Sliding Scale of Idealism Versus Cynicism/Video Games: Difference between revisions

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Examples of the [[{{TOPLEVELPAGE}}]] in [[{{SUBPAGENAME}}]] include:
 
* ''[[Mass Effect]]'' normally is a game that decides whether the player wants to be idealistic or not. The Paragon and Renegade system itself is a [[Sliding Scale of Idealism Versus Cynicism]]. Paragons have a idealistic view of the universe, putting moral code above all else. Renegades however are capable of doing nasty things to achieve the greater good and are much more cynical.
** Ashley and Kaiden also exemplify this [[Trope]]. Kaiden is an idealist and Ashley is a cynic.
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** ''[[Final Fantasy XIII]]'' turns out to be surprisingly on the idealistic side. Is fate a bit callous and unjust? [[The Power of Friendship]] and hope (no not ''that'' Hope) will make things turn out okay. {{spoiler|Main character's love interest/kid crystalized and ''shattered'' by the [[Big Bad]]? They'll get better. Most of the party turned into Cie'th by an even bigger [[Big Bad]]? Not to worry, they'll just ''will'' themselves out of it in time to save the day.}} ''[[Final Fantasy Versus XIII]]'' on the other hand is ''far'' to the cynical side from everything we've heard about it.
*** Along with ''[[Final Fantasy Type-0]]'' and ''[[Final Fantasy XIII]]-2'', in fact all of the spinoffs/sequels of the ''XIII'' series are firmly cynical so far.
** For ''[[Final Fantasy II]]'', although Firon, Maria, and Guy tend to be pretty positive people, wishing for a world without the threat of conflict, the rest of the world leans towards what the writers did with ''[[Final Fantasy VI]]''. Pretty much everyone on the planet is dead, those who aren't have had their confidence massively shaken or are forced to give up the fight, the most idealistic member of the playable cast (Ming-Wu/Minwu) dies pathetically just to give you access to a [[Useless Useful Spell]] and some stat-ups, at the end of the game the party [[Nakama]]--doubling—doubling as the hero's own ''family''--is—is still splintered due to one member's ([[The Hero]]'s and [[The Chick]]'s ''brother'') ongoing guilt over his own evil actions prior to [[Heel Face Turn]], and, unbeknownst to all of them, [[Nice Job Breaking It, Hero|because they killed him]], the ''[[Big Bad]] is'' '''still''' ''tearing ass through Heaven, wreaking havoc.'' {{spoiler|Fortunately, all those party members he killed over the course of the game can school him, but ''daaaaaamn.''}}
** ''[[Dissidia Final Fantasy]]'' pits the two against each other. The Warriors of Cosmos lean idealistic with their emphasis on friendship and hope for a better world. In contrast, the Warriors of Chaos are mostly nihilistic or fatalistic, even the [[Token Good Teammate|Token Good Teammates]]s.
** ''[[Final Fantasy Tactics]]'' is similar to ''VII'' in that it is one of the few entries in the series that are truly very cynical. The nobility fights a pointless war to gain the throne, the commoners are treated slightly better than dirt, and the church is very powerful in the world of politics and controlled by horrifying demons. Both nobles fighting for the crown do heinous acts to try and bring down the other and the Order of the Northern Sky who is supposed to be the "good" side that the hero originally fights for sends its junior brigade members to slaughter veterans of a war before who have turned to banditry because the nobles won't pay them for their service. Top it all off with the main hero being completely vilified by history and mostly forgotten while his friend who turns into a complete [[Magnificent Bastard|Machiavellian bastard]] to achieve his goals is awarded title of regent and considered the hero by everyone. Yeah, it's definitely one of the most cynical in the series.
*** And winds up suffering a karmic death and that it is somewhat ambiguous if the main survives or not. Regardless of the case it ends with a [[Hope Spot]] that the truth will be revealed
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** Its [[Spiritual Successor]] ''[[Xenosaga]]'' is little better. Humanity is locked in a [[Hopeless War]] against intangible, hostile aliens known as the Gnosis, {{spoiler|which are actually the spirits of humans who are so terrified of living humans, they're willing to kill us.}} Numerous orgaizations are after the same mysterious, powerful object for their own purposes, some more sinister than others. Many of the antagonists achieve their immediate goals ({{spoiler|Albedo coaxing Jr. into killing him, Yuriev grabbing ahold of the Zohar for a short time, just to name a few}}), and several other protagonists are emotionally scarred in one way or another (Shion being the most prominent example). [[It Got Worse]] is more or less the name of the game here, especially in ''Episode III''. In the end, all they can achieve is {{spoiler|delaying the inevitable for a while longer.}}
* ''[[Planescape: Torment]]'' actually allows the player to set the slider in the exact position desired, despite the gritty game setting. It's possible to treat the characters' life/lives as nasty, brutish, and short, or you can treat it as all part of the process of making things better - to the point where you can play through the entire game without killing a single person. You can even choose the ending that best fits your viewpoint. They're all [[Bittersweet Ending]], but there's a small but non-zero difference between "bittersweet & depressing" and "bittersweet & rewarding."
* ''[[Enslaved: Odyssey to the West]]'' is a rather cynical game, what with [[EndoftheThe End of the World Asas We Know It|the world having ended as we know it]] after a giant war that left cities completely reclaimed by nature and mechs and slavers killing or enslaving the surviving populations; communities can't go long without attracting unwanted attention to be of real safety, many people are completely unafraid of giving up others' lives to save their own, and everything just [[Crapsack World|all-around sucks]]. The premise of the game has to do with Monkey being enslaved by Trip to take her home after they were both captured by slavers; when they finally reach Trip's community, {{spoiler|they find that the town had been revisited by slavers, just as [[The Cynic|Monkey had predicted]], killing or enslaving all remaining survivors. Trip then goes back on her promise to release Monkey, and she decides to get revenge on Pyramid, the one doing the enslaving.}} Things don't get much better when they add Pigsy to their group, who {{spoiler|tries to get Monkey killed out of jealousy}}, and though he helps them get a weapon capable of defeating Pyramid, it looks like everything's over when they are swarmed by Pyramid's own mega-mechs. {{spoiler|Pigsy then sacrifices his life to allow Monkey and Trip to destroy Pyramid, which results in the discovery of Pyramid as a [[Well-Intentioned Extremist]] who shared his memories of the world before the war with the slaves through the slave headbands, allowing them to "live" in his virtual reality instead of survive in the real world. Monkey sees the world the slaves see and remarks on its beauty before Trip kills Pyramid, pulling the slaves from their idealistic virtual life. She has to ask if she did the right thing.}}
* ''[[Drakengard]]'', as a game with [[Multiple Endings]] in which the best one is [[Bittersweet Ending|"sort of happy"]], falls into the cynical side. It is hard to be idealistic when [[The World Is Always Doomed|the world is literally always doomed]].
** However ''Drakengard 2'' soften this where one could actually [[Take a Third Option]], breaking the vicious cycle. However Cavia's games are normally very, very, cynical.
*** ''[[Nie RNieR]]'' is certainly so. After beating the game once, you can play again, and now you can understand Shade language, {{spoiler|after finding out Shades are actually materialised human souls.}} Well, the player can. Which means that you find out that all of the bosses you fight are {{spoiler|either learning to be better people, getting revenge for a terrible crime humans committed, trying to save their daughter or}} not evil at all. And you kill them, no matter what. Oh, and while the first ending is good out of ignorance, and the second reveals that a character thought dead actually ''isn't'', the third and fourth are agonising {{spoiler|because one party member goes crazy because she thinks the other is dead. Which means either you or her die. No third option. And if you die, your daughter forgets everything about you. And the other party member is alive! No one needed to die at all!}}
** [[Bullet Witch]] is quite Cynical as well, {{spoiler|Alicia goes on quest to attempt to save a dying world from the countless armies of demons and geist who plague the world which have left the world into a nearly dying state thanks to their cleansing. And it turns she was the cause of the near extinction of humanity as her father sacrificed himself to bring her back to life which caused the forces of hell to rise and annihilate the world}}
* ''[[Super Robot Wars]]'' is a [[Massive Multiplayer Crossover]] of pretty much every [[Humongous Mecha]] anime at one point or another. Despite these varying all over the scale, the games almost invariably fall on the idealistic side of things. Courage, [[The Power of Friendship|Friendship]] and [[Hot-Blooded|Hotbloodedness]] (and in at least one game, [[Time Travel]]) overcome everything, even the tragedies of darkly cynical series like certain ''[[Mobile Suit Gundam]]'' iterations or even ''[[Neon Genesis Evangelion]]''. {{spoiler|Also, [[Not Quite Dead|no one ever seems to stay dead]].}}
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* ''[[Fire Emblem]]'' is normally in the middle, with some games leaning farther to the side of cynicism than others. This allows for the use of both [[Grumpy Bear]] and [[Wide-Eyed Idealist]] characters.
** Micaiah from ''Radiant Dawn'' is all over the scale. She's optimistic, detests violence, and would do anything to protect the innocent, even putting herself at risk. The best way to do this? [[Kill It with Fire]]. She's so dedicated in doing so she got a [[Heroic RROD]]. She even lampshades this.
{{quote| '''Micaiah:''' I'm killing with no malice, because I don't want anyone to be killed...}}
** Ike also has two tactical advisers, one on each end of the Sliding Scale (Titania on the Idealism side, Soren on the Cynicism side).
** To be precise, The first [[Fire Emblem]] and ''[[Fire Emblem Jugdral|Seisen No Keifu]]'' are the most cynical of the series where horrible things like rape, human sacrifice rituals and even an entire generation failing to stop the dark plot which would fit well in something like [[Ogre Battle]]. ''[[Fire Emblem: theThe Sacred Stones]]'' was the most idealistic as before the events, Magvel has been, for all intents and purposes, a utopia who did not seen war without external influence. Telius and Elibe is somewhere is the middle.
* ''[[Advance Wars]]: Days of Ruin'' has [[Wide-Eyed Idealist]] Brenner (and Will) clash with a lot of pragmatic characters on this topic, most of which call them out on their idealism in a world where everyone's struggling for survival. Their vision prevails, though, at the cost of Brenner's life.
* The ''[[Command and& Conquer]]'' series has problems deciding if it should be cynical or idealistic. ''Tiberium Dawn'' points out that there isn't a clear-cut difference between good and bad, but there are clear moral differences between the GDI and the Brotherhood of Nod. ''Tiberian Sun'' goes even further down the cynical lane and has corruptible GDI officers and General Solomon runs some morally ambiguous plots, as well as references to Death Camps and genocide by virtue of Nod. However, the game ends on a high note no matter which side you play, allowing each side's objectives to be accomplished. ''Tiberium Wars'' goes even further with it's inconclusive ending, downright incompetent GDI commanders and horrible state of the Earth. Tiberian Dawn ends the Tiberium Saga on a high note as followers of NOD went on a [[Ascend to a Higher Plane of Existence|Higher Plane Of Existence]] while the Tiberium is effectively controlled.
** ''[[Red Alert]]'' however, is quite possibly the most cynical and depressing of the games. It's starts with a time-travel plot [[Gone Horribly Right]], and goes downwards from there. The first Soviet mission consists of burning a village to the ground, and pretty much every single Soviet character is a power-hungry sadist or voyeur, all of whom participate in a heinous political [[Battle Royale]]. Of particular note is when a drunk Stalin impulsively tells his favourite General to order the executions of all the other Generals because Stalin (very obviously delusionally) knows they are plotting against him. The Allied campaign has subtle hints to the death and mutilation of Allied soldiers during a ''successful'' experiment, characters being tortured and ends with one character committing murder.
** Conversely, ''Red Alert 2'' and ''Red Alert 3'' are some of the most idealistic games around, no matter which side you're playing. Quite surprising to see a [[White and Grey Morality]] in those games when ''Red Alert'' itself was [[Black and Grey Morality]].
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** [[Alternate Character Interpretation|Tom Nook's crime empire]] holds the rest of the town in the iron grip of mortal fear. Everyone knows this.
* ''[[Phantom Brave]]'' is, despite several few depressing elements, an extremely idealistic game. Marona is a [[The Pollyanna|Pollyanna]] who gets the most ridiculous [[All of the Other Reindeer]] treatment you've ever seen, but she's still confident that the people who hate and fear her will one day come to accept her - and, by the end of the game, ''they do''. Castille is an [[Ill Girl]] whose family can barely afford her medical bills. No problem; that [[Corrupt Corporate Executive]] running the pharmaceutical company isn't such a bad guy after all, really, and he'll help out once you save him from some monsters. Oh, and that guy who says money is everything and keeps trying to steal your rewards? [[Jerk with a Heart of Gold|He's got a good reason, honest!]]
** While [[Nippon Ichi]] is very much in the business of making [[Sliding Scale of Silliness Versus Seriousness|silly and humorously-themed games]], the cynicism to idealism content varies. Above mentioned ''[[Phantom Brave]]'' is mainly idealistic, followed by the slightly more downcast ''[[Disgaea 2: Cursed Memories]]'' and ''[[La Pucelle]]''. ''[[Disgaea]]'', ''[[Disgaea 3: Absence of Justice]]'' and ''[[Makai Kingdom]]'', being focused around demons and the netherworld, are slightly more cynical as their protagonists tend to be cynics more than idealists. ''[[Soul Nomad and The World Eaters]]'' is by far the most cynical of all the games -- itgames—it's a [[World Half Empty]] hit by a [[Depopulation Bomb]], [[The Lancer]] is the [[Omnicidal Maniac]] responsible for it, and things such as slavery and child abuse take place in the story. Notably, though, all of these games have [[Multiple Endings]] and alternate storylines however, and some of the [[Road Cone|canon endings as seen in later installments]] wreak havoc on the list.
* The ''[[EarthboundEarthBound|Mother]]'' series is firmly on the Idealistic side. ''[[Mother 3]]'' gets [[Tear Jerker|darker]] than its predecessors, but [[The Power of Love]] still comes through in the end. There's a reason the unofficial series theme song is called "Pollyanna".
* ''[[Kingdom Hearts]]'': [[The Power of Friendship]] (and [[The Power of Love|Love]]) can restore your humanity after a [[Heroic Sacrifice]] (even if your old body just joined an evil organisation), the embodiment of evil can be destroyed by calling out the word "LIGHT!" in front of a giant door, and thinking about your possible love interest can save you from a deserted beach in the middle of nowhere. Guess what you upgrade your weapon with? Keychains, that you get from friends. The stronger the friendship, the stronger the upgrade. And let's not forget Sora's mantra: "[[Love Freak|As long as our hearts are connected, the darkness can't defeat us]]."
** See, ''[[Kingdom Hearts]]'' is what you get when a cynical director tries so hard to push a series so hard towards the Idealistic end of the scale that it simply ''falls off.'' Even though it's becoming increasingly clear that [[Wide-Eyed Idealist|being an idealist in this setting does nothing to shield you from the consequences of your own actions or the machinations of others]], being a cynic is far worse. Refusing to take advantage of [[The Power of Friendship]] doesn't make you a [[Grumpy Bear]], it makes you dead. Strangely, while cynicism is likely to kill you, pragmatism is necessary for survival - more often than not, the real [[The Power of Friendship|Power of Friendship]] is the willingness to do whatever it takes to save the ones you care about, regardless of the consequences to yourself or anyone else.
** One case in point: ''[[Kingdom Hearts II]]''. When you find out about how you've become an [[Unwitting Pawn]] in the machinations of {{spoiler|Organization XIII}}, this leads to a [[Heroic BSOD]], which is only solved by realizing that if you didn't keep fighting and doing what your enemies wanted, more people would get hurt. As soon as you get to [[Storming the Castle]], then you won't have to worry about that anymore.
** Another case in point: [[Birth By Sleep]], which is the closest the series has gotten to the cynical end of the scale (though that's still not saying much). [[The Power of Friendship]] was barely enough to keep the villain from achieving total victory (and that's not counting all the crap the current heroes ''still'' had to go through afterward), and in some cases {{spoiler|namely, Terra's}}, friendship and loyalty are just as likely to [[Knight Templar Big Brother|make you do something stupid]] as they are to give you superpowers.
* Despite quite a few of their works being [[Low Fantasy]], a genre often at the cynical end, ''anything'' made by ''Gust Incorporated'' (most known for making the [[Atelier Series(franchise)|Atelier]]) will be very, very idealistic. Half the villains (even the [[Big Bad|Big Bads]]s) will eventually undergo [[Heel Face Turn|Heel Face Turns]]s, and those who don't will probably be [[Smug Snake|egotistical]] [[Complete Monster|Complete Monsters]]s that deserve [[Karmic Death|everything they get]]. None of the good guys will ever die or have anything truly bad happen to them, and if they do die they'll usually have [[Multiple Endings|an alternate ending]] where they get to survive and live [[Happily Ever After]].
* ''[[EveEVE Online]]'' falls on the cynical side. One of the four major powers is a [[The Empire|slaveholding theocratic empire]], while another is a corporate-run dictatorship. And every player is a [[Heroic Sociopath]].
** Though, to be fair, the other two powers are the freedom-loving descendants of the French (seriously) and a group previously enslaved by aforementioned theocracy and intent on righting that wrong.
*** The freedom lovers are also representations of logical extreme of [[The Hedonist|decadence]] and the enslaved group also make up of the [[Wretched Hive]] group as criminals and other unpleasant parts of life.
* ''[[Chrono Trigger]]'' firmly believes in the strength of the human spirit to overcome anything, and shows its heroes eventually surviving numerous trials to triumph over a [[Eldritch Abomination]] that was destined to doom their world, all by the aid of a mysterious Entity that allowed them to travel through time. The game ends with the three main characters happily looking forward to their futures.
** ''[[Chrono Cross]]'', however, is a bit more difficult to place on the scale. On the one hand, [[Humans Are Bastardsthe Real Monsters]] who pollute the planet and discriminate against demihumans, time travel dooms other timelines to non-existence, and several characters from [[Chrono Trigger]] are stated or implied to be dead. On the other hand, fate can still be fought against ({{spoiler|[[Climax Boss|literally]]}}), humans are still perfectly capable of living in peace with other beings, and the ending outright says that every being can create its own fate and none are worthless. All in all, it's still on the idealistic side, but much closer to the center.
* ''[[Skies of Arcadia]]'' was notable in its time (and still ''is'' notable) for being an idealistic RPG with an optimistic hero during an era in which [[Darker and Edgier]] RPGs reigned supreme.
* ''[[Spore]]'' itself is neutral, but the archetypes for space stage are definitely NOT. Warriors and Knights are Cynical, and Diplomats, Shamans and Ecologists are definitely Idealistic, to name a few. And then, of course, there are [[Scary Dogmatic Aliens|The]] [[Knights Templar|Zeal]][[Holier Than Thou|ots]] who prove that a mixture of both is very, very bad, and {{spoiler|The Grox}} who pretty much hate every empire's guts.
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*** Or for worse since now with the truth at all it's glory, it means the ugly side of the truth is also revealed and there is nothing anyone can do to escape it when said truth of the hopeless variety. When you are dealing with an [[Eldritch Abomination]], ignorant bliss is a useful thing to have.
*** Continuing on the [[Shin Megami Tensei]], there is moments where the heroes truly earn their [[Happy Ending]], namely ''[[Digital Devil Saga]]'', other are cautious about the neutral endings with various flavors of idealism.
** ''[[Devil Survivor]]'' draws from both sides and takes a hard look at them. It's got some very pointed and nasty [[Humans Are Bastardsthe Real Monsters|comments on human nature]], most of the police are corrupt thugs with badges, guns and COMPs, the [[Magical Girl]] is [[Cloudcuckoolander|completely out of touch with reality]], and the heroic [[Bully Hunter]] [[He Who Fights Monsters|becomes no better than the thugs he kills]]. But the [[Aesop]], as shown in the [[Downer Ending]] and an early [[Nonstandard Game Over]], utterly subverts this and takes a [[A Worldwide Punomenon|Shonen Jump]] over to idealistic: "Running from your problems won't solve anything. If the world sucks, then ''do something about it''!" The endings are all over the spectrum: purely idealistic ( {{spoiler|Gin's ending}}), [[Esoteric Happy Ending|esoterically idealistic]]: ( {{spoiler|Amane's}}), nuanced but mostly idealistic: {{spoiler|Atsuro's}} ruthlessly cynical ( {{spoiler|Naoya's}}), and {{spoiler|Yuzu's}}, which is a cynical [[Downer Ending]] used to [[Anvilicious|drive home]] the game's idealistic Aesop.
** Of course Overclocked fixes {{spoiler|Yuzu's}} story while making {{spoiler|Amane's slightly more idealistic}} but {{spoiler|Naoya have the potential to become even more cynical.}}
*** [[Devil Survivor 2]] is similar to it's predecessor, however changes the situation around. Rather than forces of law controlling some sort of powerful entity. Yamato who wants a society reigned by Chaos pretty much calls all of the big shots. Meanwhile Ronaldo who follows the path of Law represents the downtrodden. Like before the endings are all over the spectrum
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* The first part of ''[[Warcraft III]]'' is an interesting case. In order to fight the undead threat and save his people, Prince Arthas gives up the idealistic tenets of paladins and does whatever he feels is necessary to achieve his goal. While this cynical behaviour makes him successful, it eventually results in him being corrupted by the [[Big Bad]], killing his own father and dooming his kingdom.
** Made more interesting by the fact that the Paladins who object to Arthas's actions had no problem committing far worse atrocities against the Orcs (and Alterac) in the second war, and have no plan to deal with the Undead besides the one Arthas advocates. For that matter, his fall has less to do with cynicism, and more to do with turning into a raging revenge centric sociopath. The moral for Warcraft 3 is more "[[The Dark Side Will Make You Forget|Don't forget why you're doing what you're doing in the first place]]" and "[[Poor Communication Kills]]" than pro-idealistic, and stayed that way up until World of Warcraft when everyone from TFT was smacked with the character-undevelopment stick repeatedly.
* ''[[City of Heroes]]/[[City of Villains]]'' is an interesting case. While the games take on the expected roles on both sides of the fence (Heroes being very Idealistic and Villains being very Cynical), in the [[MetaMetagame]], it is reverse. You are more likely to find a [["Stop Having Fun!" Guys]] who will drop from the team once they reach the mission's boss (sometimes, they do this ''en massmasse'', leaving the person who set the mission up to deal with finding replacements so that they can advance while they leave with the spoils of war, or most of them anyway) on Heroes rather than Villains, which is a tightly knit community of people out to enjoy a game. This is in all likely-hoodlikelihood due to the idea that the "devs hate red" and the people who end up playing Villains are generally doing it to have fun, while the people who want to win go to Heroes.
** The recently implemented morality system allows heroes and villains to run the gamut with four stops: Hero (fully idealistic)-> Vigilante (A cynical [[Anti-Hero]] [[Fallen Hero|falling]] to the [[Dark Side]])-> Villain (fully cynical)-> Rogue (A still cynical, but becoming idealistic [[Anti-Villain]])-> Hero.
* There's a web game called [http://www.freeworldgroup.com/games6/gameindex/thelifeark.htm ''The Life Ark''] where you create a new world out of place in space where there is nothing but dust and emptiness. Nice, huh? However, there's a [http://www.freeworldgroup.com/games8/gameindex/lifeark2.htm sequel] which takes place years later where you have to evacuate the people after they've ruined the world that you created in the first game.
** [http://www.freeworldgroup.com/games8/gameindex/lifeark3.htm The next installment] has the ship you so painstakingly evacuated crash. into a moon. [[It Got Worse|Things get worse]] in the [http://www.freeworldgroup.com/games8/gameindex/lifeark4.htm next part] as your efforts to stop the black hole from swallowing your ship have turned it into a super black hole which will [[Apocalypse How|destroy the universe]]. Your only chance is to escape into another universe, which is done through cooperation with another alien race which requires a [[Heroic Sacrifice]] on their part. Finally, in the [http://www.freeworldgroup.com/games8/gameindex/lifeark5.htm fifth installment] you land on Earth, accidentally destroying a few states. By the end of that game you repair the damage you caused and set up a colony on the moon, hoping not to screw up anything else.
* ''[[Grand Theft Auto]]'' games generally lie heavily on the cynical side. As an example, in San Andreas, the only two police officers that seem non-corrupt are both killed by the corrupt ones that drive the plot. Even generic cutscene cops often care more about taking bribes or eating snacks than actual justice.
** Mocked in ''[[Grand Theft Auto Vice City|Vice City]]''. On [[Butt Monkey|Maurice Chavez's section during VCPR]], there is a [[The Pollyanna|Pollyanna]] who is heavily implied to be taking drugs and [[Yandere|moments away from wringing Maurice's throat]], and on the other side, a goth/emo manchild who throws his cynicism (read: the world is bad and you should feel bad but I won't give any reasons because that's the world) over everything for idiotic, petty reasons.
** Even then ''[[Grand Theft Auto: San Andreas|San Andreas]]'' was more optimistic than the other ''[[Grand Theft Auto]]'' games in the franchise. Carl and Sweet managed to defeat the corrupt cops and their traitors without losing anyone close to them, especially after Cesar pulled a Retirony moment out. Compared to what happens to the later [[Grand Theft Auto]] Protagonists, San Andreas is by far the most optimistic of the franchise as the sequels will not be so kind to the other protagonists who loses everything close to them.
{{quote| The Truth: You know, I mean, you beat the system! I tried for thirty years to cross over, but you've maaaanaged it, man! I mean, man, you're an icon, man!"}}
** The fourth installment couldn't be more cynical if it tried; upon nearing the end of the game, the player is given the choice between {{spoiler|siding with either Niko's girlfriend, Kate Mcreary, or his cousin, Roman (on whether or not to get Revenge or make a Deal respectively).}} The decision appears to have minimal repercussions, but later ends in {{spoiler|whomever you sided with getting shot and killed at Roman and Mallorie's wedding.}} This then eventually leads on to Niko {{spoiler|murdering his way to the [[Big Bad]], killing the villain under the Statue of Liberty and discussing that he feels no different despite getting vengeance.}} And ''then'' it rubs salt in the wound by treating you to a phone call where {{spoiler|Mallorie poignantly discusses how she will struggle raising a child she just discovered she is carrying '''or''' Packie sobs about how he can't cope with two dead siblings and an incarcerated brother in a month, and how his elderly mother is heartbroken at only having two children left}}.
*** Follwed up by ''[[Grand Theft Auto IV: theThe Lost Andand Damned]]'' and ''[[Grand Theft Auto Chinatown Wars]]'', in ''The Lost and Damned'', {{spoiler|Johnny's gang war lead to the slow but eventual fall of his gang and all of the tragedy that goes along with it and in the end just wants the club be put out of it's own misery}}, In ''Chinatown Wars'' {{spoiler|Huang gets caught in a power struggles that leaves everyone in his Triads gang, from his traitorous uncle, to the men he recruited for the Triads to protect them from trouble and to the girl who he met and later see die in his eyes. All of them are killed in some way...}}
* ''[[Sim CitySimCity]]'', despite being just a simple city-building game, resides heavily in the cynical scale, especially with ''[[Sim CitySimCity]] 2000'' and later titles, in which your advisers seem to only focus on their department, without caring much about the other city services (a good portion of the time, you financial adviser is total [[Jerkass]] and finds that even a few dollars ''that could be saved'' going into ''funding for education and health'' to be a bad thing). Likewise, considering [[Video Game Cruelty Potential|all the horrible natural disasters and general poor mayoring]] that can be done to your citizens, it's surprising that they would want to even stick around and still keep you in office.
** And if that isn't bad enough, just watching cute little houses, gas stations, mom & pop stores, farms, and little banks get kicked out of your cities to be replaced with apartments, [[Mega Corp]] travel stops, [[We Sell Everything|superstores]], factories, and massive skyscrapers in nearly the blink of an eye, you'd bet that the most idealistic people who feel that big business [[We Care|really doesn't care]] would freak but yet your Sims still just go about their lives as if nothing bad happened.
** [[Sim CitySimCity]] Societies however can be either idealistic or cynical. You could make a fun loving society where barely anything goes wrong or a crime ridden crapsack world which is run by oppressive dictators.
** [[Memetic Mutation|Do Sims feel pain??]]
* The ''[[Jak and Daxter]]'' games go Pure Idealism -> Harsh, [[Darker and Edgier]] Idealism. In the first game, everything is bright and shiny; the only casualties are rats and villains, and everything is solved without trouble. While in the later games Jak ''does'' summon up his Hero mojo and save the day, he usually starts out trying to evade it or wants to do it for all the wrong reasons, the main cities include a police state and a [[Wretched Hive]]...but it seems that only Erol and Mizo are full-on ''evil'', and the other villains - Veger and Praxis - seem to mean well on ''some'' level.
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* ''[[Pathologic]]'' plants itself firmly on the cynical side. The plague you fight is killing hundreds each day, the townsfolk at best distrust your character and at worst want them dead, it is doubtful that a cure for the plague is even possible, and you find yourself wondering if the hell hole is actually worth saving.
* In the wii flight game ''[[Innocent Aces]]'' your wingman Kaida falls on the idealistic side while Ukumori (another wingman) falls on the cynical side, leading to arguments, which in turn escalate into a "friendly fight".
* ''[[Dragon Age]]'' attempts to be a [[Darker and Edgier]] take on classic fantasy settings like [[Dungeons and& Dragons]], but the Idealism sometimes shines through by allowing you to [[Earn Your Happy Ending]] in the way of being able to [[Take a Third Option]]. The player should be careful though if s/he attempts to do a [[Video Game Caring Potential|"Messiah Run"]] since not all choices that appear to be good at first also end up good in the epilogue, especially anything concerning the [[Gray and Gray Morality|dwarves]].
** ''[[Dragon Age II]]'' takes a dive into the cynical, such that every achievement in the game could be seen as an extended [[Hope Spot]]. At the very best, you can be left in charge of a broken and battered city, waiting for two hammers to fall from internal and external war, and in order to get this ending you have to slaughter a lot of innocents yourself. Subverted: {{spoiler|you end up having to abandon your post anyway, making any gains effectively nil.}} On the other hand, if you decide to protect said innocents, most of them will die in the conflict, but your name becomes a rallying cry for freedom fighters across Thedas and for moderates on the other side. Let's just say things get worse before they have any chance of getting better.
* ''[[Syphon Filter]]'' was never idealistic to begin with, but definitely got [[Darker and Edgier]] as the series progressed. The storyline combines the plots of ''[[The Bourne Series]]'' with ''[[Mission: Impossible]]'' with betrayal and being [[You Are Too Late|too late]] to save the day combined.
* ''[[Red Dead Redemption]]'' is definitely on the cynical end. Despite the romantic image the West may present, free of law, order and restraint, it is a dangerous, dark place of [[Black and Gray Morality]], happy endings are rare and both the incoming world of technology and federalism and the outgoing world of cowboys and anarchy are utter-shite.
* ''[[BioshockBioShock (series)]]'' gives an interesting variation of this sliding scale that [[Karma Meter|the player himself decides if the story is idealistic or cynical]]. It has 3 endings in the first game and 4 in the second, all but one in each game are cynical, obtained by players who choose to commit the sin of harvesting even just one little sister; the only good ending in each of the two games is an idealistic one, earned by players who manage to remain pure-hearted protectors of the little sisters throughout the entire game.
** It is recently discovered that ''Bioshock 2'' actually has a total of 7 combinations of endings, with 2 of them both idealistic even though in a contrasting way, and the rest of the 5 entirely cynical.
* ''[[Valkyrie Profile]]'' is pretty much on the Cynical side of the coin, you are a Valkyrie who collects the souls of the dead to give to Odin who views them as pawns and the allies you recruit goes through rather dark storylines before their mortal misery is ended. [[Valkyrie Profile: Covenant of the Plume]] is no better as you are a jaded mortal servant driven by revenge.
* ''[[Armored Core]]'' is generally on the cynical side of things (As well as the plots), a common theme is the [[There Can Only Be One|Last Raven]] standing and how when you become the last raven. This sums it up:
{{quote| But this revelation is not one of " I am the strongest" but its implications , falling in line with the rest of the Armored Core series canon endings, are in themselves asking a question of the player. What does it mean to be the strongest? I'm standing at the top, alone. Was it worth it? Is this all life is worth? What have I really done?}}
* ''[[Blaz BlueBlazBlue]]'' is much more cynical than ''[[Guilty Gear]]'', especially if you are human girl. Expect plenty of [[Break the Cutie]] moments and also the general nature of the storyline as the main plot shows how badly broken some of them are by the end of that game.
** That's not how it's more cynical though. What makes it cynical is that whenever you want to be treated seriously, you had better drop whatever idealism you had. As of current, the one who had their optimism and idealism high are just Bang and Taokaka... and they're the story's [[Joke Character|Joke Characters]]s.<ref>Ironically, both of their seiyuu had previous roles in extremely cynical anime/games</ref>.
** ''[[Guilty Gear]]'' also tends to be rather cynical side as well, considering that the politics are just as screwed up at the ''[[Blaz BlueBlazBlue]]'' verse. And the cast are also mostly broken by things. The only thing that makes ''[[Blaz BlueBlazBlue]]'' seems more cynical is that the villains are [[Card-Carrying Villain|more open in their evilness]], and [[Sliding Scale of Villain Effectiveness|DAMN EFFECTIVE]] in what they do.
* Many 6th or 7th Generation shooters bend heavily to the cynical side. ''[[Resistance Fall of Man|Resistance]]'', ''[[Modern Warfare]]'', ''[[Halo]]'', ''[[F.E.A.R.]]'', and ''[[Gears of War]]'' all falling into a generally [[Hopeless War]] for the main character despite your best efforts [[Cutscene Incompetence|thanks to cutscenes]]. Even [[Electronic Arts]] First Person shooters went to a darker side with ''[[Army of Two]]'' and ''[[Battlefield (series)|Battlefield]]: [[Battlefield: Bad Company|Bad Company]]'' (which were in the first games were more on the Idealist side before their [[Darker and Edgier]] paint). Due to the Trilogy Effect however, it is more about having to seriously [[Earn Your Happy Ending|earning their good endings]].
* The newest ''[[Castlevania]]'' game, ''[[Castlevania: Lords of Shadow]]'', is unrelentingly cynical and morally ambiguous. In spite of every single effort Gabriel has made to [[Screw Destiny]], it is later revealed that [[You Can't Fight Fate]], as not only did he fail to revive his childhood sweetheart, but he also turned into Dracula and suffered a lonely life of immortality. The prophecy that a pure-hearted warrior will return the world to the light turns out to be a lie, too, and the entire tragedy has been the result of Satan's work of manipulation. Every single action a misguided Gabriel has done to achieve his selfish goal has been questionable as well, making him no different from the villains at the end.
{{quote| '''Brotherhood Knight Scroll''': Where is this brother who is the supposed savior? Where is this warrior of light? More lies dreamt up by the Church to keep us subservient to their will, no doubt. How is it possible that God exists [[God Is Evil|when he allows the murder and killing of so many of our brethren]]?}}
** Two of Konami's popular game franchise, ''[[Castlevania]]'' and ''[[Metal Gear]]'', contrast strongly with each other in their positions on the scale. While ''[[Castlevania]]'' lands on the idealistic side, ''[[Metal Gear]]'' lies heavily on the cynical end of the scale. Mix the two together, and we get ''[[Castlevania: Lords of Shadow]]'' - no, ''[[Fan Nickname|Metal Gear Solid Lords Of Shadow]]''. While Lords of Shadow does have a cynical tongue in its narration of a hero's fate, it still contains an optimistic view toward human nature.
** Amidst the horribly depressing atmosphere of the ''[[Metal Gear]]'' franchise, we have the idealistic [[Metal Gear Solid 4: Guns of the Patriots|Johnny "Akiba" Sasaki]], who is the only character not infested by the nanomachines and serves as a new hope for the purely cynical war-torn world.
* On the topic of [[Konami]] franchises, the ''[[Tokimeki Memorial]]'' series is at the far end of the idealistic side. This is a series with no villains (the only antagonists of sorts are the local [[Delinquents]], and they are portrayed as nice and [[Graceful Loser|Graceful Losers]]s [[Worthy Opponent|Worthy Opponents]]s), and where the [[Power of Love]] is so strong, it makes [[Long-Distance Relationship|Long Distance Relationships]] work without fail and help the rare depressive characters out of their [[Heroic BSOD]]. It's also a series where comedy and fun are kings alongside romance, where drama is scarcely used (and only to make hope and romance shine brighter and triumph in the end), and where any pairing that's strongly implied (notably the ones with the main heroine [[Childhood Friend Romance]]), is considered as good as canon.
* On the other hand, ''Tokimemo'' 's [[Spiritual Successor]] ''[[Mitsumete Knight]]'' is firmly set on the cynical side. This is a [[Crap Saccharine World]] where war and politics are dominant, with [[Aristocrats Are Evil|evil aristocrats]] effectively ruling the country you're fighting for as a foreign mercenary, using the King as a puppet: they are masters of the [[Screw the Rules, I Have Money]] and [[We Have Reserves]] tropes, and deeply racists to boot. [[Grey and Grey Morality]] is the story's mood thanks to this and the fact the enemy country has valid motives to fight and is composed of mostly [[Worthy Opponent|decent guys]]. Even most the girls you can woo during the game (i.e. the softiest part of the game) have heartwrenching storylines full of [[Break the Cutie]] moments, and even [[Anyone Can Die]] moments depending on your choices. And as far endings go, they are {{spoiler|[[Bittersweet Ending|bittersweet at best]], since, even if you get the confession of love of one of the girls, you'll be thrown off the country like an old rag after you win the war for the country due to the aforementioned aristocrats' racist stance, and have to leave the girls behind in some cases (others will leave the country with you)}}.
* ''[[ConkersConker's Bad Fur Day]]'' shifts firmly to the cynical end of the scale after [[Rare]]'s previous idealistic games.
* Cave Shumps ''[[Do Don Pachi]]'' series is extremely dark and cynical, the only one that isn't cynical was ''[[Death Smiles]]''.
** But again, ''[[Death Smiles]]'' is not a part of the ''[[Don Pachi]]'' series.
* Don't let the cute chibi characters in [[Dept. Heaven]] series fool you. The series is pretty much outright cynical from the get go.
* ''[[StarcraftStarCraft]]'' is firmly on the cynical side of the scale, particularly in the first game. Every known government in the game, from the United Earth Directorate to the Protoss Conclave is either totalitarian or ineffectual, sometimes both. While the ending of the first game is [[Bittersweet Ending]], the expansion throws this out the window, going for an outright [[Downer Ending]], with the zerg victorious, and nearly every good hearted character in the series dead or otherwise out of the fight. The first act of the second game is much more idealistic, but not nearly enough to make up for all that grimdark.
** In ''[[StarcraftStarCraft II]]'', Matt Horner is an idealist fighting Mengsk's government because it's the right thing to do. Almost everyone else is doing it for revenge. This is also essentially the mood for the cinematic A Better Tomorrow. After breaking open New Folsom prison, Matt Horner believes that their real victory was releasing everyone who ever spoke out against Mengsk. That the point of their revolution is to build [[Title Drop|a better tomorrow]]. Tosh scoffs at this and calls it naive; claiming that tyranny can only be succeeded by tyranny, and that one can only fight the present enemy. Raynor is in the middle, believing that Matt's better future will arrive; but those fighting out of hatred and revenge, like him and Tosh, will have no place in it.
* The ''[[Metroid]]'' games all tend cynically, given that the basic scenario is "things are bad. Stop them from getting worse," and then [[Action Girl|Samus]] inevitably has to destroy things to stop things from getting worse. There are a few idealistically redeeming bright spots, but they always have a bittersweet tinge.
* ''[[Red Faction]]'' is pretty much an optimistic series of a [[The Revolution Will Not Be Villified|revolution that is rarely vilified]] against an absolutely evil authoritarian group.
* All of the main series ''[[Pokémon]]'' games are definitely on the idealism end of the scale -- howeverscale—however, the dynamic is played with in ''[[Pokémon Diamond and Pearl]]'', in which the [[Big Bad]] is [[Your Mileage May Vary|arguably]] [[Well-Intentioned Extremist|an extreme idealist]] himself. Instead of "[[Idealism vs. Cynicism]]", it's "Idealism A vs. Idealism B".
** Far more obvious in the newest pair, ''[[Pokémon Black and White]]''. The "King" of the obligatory villainous team this time around is an outright [[Anti-Villain]] who has spent his life under the belief that Trainers make Pokemon suffer by using them for their own purposes and forcing them to battle. He is set up as the direct counterpart to the main protagonist, and the game even states that one side fights for "truth" while the other fights for "ideals". In fact, the whole game is basically built around the moral that, in most situations, there IS no [[Black and White Morality|right/wrong]] and people should learn to accept each other despite their differences in ideas/beliefs, because that's what makes the world so diverse and creative. Not only that -- justthat—just in case it wasn't idealistic ENOUGH -- itENOUGH—it attaches [[An Aesop|another moral]] that, whatever your dream or vision for the world, you should strive to make it come true... and just by doing that you become [[The Hero]].
** Keep in mind that above statement said the ''main'' games are mostly idealistic. The [[Pokémon Ranger|Ranger games]] stick close to idealism and the [[Pokémon Mystery Dungeon|Mystery Dungeon games]] strike a reasonable balance, but the [[Pokémon Colosseum|Orre games]] lean heavily towards cynicism, though still not without it's idealistic spots.
* ''[[Rez]]'' is somewhat on the cyncical side, having you fight a network AI with an existential crisis. Then comes its sequel ''[[Child of Eden]]'', which just might be the happiest [[Rail Shooter]] ever developed. Those bosses you fight? They're not even enemies so much as infected by [[The Virus]], and you purify them into lovely [[One-Winged Angel]] forms instead of destroying them.
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* The first two games in the ''[[Arc the Lad]]'' series lie '''''far''''' on the cynical end, while the third game tries to be a little more idealistic, the fourth is again more cynical (but not as much as the second), and the fifth tries again to be more idealistic than its predecessors. As a whole, the series remains mostly on the cynical side of the scale.
 
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[[Category:Sliding Scale of Idealism Versus Cynicism]]
[[Category:Sliding Scale Of Idealism Versus Cynicism]]