Smashing Hallway Traps of Doom: Difference between revisions
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* The Waste Disposal section of ''[[Half-Life (video game)|Half-Life 1]]'' had the crushing piston variety. |
* The Waste Disposal section of ''[[Half-Life (video game)|Half-Life 1]]'' had the crushing piston variety. |
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** The moving walls in ''[[Half-Life 2]]'' just as you go from the old Nova Prospekt building to the new one also count, although they're slow-moving enough to get out of the way in plenty of time if you don't panic. |
** The moving walls in ''[[Half-Life 2]]'' just as you go from the old Nova Prospekt building to the new one also count, although they're slow-moving enough to get out of the way in plenty of time if you don't panic. |
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** In ''[[ |
** In ''[[Freeman's Mind]]'', Gordon thought some of the walls at Black Mesa look like they're designed to do this. They don't, of course. |
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* ''[[Painkiller]]'' also features the "series of stone blocks smashing down" variety. The trap can be subverted with a physics bug, though - they can be stopped and pushed away using the Painkiller like they were chunks of styrofoam gliding on ice. |
* ''[[Painkiller]]'' also features the "series of stone blocks smashing down" variety. The trap can be subverted with a physics bug, though - they can be stopped and pushed away using the Painkiller like they were chunks of styrofoam gliding on ice. |
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* Not so smashy in the ''[[Crusader: No Remorse|Crusader]]'' games. Like most of everything else in the game, [[Stuff Blowing Up|more explody]]. |
* Not so smashy in the ''[[Crusader: No Remorse|Crusader]]'' games. Like most of everything else in the game, [[Stuff Blowing Up|more explody]]. |