So Bad It's Good/Video Games: Difference between revisions

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* ''[[Deadly Premonition]]'' features FBI criminal profiler Francis York Morgan ([[Cloudcuckoolander|Just call him York. That's what everyone else does.]]) going to a town to investigate a link between a drug and murders. The controls are awkward, the characters are all mired in the [[Uncanny Valley]], the American voice acting is often [[Hong Kong Dub|out of sync with the character animations]] that seems to have been motion-captured by a Japanese amateur theater troupe, the soundtrack is limited (leading to common [[Soundtrack Dissonance]]), most of the graphics looks like they were meant for a [[Dreamcast]] game (despite being made for 7th generation consoles), and the first 20-30 minutes of game consists of arguably the weakest part of its gameplay - a level of [[Narm|Narmy]], ''[[Resident Evil]]'' inspired [[Survival Horror]] combat. And yet, behind this hides a pretty entertaining ''[[Twin Peaks]]''-esque [[Wide Open Sandbox]] game, which is quite charming in its own quirky way. The Destructoid review also mentions the quirkiness as one of the game's strongest points:
* ''[[Deadly Premonition]]'' features FBI criminal profiler Francis York Morgan ([[Cloudcuckoolander|Just call him York. That's what everyone else does.]]) going to a town to investigate a link between a drug and murders. The controls are awkward, the characters are all mired in the [[Uncanny Valley]], the American voice acting is often [[Hong Kong Dub|out of sync with the character animations]] that seems to have been motion-captured by a Japanese amateur theater troupe, the soundtrack is limited (leading to common [[Soundtrack Dissonance]]), most of the graphics looks like they were meant for a [[Dreamcast]] game (despite being made for 7th generation consoles), and the first 20-30 minutes of game consists of arguably the weakest part of its gameplay - a level of [[Narm|Narmy]], ''[[Resident Evil]]'' inspired [[Survival Horror]] combat. And yet, behind this hides a pretty entertaining ''[[Twin Peaks]]''-esque [[Wide Open Sandbox]] game, which is quite charming in its own quirky way. The Destructoid review also mentions the quirkiness as one of the game's strongest points:
{{quote| [http://www.destructoid.com/review-deadly-premonition-165168.phtml "This game is so bad, it's not just become good. It's pretty close to perfect."]}}
{{quote| [http://www.destructoid.com/review-deadly-premonition-165168.phtml "This game is so bad, it's not just become good. It's pretty close to perfect."]}}
** It can't be overstated just how awkward the controls are, particularly the shooting. In most shooters on [[Play Station 3]] and Xbox 360, you'd hold the left trigger to enter aim mode, use the right stick to aim, and the right trigger to fire. The reason for this is because of the way most gamers hold the controler, with thumbs on each stick and the index and middle fingers over the bumpers and triggers. In [[Deadly Premonition]], you hold the right trigger to enter aim mode, use the right stick to aim, and the A button to fire. If you used the left stick to aim it wouldn't be nearly as bad - unusal, but still workable. However, using the right stick means you aim, and then take your right thumb off the right stick to fire while the target is moving (and occassionally teleporting a few steps forward). Not only that, the right stick somehow manages to be both extremly slow ''and'' extremly sensitive, reacting to the slightest move, but taking its dear sweet time doing so. This adds up to you emptying your gun, shooting in all directions and hitting nothing.
** It can't be overstated just how awkward the controls are, particularly the shooting. In most shooters on [[PlayStation 3]] and Xbox 360, you'd hold the left trigger to enter aim mode, use the right stick to aim, and the right trigger to fire. The reason for this is because of the way most gamers hold the controler, with thumbs on each stick and the index and middle fingers over the bumpers and triggers. In [[Deadly Premonition]], you hold the right trigger to enter aim mode, use the right stick to aim, and the A button to fire. If you used the left stick to aim it wouldn't be nearly as bad - unusal, but still workable. However, using the right stick means you aim, and then take your right thumb off the right stick to fire while the target is moving (and occassionally teleporting a few steps forward). Not only that, the right stick somehow manages to be both extremly slow ''and'' extremly sensitive, reacting to the slightest move, but taking its dear sweet time doing so. This adds up to you emptying your gun, shooting in all directions and hitting nothing.
* The hilariously weird Dreamcast launch title ''Blue Stinger''. [http://www.youtube.com/watch?v=rld3jxcZiEo Please to enjoy.]
* The hilariously weird Dreamcast launch title ''Blue Stinger''. [http://www.youtube.com/watch?v=rld3jxcZiEo Please to enjoy.]
* ''[[Home Alone]] 2'' for the SNES counts as [[So Bad It's Good]], despite it's a [[The Problem with Licensed Games|video game based on a movie]]. It has an [[Everything Is Trying to Kill You|absurd cast of enemies]], decent graphics, and weird sound effects.
* ''[[Home Alone]] 2'' for the SNES counts as [[So Bad It's Good]], despite it's a [[The Problem with Licensed Games|video game based on a movie]]. It has an [[Everything Is Trying to Kill You|absurd cast of enemies]], decent graphics, and weird sound effects.