Sliding Scale of Idealism Versus Cynicism/Video Games: Difference between revisions

no edit summary
(update links)
No edit summary
Line 26:
* ''[[Drakengard]]'', as a game with [[Multiple Endings]] in which the best one is [[Bittersweet Ending|"sort of happy"]], falls into the cynical side. It is hard to be idealistic when [[The World Is Always Doomed|the world is literally always doomed]].
** However ''Drakengard 2'' soften this where one could actually [[Take a Third Option]], breaking the vicious cycle. However Cavia's games are normally very, very, cynical.
*** ''[[Nie RNieR]]'' is certainly so. After beating the game once, you can play again, and now you can understand Shade language, {{spoiler|after finding out Shades are actually materialised human souls.}} Well, the player can. Which means that you find out that all of the bosses you fight are {{spoiler|either learning to be better people, getting revenge for a terrible crime humans committed, trying to save their daughter or}} not evil at all. And you kill them, no matter what. Oh, and while the first ending is good out of ignorance, and the second reveals that a character thought dead actually ''isn't'', the third and fourth are agonising {{spoiler|because one party member goes crazy because she thinks the other is dead. Which means either you or her die. No third option. And if you die, your daughter forgets everything about you. And the other party member is alive! No one needed to die at all!}}
** [[Bullet Witch]] is quite Cynical as well, {{spoiler|Alicia goes on quest to attempt to save a dying world from the countless armies of demons and geist who plague the world which have left the world into a nearly dying state thanks to their cleansing. And it turns she was the cause of the near extinction of humanity as her father sacrificed himself to bring her back to life which caused the forces of hell to rise and annihilate the world}}
* ''[[Super Robot Wars]]'' is a [[Massive Multiplayer Crossover]] of pretty much every [[Humongous Mecha]] anime at one point or another. Despite these varying all over the scale, the games almost invariably fall on the idealistic side of things. Courage, [[The Power of Friendship|Friendship]] and [[Hot-Blooded|Hotbloodedness]] (and in at least one game, [[Time Travel]]) overcome everything, even the tragedies of darkly cynical series like certain ''[[Mobile Suit Gundam]]'' iterations or even ''[[Neon Genesis Evangelion]]''. {{spoiler|Also, [[Not Quite Dead|no one ever seems to stay dead]].}}