Smashing Hallway Traps of Doom: Difference between revisions

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{{examples}}
 
== [[Film]] ==
* Part of the [[Death Course]] parody in ''[[Galaxy Quest]]''.
* In ''[[Attack of the Clones]]'' the stamping presses on the conveyor belt of the droid factory qualifies. It also has the bladed kind later on. Also, one wonders how a machine designed to stamp metal plates into a flat shapes actually molds said metal ''around'' his squishy squishy non-robotic arm.
 
== Folklore[[Live-Action and MythologyTV]] ==
* The ''[[Warehouse 13]]'' episode "Buried" had a [[Death Course]] with swinging blades and blasts of fire. Instead of jumping through it, [[Cutting the Knot|the team gets by it by zip-lining over the top.]]
 
== [[Oral Tradition|Oral Tradition, Folklore, Myths and Legends]] ==
* The Argonauts from Greek mythology had to avoid a similar obstacle on their way to Colchis — the Symplegades, a pair of rocks clashing together to destroy ships attempting to cross the Hellespont. This, of course, makes this [[Older Than Feudalism]].
* The Filipino [[Strong Man]] Bernardo Carpio was trapped for eternity between two mountains who had nothing else to do but bounce their bodies together.
 
== [[Live-Action TV]] ==
* The ''[[Warehouse 13]]'' episode "Buried" had a [[Death Course]] with swinging blades and blasts of fire. Instead of jumping through it, [[Cutting the Knot|the team gets by it by zip-lining over the top.]]
 
== [[Video Games]] ==
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* The Thwomps in the ''[[Super Mario Bros.]]'' games. Oddly enough, though, the Thwomps were cognizant villains, with eyes and a mouth. Usually, rather then constantly moving up and down, Thwomps would see Mario approaching, and slam themselves down when he was near. It would take them a while to raise themselves again, during which time Mario would be able to pass through. Also, depending on which Mario game you happen to be playing, the Thwomps may deviate from their up-down-up-down pattern of moving; the most recent example being ''[[Super Mario Galaxy]]'', in which certain levels had Thwomp-shaped cubes called Tox Boxes actually rolling around the landscape like gigantic dice. These cubes also appeared in the [[Shifting Sand Land]] level of ''[[Super Mario 64]]''.
** The castle levels of ''[[Super Mario World (video game)|Super Mario World]]'' also had big crushers and spiked pillars which repeatedly crashed into the floor.
** Taken to extremes in ''[[New Super Mario Bros. Wii]]'', where every other castle has a spiked pillar or falling spiked object trap of some sort, culminating with World 7 Castle's hallway of pillars that only give you a one-square-high gap in a certain spot to dodge them.
** And probably impossible to pass in ''[[Super Paper Mario]]'' in one scene, they move up and down faster than you can pass through! Though flipping into 3D reveals you can just walk behind them.
* The guillotine-like crashing blades in the original ''[[Prince of Persia]]''.
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* One level of the unlicensed Famicom/NES game ''Thunder Warrior'' has Thwomp [[Expy|expies]].
* The crush pillars in the ''Monty Mole'' series.
* In ''[[Toontown Online]]'', the Sellbot Factory and Cashbot Mint had stompers. The latter had the possibility of a stomper ''filling an entire hallway''.
 
== [[Western Animation]] ==
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[[Category:This Index Is in The Way]]
[[Category:Older Than Feudalism]]
[[Category:Smashing Hallway Traps of Doom{{PAGENAME}}]]