plot which would fit well in something like [[Ogre Battle]]. ''[[Fire Emblem:
* ''[[Advance Wars]]: Days of Ruin'' has [[Wide-Eyed Idealist]] Brenner (and Will) clash with a lot of pragmatic characters on this topic, most of which call them out on their idealism in a world where everyone's struggling for survival. Their vision prevails, though, at the cost of Brenner's life.
* The ''[[Command
** ''[[Red Alert]]'' however, is quite possibly the most cynical and depressing of the games. It's starts with a time-travel plot [[Gone Horribly Right]], and goes downwards from there. The first Soviet mission consists of burning a village to the ground, and pretty much every single Soviet character is a power-hungry sadist or voyeur, all of whom participate in a heinous political [[Battle Royale]]. Of particular note is when a drunk Stalin impulsively tells his favourite General to order the executions of all the other Generals because Stalin (very obviously delusionally) knows they are plotting against him. The Allied campaign has subtle hints to the death and mutilation of Allied soldiers during a ''successful'' experiment, characters being tortured and ends with one character committing murder.
** Conversely, ''Red Alert 2'' and ''Red Alert 3'' are some of the most idealistic games around, no matter which side you're playing. Quite surprising to see a [[White and Grey Morality]] in those games when ''Red Alert'' itself was [[Black and Grey Morality]].
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** [[Alternate Character Interpretation|Tom Nook's crime empire]] holds the rest of the town in the iron grip of mortal fear. Everyone knows this.
* ''[[Phantom Brave]]'' is, despite several few depressing elements, an extremely idealistic game. Marona is a [[The Pollyanna|Pollyanna]] who gets the most ridiculous [[All of the Other Reindeer]] treatment you've ever seen, but she's still confident that the people who hate and fear her will one day come to accept her - and, by the end of the game, ''they do''. Castille is an [[Ill Girl]] whose family can barely afford her medical bills. No problem; that [[Corrupt Corporate Executive]] running the pharmaceutical company isn't such a bad guy after all, really, and he'll help out once you save him from some monsters. Oh, and that guy who says money is everything and keeps trying to steal your rewards? [[Jerk with a Heart of Gold|He's got a good reason, honest!]]
** While [[Nippon Ichi]] is very much in the business of making [[Sliding Scale of Silliness Versus Seriousness|silly and humorously-themed games]], the cynicism to idealism content varies. Above mentioned ''[[Phantom Brave]]'' is mainly idealistic, followed by the slightly more downcast ''[[Disgaea 2: Cursed Memories]]'' and ''[[La Pucelle]]''. ''[[Disgaea]]'', ''[[Disgaea 3: Absence of Justice]]'' and ''[[Makai Kingdom]]'', being focused around demons and the netherworld, are slightly more cynical as their protagonists tend to be cynics more than idealists. ''[[Soul Nomad and The World Eaters]]'' is by far the most cynical of all the
* The ''[[
* ''[[Kingdom Hearts]]'': [[The Power of Friendship]] (and [[The Power of Love|Love]]) can restore your humanity after a [[Heroic Sacrifice]] (even if your old body just joined an evil organisation), the embodiment of evil can be destroyed by calling out the word "LIGHT!" in front of a giant door, and thinking about your possible love interest can save you from a deserted beach in the middle of nowhere. Guess what you upgrade your weapon with? Keychains, that you get from friends. The stronger the friendship, the stronger the upgrade. And let's not forget Sora's mantra: "[[Love Freak|As long as our hearts are connected, the darkness can't defeat us]]."
** See, ''[[Kingdom Hearts]]'' is what you get when a cynical director tries so hard to push a series so hard towards the Idealistic end of the scale that it simply ''falls off.'' Even though it's becoming increasingly clear that [[Wide-Eyed Idealist|being an idealist in this setting does nothing to shield you from the consequences of your own actions or the machinations of others]], being a cynic is far worse. Refusing to take advantage of [[The Power of Friendship]] doesn't make you a [[Grumpy Bear]], it makes you dead. Strangely, while cynicism is likely to kill you, pragmatism is necessary for survival - more often than not, the real [[The Power of Friendship|Power of Friendship]] is the willingness to do whatever it takes to save the ones you care about, regardless of the consequences to yourself or anyone else.
** One case in point: ''[[Kingdom Hearts II]]''. When you find out about how you've become an [[Unwitting Pawn]] in the machinations of {{spoiler|Organization XIII}}, this leads to a [[Heroic BSOD]], which is only solved by realizing that if you didn't keep fighting and doing what your enemies wanted, more people would get hurt. As soon as you get to [[Storming the Castle]], then you won't have to worry about that anymore.
** Another case in point: [[Birth By Sleep]], which is the closest the series has gotten to the cynical end of the scale (though that's still not saying much). [[The Power of Friendship]] was barely enough to keep the villain from achieving total victory (and that's not counting all the crap the current heroes ''still'' had to go through afterward), and in some cases {{spoiler|namely, Terra's}}, friendship and loyalty are just as likely to [[Knight Templar Big Brother|make you do something stupid]] as they are to give you superpowers.
* Despite quite a few of their works being [[Low Fantasy]], a genre often at the cynical end, ''anything'' made by ''Gust Incorporated'' (most known for making the [[Atelier
* ''[[
** Though, to be fair, the other two powers are the freedom-loving descendants of the French (seriously) and a group previously enslaved by aforementioned theocracy and intent on righting that wrong.
*** The freedom lovers are also representations of logical extreme of [[The Hedonist|decadence]] and the enslaved group also make up of the [[Wretched Hive]] group as criminals and other unpleasant parts of life.
* ''[[Chrono Trigger]]'' firmly believes in the strength of the human spirit to overcome anything, and shows its heroes eventually surviving numerous trials to triumph over a [[Eldritch Abomination]] that was destined to doom their world, all by the aid of a mysterious Entity that allowed them to travel through time. The game ends with the three main characters happily looking forward to their futures.
** ''[[Chrono Cross]]'', however, is a bit more difficult to place on the scale. On the one hand, [[Humans Are
* ''[[Skies of Arcadia]]'' was notable in its time (and still ''is'' notable) for being an idealistic RPG with an optimistic hero during an era in which [[Darker and Edgier]] RPGs reigned supreme.
* ''[[Spore]]'' itself is neutral, but the archetypes for space stage are definitely NOT. Warriors and Knights are Cynical, and Diplomats, Shamans and Ecologists are definitely Idealistic, to name a few. And then, of course, there are [[Scary Dogmatic Aliens|The]] [[Knights Templar|Zeal]][[Holier Than Thou|ots]] who prove that a mixture of both is very, very bad, and {{spoiler|The Grox}} who pretty much hate every empire's guts.
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*** Or for worse since now with the truth at all it's glory, it means the ugly side of the truth is also revealed and there is nothing anyone can do to escape it when said truth of the hopeless variety. When you are dealing with an [[Eldritch Abomination]], ignorant bliss is a useful thing to have.
*** Continuing on the [[Shin Megami Tensei]], there is moments where the heroes truly earn their [[Happy Ending]], namely ''[[Digital Devil Saga]]'', other are cautious about the neutral endings with various flavors of idealism.
** ''[[Devil Survivor]]'' draws from both sides and takes a hard look at them. It's got some very pointed and nasty [[Humans Are
** Of course Overclocked fixes {{spoiler|Yuzu's}} story while making {{spoiler|Amane's slightly more idealistic}} but {{spoiler|Naoya have the potential to become even more cynical.}}
*** [[Devil Survivor 2]] is similar to it's predecessor, however changes the situation around. Rather than forces of law controlling some sort of powerful entity. Yamato who wants a society reigned by Chaos pretty much calls all of the big shots. Meanwhile Ronaldo who follows the path of Law represents the downtrodden. Like before the endings are all over the spectrum
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* The first part of ''[[Warcraft III]]'' is an interesting case. In order to fight the undead threat and save his people, Prince Arthas gives up the idealistic tenets of paladins and does whatever he feels is necessary to achieve his goal. While this cynical behaviour makes him successful, it eventually results in him being corrupted by the [[Big Bad]], killing his own father and dooming his kingdom.
** Made more interesting by the fact that the Paladins who object to Arthas's actions had no problem committing far worse atrocities against the Orcs (and Alterac) in the second war, and have no plan to deal with the Undead besides the one Arthas advocates. For that matter, his fall has less to do with cynicism, and more to do with turning into a raging revenge centric sociopath. The moral for Warcraft 3 is more "[[The Dark Side Will Make You Forget|Don't forget why you're doing what you're doing in the first place]]" and "[[Poor Communication Kills]]" than pro-idealistic, and stayed that way up until World of Warcraft when everyone from TFT was smacked with the character-undevelopment stick repeatedly.
* ''[[City of Heroes]]/[[City of Villains]]'' is an interesting case. While the games take on the expected roles on both sides of the fence (Heroes being very Idealistic and Villains being very Cynical), in the [[
** The
* There's a web game called [http://www.freeworldgroup.com/games6/gameindex/thelifeark.htm ''The Life Ark''] where you create a new world out of place in space where there is nothing but dust and emptiness. Nice, huh? However, there's a [http://www.freeworldgroup.com/games8/gameindex/lifeark2.htm sequel] which takes place years later where you have to evacuate the people after they've ruined the world that you created in the first game.
** [http://www.freeworldgroup.com/games8/gameindex/lifeark3.htm The next installment] has the ship you so painstakingly evacuated crash. into a moon. [[It Got Worse|Things get worse]] in the [http://www.freeworldgroup.com/games8/gameindex/lifeark4.htm next part] as your efforts to stop the black hole from swallowing your ship have turned it into a super black hole which will [[Apocalypse How|destroy the universe]]. Your only chance is to escape into another universe, which is done through cooperation with another alien race which requires a [[Heroic Sacrifice]] on their part. Finally, in the [http://www.freeworldgroup.com/games8/gameindex/lifeark5.htm fifth installment] you land on Earth, accidentally destroying a few states. By the end of that game you repair the damage you caused and set up a colony on the moon, hoping not to screw up anything else.
* ''[[Grand Theft Auto]]'' games generally lie heavily on the cynical side. As an example, in San Andreas, the only two police officers that seem non-corrupt are both killed by the corrupt ones that drive the plot. Even generic cutscene cops often care more about taking bribes or eating snacks than actual justice.
** Mocked in ''[[Grand Theft Auto Vice City|Vice City]]''. On [[Butt Monkey|Maurice Chavez's section during VCPR]], there is a [[The Pollyanna|Pollyanna]] who is heavily implied to be taking drugs and [[Yandere|moments away from wringing Maurice's throat]], and on the other side, a goth/emo manchild who throws his cynicism (read: the world is bad and you should feel bad but I won't give any reasons because that's the world) over everything for idiotic, petty reasons.
** Even then ''[[Grand Theft Auto: San Andreas|San Andreas]]'' was more optimistic than the other ''[[Grand Theft Auto]]'' games in the franchise. Carl and Sweet managed to defeat the corrupt cops and their traitors without losing anyone close to them, especially after Cesar pulled a Retirony moment out. Compared to what happens to the later [[Grand Theft Auto]] Protagonists, San Andreas is by far the most optimistic of the franchise as the sequels will not be so kind to the other protagonists who loses everything close to them.
{{quote|
** The fourth installment couldn't be more cynical if it tried; upon nearing the end of the game, the player is given the choice between {{spoiler|siding with either Niko's girlfriend, Kate Mcreary, or his cousin, Roman (on whether or not to get Revenge or make a Deal respectively).}} The decision appears to have minimal repercussions, but later ends in {{spoiler|whomever you sided with getting shot and killed at Roman and Mallorie's wedding.}} This then eventually leads on to Niko {{spoiler|murdering his way to the [[Big Bad]], killing the villain under the Statue of Liberty and discussing that he feels no different despite getting vengeance.}} And ''then'' it rubs salt in the wound by treating you to a phone call where {{spoiler|Mallorie poignantly discusses how she will struggle raising a child she just discovered she is carrying '''or''' Packie sobs about how he can't cope with two dead siblings and an incarcerated brother in a month, and how his elderly mother is heartbroken at only having two children left}}.
*** Follwed up by ''[[Grand Theft Auto IV:
* ''[[
** And if that isn't bad enough, just watching cute little houses, gas stations, mom & pop stores, farms, and little banks get kicked out of your cities to be replaced with apartments, [[Mega Corp]] travel stops, [[We Sell Everything|superstores]], factories, and massive skyscrapers in nearly the blink of an eye, you'd bet that the most idealistic people who feel that big business [[We Care|really doesn't care]] would freak but yet your Sims still just go about their lives as if nothing bad happened.
** [[
** [[Memetic Mutation|Do Sims feel pain??]]
* The ''[[Jak and Daxter]]'' games go Pure Idealism -> Harsh, [[Darker and Edgier]] Idealism. In the first game, everything is bright and shiny; the only casualties are rats and villains, and everything is solved without trouble. While in the later games Jak ''does'' summon up his Hero mojo and save the day, he usually starts out trying to evade it or wants to do it for all the wrong reasons, the main cities include a police state and a [[Wretched Hive]]...but it seems that only Erol and Mizo are full-on ''evil'', and the other villains - Veger and Praxis - seem to mean well on ''some'' level.
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* ''[[Pathologic]]'' plants itself firmly on the cynical side. The plague you fight is killing hundreds each day, the townsfolk at best distrust your character and at worst want them dead, it is doubtful that a cure for the plague is even possible, and you find yourself wondering if the hell hole is actually worth saving.
* In the wii flight game ''[[Innocent Aces]]'' your wingman Kaida falls on the idealistic side while Ukumori (another wingman) falls on the cynical side, leading to arguments, which in turn escalate into a "friendly fight".
* ''[[Dragon Age]]'' attempts to be a [[Darker and Edgier]] take on classic fantasy settings like [[Dungeons
** ''[[Dragon Age II]]'' takes a dive into the cynical, such that every achievement in the game could be seen as an extended [[Hope Spot]]. At the very best, you can be left in charge of a broken and battered city, waiting for two hammers to fall from internal and external war, and in order to get this ending you have to slaughter a lot of innocents yourself. Subverted: {{spoiler|you end up having to abandon your post anyway, making any gains effectively nil.}} On the other hand, if you decide to protect said innocents, most of them will die in the conflict, but your name becomes a rallying cry for freedom fighters across Thedas and for moderates on the other side. Let's just say things get worse before they have any chance of getting better.
* ''[[Syphon Filter]]'' was never idealistic to begin with, but definitely got [[Darker and Edgier]] as the series progressed. The storyline combines the plots of ''[[The Bourne Series]]'' with ''[[Mission: Impossible]]'' with betrayal and being [[You Are Too Late|too late]] to save the day combined.
* ''[[Red Dead Redemption]]'' is definitely on the cynical end. Despite the romantic image the West may present, free of law, order and restraint, it is a dangerous, dark place of [[Black and Gray Morality]], happy endings are rare and both the incoming world of technology and federalism and the outgoing world of cowboys and anarchy are utter-shite.
* ''[[
** It is recently discovered that ''Bioshock 2'' actually has a total of 7 combinations of endings, with 2 of them both idealistic even though in a contrasting way, and the rest of the 5 entirely cynical.
* ''[[Valkyrie Profile]]'' is pretty much on the Cynical side of the coin, you are a Valkyrie who collects the souls of the dead to give to Odin who views them as pawns and the allies you recruit goes through rather dark storylines before their mortal misery is ended. [[Valkyrie Profile: Covenant of the Plume]] is no better as you are a jaded mortal servant driven by revenge.
* ''[[Armored Core]]'' is generally on the cynical side of things (As well as the plots), a common theme is the [[There Can Only Be One|Last Raven]] standing and how when you become the last raven. This sums it up:
{{quote|
* ''[[
** That's not how it's more cynical though. What makes it cynical is that whenever you want to be treated seriously, you had better drop whatever idealism you had. As of current, the one who had their optimism and idealism high are just Bang and Taokaka... and they're the story's [[Joke Character
** ''[[Guilty Gear]]'' also tends to be rather cynical side as well, considering that the politics are just as screwed up at the ''[[
* Many 6th or 7th Generation shooters bend heavily to the cynical side. ''[[Resistance Fall of Man|Resistance]]'', ''[[Modern Warfare]]'', ''[[Halo]]'', ''[[F.E.A.R.]]'', and ''[[Gears of War]]'' all falling into a generally [[Hopeless War]] for the main character despite your best efforts [[Cutscene Incompetence|thanks to cutscenes]]. Even [[Electronic Arts]] First Person shooters went to a darker side with ''[[Army of Two]]'' and ''[[Battlefield (series)|Battlefield]]: [[Battlefield: Bad Company|Bad Company]]'' (which were in the first games were more on the Idealist side before their [[Darker and Edgier]] paint). Due to the Trilogy Effect however, it is more about having to seriously [[Earn Your Happy Ending|earning their good endings]].
* The newest ''[[Castlevania]]'' game, ''[[Castlevania: Lords of Shadow]]'', is unrelentingly cynical and morally ambiguous. In spite of every single effort Gabriel has made to [[Screw Destiny]], it is later revealed that [[You Can't Fight Fate]], as not only did he fail to revive his childhood sweetheart, but he also turned into Dracula and suffered a lonely life of immortality. The prophecy that a pure-hearted warrior will return the world to the light turns out to be a lie, too, and the entire tragedy has been the result of Satan's work of manipulation. Every single action a misguided Gabriel has done to achieve his selfish goal has been questionable as well, making him no different from the villains at the end.
{{quote|
** Two of Konami's popular game franchise, ''[[Castlevania]]'' and ''[[Metal Gear]]'', contrast strongly with each other in their positions on the scale. While ''[[Castlevania]]'' lands on the idealistic side, ''[[Metal Gear]]'' lies heavily on the cynical end of the scale. Mix the two together, and we get ''[[Castlevania: Lords of Shadow]]'' - no, ''[[Fan Nickname|Metal Gear Solid Lords Of Shadow]]''. While Lords of Shadow does have a cynical tongue in its narration of a hero's fate, it still contains an optimistic view toward human nature.
** Amidst the horribly depressing atmosphere of the ''[[Metal Gear]]'' franchise, we have the idealistic [[Metal Gear Solid 4: Guns of the Patriots|Johnny "Akiba" Sasaki]], who is the only character not infested by the nanomachines and serves as a new hope for the purely cynical war-torn world.
* On the topic of [[Konami]] franchises, the ''[[Tokimeki Memorial]]'' series is at the far end of the idealistic side. This is a series with no villains (the only antagonists of sorts are the local [[Delinquents]], and they are portrayed as nice and [[Graceful Loser
* On the other hand, ''Tokimemo'' 's [[Spiritual Successor]] ''[[Mitsumete Knight]]'' is firmly set on the cynical side. This is a [[Crap Saccharine World]] where war and politics are dominant, with [[Aristocrats Are Evil|evil aristocrats]] effectively ruling the country you're fighting for as a foreign mercenary, using the King as a puppet: they are masters of the [[Screw the Rules, I Have Money]] and [[We Have Reserves]] tropes, and deeply racists to boot. [[Grey and Grey Morality]] is the story's mood thanks to this and the fact the enemy country has valid motives to fight and is composed of mostly [[Worthy Opponent|decent guys]]. Even most the girls you can woo during the game (i.e. the softiest part of the game) have heartwrenching storylines full of [[Break the Cutie]] moments, and even [[Anyone Can Die]] moments depending on your choices. And as far endings go, they are {{spoiler|[[Bittersweet Ending|bittersweet at best]], since, even if you get the confession of love of one of the girls, you'll be thrown off the country like an old rag after you win the war for the country due to the aforementioned aristocrats' racist stance, and have to leave the girls behind in some cases (others will leave the country with you)}}.
* ''[[
* Cave Shumps ''[[Do Don Pachi]]'' series is extremely dark and cynical, the only one that isn't cynical was ''[[Death Smiles]]''.
** But again, ''[[Death Smiles]]'' is not a part of the ''[[Don Pachi]]'' series.
* Don't let the cute chibi characters in [[Dept. Heaven]] series fool you. The series is pretty much outright cynical from the get go.
* ''[[
** In ''[[
* The ''[[Metroid]]'' games all tend cynically, given that the basic scenario is "things are bad. Stop them from getting worse," and then [[Action Girl|Samus]] inevitably has to destroy things to stop things from getting worse. There are a few idealistically redeeming bright spots, but they always have a bittersweet tinge.
* ''[[Red Faction]]'' is pretty much an optimistic series of a [[The Revolution Will Not Be Villified|revolution that is rarely vilified]] against an absolutely evil authoritarian group.
* All of the main series ''[[Pokémon]]'' games are definitely on the idealism end of the
** Far more obvious in the newest pair, ''[[Pokémon Black and White]]''. The "King" of the obligatory villainous team this time around is an outright [[Anti-Villain]] who has spent his life under the belief that Trainers make Pokemon suffer by using them for their own purposes and forcing them to battle. He is set up as the direct counterpart to the main protagonist, and the game even states that one side fights for "truth" while the other fights for "ideals". In fact, the whole game is basically built around the moral that, in most situations, there IS no [[Black and White Morality|right/wrong]] and people should learn to accept each other despite their differences in ideas/beliefs, because that's what makes the world so diverse and creative. Not only
** Keep in mind that above statement said the ''main'' games are mostly idealistic. The [[Pokémon Ranger|Ranger games]] stick close to idealism and the [[Pokémon Mystery Dungeon|Mystery Dungeon games]] strike a reasonable balance, but the [[Pokémon Colosseum|Orre games]] lean heavily towards cynicism, though still not without it's idealistic spots.
* ''[[Rez]]'' is somewhat on the cyncical side, having you fight a network AI with an existential crisis. Then comes its sequel ''[[Child of Eden]]'', which just might be the happiest [[Rail Shooter]] ever developed. Those bosses you fight? They're not even enemies so much as infected by [[The Virus]], and you purify them into lovely [[One-Winged Angel]] forms instead of destroying them.
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* The first two games in the ''[[Arc the Lad]]'' series lie '''''far''''' on the cynical end, while the third game tries to be a little more idealistic, the fourth is again more cynical (but not as much as the second), and the fifth tries again to be more idealistic than its predecessors. As a whole, the series remains mostly on the cynical side of the scale.
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