So Bad It's Horrible/Video Games: Difference between revisions

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{{trope}}
{{Darth Wiki}}
{{quote|''"When I did a [http://www.gametrailers.com/player/16971.html Video Game Vault] on this game, I mentioned it made little kids cry. Upon further review, I was wrong: [[No Except Yes|it makes grown men weep like babies]]."''|'''[[ScrewAttack|Stuttering Craig]]''' on ''3D Ballz'', "[http://www.gametrailers.com/player/20506.html Top Ten Worst] [[Fighting Game]]s".}}
{{Video Game Examples Need Sorting}}
 
{{quote|''"When I did a [http://www.gametrailers.com/player/16971.html Video Game Vault] on this game, I mentioned it made little kids cry. Upon further review, I was wrong: [[No Except Yes|it makes grown men weep like babies]]."''|'''[[ScrewAttack|Stuttering Craig]]''' on ''3D Ballz'', "[http://www.gametrailers.com/player/20506.html Top Ten Worst] [[Fighting Game]]s".}}
|'''[[ScrewAttack|Stuttering Craig]]''' on ''3D Ballz''|"[http://www.gametrailers.com/player/20506.html Top Ten Worst] [[Fighting Game]]s".}}
 
Hopefully, someone in the quality-assurance divisions of several game companies got fired over letting [[So Bad It's Horrible (Darth Wiki)|these titles]] slip through the cracks. These probably wouldn't pass muster as coasters or clay pigeons.
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'''''Second Important Note:''''' A game isn't horrible just because [[The Angry Video Game Nerd]], [[The Spoony Experiment|Spoony]], [[Zero Punctuation|Yahtzee]], or any other [[Caustic Critic]] [[Reviews Are the Gospel|reviewed it]]. There needs to be independent evidence, such as actual, professional reviews, to list it. (Though once it is listed, they can provide the detailed review(s).)
{{examples|Examples (more-or-less in order by generation, then name):}}
 
{{examples|Examples (more-or-less in order by generation, then name):}}
== Second Generation (1977-84) ==
* ''Karate'' for the [[Atari 2600]] was a near-unplayable [[Fighting Game]] with extremely unresponsive controls and with almost no chance to win. There's only so much you can do with a digital joystick and one button. (Let us note that Atari's first-party joysticks were fragile, so unresponsive controls will lead to shredded controllers.) Some even consider ''it'' the worst Atari 2600 game.
* ''[[Voyage Into The Unknown]]'' on the [[ZX Spectrum]]. In the same year (1984) that Mike Singleton released the seminal ''[[The Lords Of Midnight]]'', [[Rare|Ultimate Play the Game]] put out three classic arcade adventures (''[[Saber Wulf]]'', ''[[Knight Lore]]'' and ''[[Underwurlde]]'') and Matthew Smith unleashed the epic ''[[Jet Set Willy]]'' showcasing just what the Spectrum was capable of, budget label [[Mastertronic]] crapped out thisan unbelievable turd of a game. Programmed in ''BASIC'' of all things, with risible graphics, worse sound, nonsensical references to "time warp chuck out"s and "buke"s and ludicrously hard space combat sequences that took place on about 10% of the screen. To add insult to injury, the game gave no clue as to how to even start playing, unless you guessed the correct sequence of keys ('E'ngine, 'P'ower, 'I'gnition) to take off you couldn't even start the game proper (such as it was). Contemporary magazines slammed the game, ''[[Magazine/Crash|Crash]]'' giving it an overall score of 9% with ''2%'' for playability.
 
 
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* ''Isle of the Dead'' is a strong contender for the worst FPS of all time. Coming out the same year as ''[[Doom (series)|Doom]]'', its engine is more on the level of ''[[Wolfenstein 3D]]''. Right from the start, the game offers enemies which can tear you to pieces in seconds and respawn right after you leave the room. The graphics and sound are horrible—with nothing to tell parts of the map apart, navigation becomes far too difficult. There are some static screens where you interact (similar to adventure games), but in these you are often clueless about what you are supposed to do, and can easily miss crucial items. To top it all off, quitting the game is referred to as "the coward's way out," and is greeted with a [http://www.youtube.com/watch?v=H3nh27bRXYQ#t=6m41s graphic depiction] of a [[Ate His Gun|shotgun suicide]].
* ''[[Legend of Success Joe]]'', a horrible excuse of a boxing game [[The Problem with Licensed Games|based on]] the manga/anime ''[[Ashita no Joe]]''. The gameplay alternates between ''very'' primitive [[Beat'Em Up]] segments in which Joe fights a few [[Mooks|wimpy enemies that die in one punch]] before fighting a very long boss, and boxing matches based on famous battles of the series. The controls are clunky and unresponsive, and the music sounds like something out of an early NES game even though this game was produced for one of the most powerful systems of the early 1990s. The graphics are not much better — an ugly, overly-bright color palette, non-existent animation, and hunchbacked character sprites. It was one of the few early [[Neo Geo]] titles that [[No Export for You|stayed in Japan]], for good reason.
* ''Lord of the Rings: Book 1,'' Interplay's attempt at ''[[The Lord of the Rings|Fellowship of the Ring]]'' on the SNES, quickly and flagrantly broke all [[Universe Bible|the rules established in the books]]. [[You Shall Not Pass]]? Well, not if the player decides to beat the [[Big Bad]] [[Sequence Breaking|elsewhere first]]...if the player managed to make it that far, since [[Game Breaking Bug|glitches]] would often cause the mere act of walking to the next area to be fatal. You could finish the game as two unnamed Hobbit children and Bill the pony. Before the advent of [[GameFAQs]], if you lost [[Guide Dang It|the manual]], then you were boned - it had all the layouts of the dungeons (which were [[Marathon Level|at least fifty screens long]]) printed within.
** It doesn't end there. Cutscenes, even ones that are supposed to take place in castles, are composed of [[Walls of Text]] between people standing in some field. Sprites are poorly made — only cloak color differentiates the hobbits from each other, and no one but Gimli and Gandalf looks any different from the generic NPCs. The cities look like any other part of the world, except they have lazily-designed houses in them. And at the end? You fight the Balrog, using the horrendous control scheme which causes you to either control every member of your party at once or let them wander around and die — not that it matters, as the fight is more or less [[Unwinnable]] anyway. There are noticeable loading times between areas despite this game being on the SNES. The game's sole redeeming point is its beautiful music...but it only has three tracks, and one of them is reserved for the title screen.
* The ''[[wikipedia:Make My Video (series)|Make My Video]]'' series on the [[Sega CD]]. All four games involved "editing" three videos with filters and silly stock clips. That's the entire game. Even for the time, it was ridiculously limited. Since the Sega CD had limited video capabilities, the resulting videos were grainy, had a limited color palette, and were displayed on a very small portion of the screen (especially bad since all three videos are played at the same time). The "Kris Kross" release is often cited as the single worst Sega CD game which, considering the amount of crap in the U.S. library for the Sega CD, is saying something.
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* The SNES [[Reformulated Game|version]] of ''[[Space Ace]]'' meant to translate every single level from the Laserdisc original into a platformer, and [[Gone Horribly Right|succeeded]]...somewhat. The controls are sluggish and unresponsive; combined with poorly-placed hit boxes and fast-scrolling screens, that makes for a frustrating time. It is almost impossible to land your jumps, and missing jumps kills you in most levels. If you want to shoot someone, good luck — there are ''two'' buttons to draw your gun, one for each direction. Then there's the Space Maze, painful [[Padding]] sandwiched between every level; in these sections, you have to steer your impossibly-fast ship through a bunch of narrow alleys while shooting obstacles. The graphics are ugly at times - the developers did include a few of the [[Full Motion Video|FMVs]], but they're so grainy and disjointed that you have to wonder why they bothered. The result is a long, frustrating, poorly-designed game.
* The [[Sega Genesis]] [[Reformulated Game|version]] of ''[[Teenage Mutant Ninja Turtles Tournament Fighters]]''. The SNES version was a great game, but its Genesis counterpart had glaringly inferior graphics and half as many playable characters; the ones they did have include Sisyphus, a weird mutant cicada who [[Original Generation|never appeared anywhere else in the franchise]], and an [[In Name Only]] version of April O'Neil that looked like some random fighting game chick (she wore a headband, sports bra, and miniskirt). It was not very playable: the damage of various moves was severely unbalanced, and the AI was too good even on easy difficulty unless you were playing as Ray Fillet and [[AI Breaker|did his strong ducking kick over and over again]]. If you did that, then the AI would walk into you and die (even boss characters Triceraton, Krang, and Karai would fall for this trick repeatedly).
* ''[[Captain Novolin]]''. At first glance, this is an [[Edutainment Game]] for the [[SNES]] with the goal of teaching children with type 1 diabetes how to eat healthy, considering their condition. Unfortunately, it is also a rather shameless case of [[Product Placement]] by [https://en.wikipedia.org/wiki/Novo_Nordisk Novo Nordisk], who markets a brand of insulin and funded the game's development. The game itself is a 2D side scroller where the player controls the eponymous superhero (the typical muscular, square-jawed do-gooder, except he’s also a type-1 diabetic) who must avoid enemies (junk food that has been turned into monsters by a super-villain named Blubberman) while grabbing healthy foods to keep his glucose level in the safe zone, while occasionally scoring extra points via questionnaire mini-games. The player can indeed learn a great deal about diabetes, assuming they aren’t laughing too much at the absurdity of the premise. Possibly the worst part of this game is that Novo Nordisk tried to promote it by offering free copies to hospitals for use by sick kids - assuming that such kids would enjoy a badly-made video game that reminded them of why they were there in the first place.
 
 
== Fifth Generation (1995-2000) ==
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** [http://www.youtube.com/watch?v=zoUfRRrwPyA This was the actual US commercial for the game.] A rather fitting analogy, indeed.
** It must be said that despite the fact that ''Ultimate Battle 22'' was simply a bad game and shamefully resurrected to maintain Western interest in the franchise with minimal effort, it ''did'' have a great (if somewhat repetitive) soundtrack. The music heard in the above-mentioned ad is the [[Ear Worm]] [http://www.youtube.com/watch?v=sOrjMhVLouQ character select screen music].
* ''Dual Heroes'' was a terrible [[Fighting Game]] for the [[Nintendo 64]] which featured characters who were all [[Power Rangers]] ripoffs. The story was bizarrely convoluted and made little sense — [[Let's You and Him Fight|why are they fighting each other when they're all after the same guy]]? The endings for all the characters contained [[A Winner Is You|bland text exclaiming "The Battle Is Not Yet Over!"]] The entire game could be won, from start to finish, by [[Button Mashing]] the B button. Even on the hardest difficulty, it was a joke, and you ran out of stuff to do fast, as there is little to do but fight the samey characters over and over, which gets old faster than you'd think. This was a rushed, terrible cash-in to satisfy the need for fighting games on the N64. (Read the scathing but hilarious review on IGN [https://web.archive.org/web/20090908054609/http://au.ign64.ign.com/articles/151/151964p1.html here.])
* ''[[Extreme Paintbrawl]]'' for the PC. Among ''many'' other mistakes, it has one of the worst examples of [[The Computer Is a Cheating Bastard]] that one could ever find. What's funny about this is that it was originally shipped ''[[Artificial Stupidity|without any AI at all!]]'' If you wanted to play against any bots that would do anything more than run into a wall, then you had to download the patch when it came out a month later.
** According to a letter to the editors of PC Gamer (which gave it 6%, the worst score up to that time), the ''game itself'' was produced in two weeks on a rushed schedule.
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* ''[http://www.youtube.com/watch?v=25ZoxZFp9Dk Robocop]'' for the PC, by Titus Games, suffers from broken controls, crappy AI, and horrid voice actors.
* ''Ronde'' is infamous for [[Franchise Killer|killing off]] the ''[[Majin Tensei]]'' branch of the ''[[Megami Tensei]]'' franchise, as its preview demo ''alone'' caused such a negative reaction that thousands of Japanese gamers cancelled their preorders for the game on a scale that was virtually unprecedented in Japanese game industry history up to that point. It would take another ''12 years'' for ''[[Mega Ten]]'' fans to see a [[Strategy RPG]] in the franchise with the release of ''[[Devil Survivor]]''. [[Hardcore Gaming 101]] said that the game has some of the ugliest graphics of the 32-bit era. A video of the first mission can be seen [http://www.youtube.com/watch?v=6yT6avnWhio here].
* ''[[Rugrats]]: Time Travelers'' for the [[Game Boy Color]] is a good demonstration of why knowing your audience is mandatory. Despite having a surprisingly good presentation (the graphics and mood stays true to the actual cartoon, while many little details ensure it stays above the level of shovelware), the [[Nintendo Hard]] aestheic scares away its target crowd (younger players) while frustraing even older players, [https://web.archive.org/web/20120122131045/http://gameboy.ign.com/articles/162/162092p1.html including this IGN reviewer.] First of all, the babies can't attack, leaving them defenseless against enemies such as mice, birds, and [[Little Red Riding Hood]]. Many of these enemies are too big to jump over. The game [[Guide Dang It|gives no indication of how to progress]], leaving players to go through [[Trial and Error Gameplay]] before they get the idea (having to collect a certain number of bottles along with a golden token). Even then, the sprawling labyrinths of levels require more memorization and patience than a younger player can stand...and there's a time limit ticking away. Even fans of the cartoon aren't likely going to enjoy this experience, and it definitely isn't able to get past the [[Nostalgia Filter]].
* ''[http://www.gamespot.com/3do/action/shadowwarriors/player_review.html?id=148612 Shadow: War of Succession]'' (aka ''Shadow Warriors'') on the 3DO, yet another [[Fighting Game]] with digitized characters, may be the worst game for the ill-fated console and also the worst game in its genre. Horribly drab backgrounds, horrendous character design (one of the characters is supposed to be a woman but looks like a man), silly characters whose animation frames are in the single digits, the screen shaking every time a fighter lands after jumping, awful opening [[Full Motion Video]], laughable voice clips, controls based on just two buttons, and nonexistent collision detection are just a sampling of the long list of ''Shadow Warriors''' flaws. Watch it in all its glory [http://www.youtube.com/watch?v=RjUOeGz7vOo here.]
* The ''Spice World'' video game (not to be confused with the [[So Bad It's Good]] [[Spice World|movie of the same name]]) is exactly what you'd imagine a game starring the [[Spice Girls]] to be like — thoughtless rushed-out-of-the-door tripe padded with archive footage from interviews with the group. The ultimate goal is to set up a [[Spice Girls]] concert (or something), and you guide your hideous [[Super-Deformed]] polygonal Spice Girl of choice (despite having left the group by the time the game came out, Geri Halliwell is playable) through mixing your own version of a [[Spice Girls]] song from a pathetically small library of samples which don't even cover the entire song, learning your dance moves through an asinine [[Rhythm Game|rhythm-based]] minigame with [[Unfortunate Implications|a blatantly-racist black stereotype for a dance instructor]] and awkward timing for the button presses, and planning your choreography—which is exactly as exciting as copy-pasting the same moveset four times sounds. In the end, you will get to see the girls dance for you...and that's it. The whole game can be finished in ten minutes. The only gaming media outlet to have given this game [http://www.youtube.com/watch?v=mvptv7_C-bY a positive review] was [[Gaming in The Clinton Years]] — and they couldn't even pass Stage 2.
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** The rings, in which Lex Luthor tasks you to "Solve My Maze",<ref>of ''linear'' ring formations, mind you</ref> became a [[Running Gag]] in ''N64 Magazine'' and got [[Ascended Meme|promoted]] to a ''regular feature'' when it became ''NGC magazine''. The Mexican magazine ''Club Nintendo'' made a running gag of having the positive aspects of [[Creator Killer|what little games Titus released after this one]] being "It's a Titus' game that doesn't feature Superman"
** To make insult to the injury, [http://micro-64.com/features/supermanbeta1.shtml it was revealed] that the ''beta version'' was actually ''more playable'' than the one that ended in retail ([https://www.youtube.com/watch?v=XCBX-OuZxcA people who played a leak of that version did confirm this]), and [https://web.archive.org/web/20110111070930/http://www.protonjon.com/blog/?p=48 the developers explained] that the game ended becoming such a mess because of [[Executive Meddling]]: the people on DC objected to every [[Acceptable Breaks From Reality]] that could have make the game a game because they didn't adjust to the image they wanted to give to Superman, and at the same time they didn't gave them enough time to reprogram the game and compensate for the loss of features. In fact, it was DC who insisted in the Ring Maze levels the most!
* ''[[Virtuoso]]'' was a ''hilariously'' bad shooter... or something. It's hard to figure out what kind of game it was, mainly since the combination of shitty graphics and the terrifyingly-bad camera made seeing the game something of a [[Bragging Rights Reward]]. Maybe that was a good thing, since the game was ''terrible'' on its face. Apparently, you play a "famous rock and roll music star" in the future who "escapes from the rigors of stardom" by logging onto the future version of a VR [[Massively Multiplayer Online Role Playing Game|MMORPG]], which is one meta level too many. The enemies were also terrifyingly generic. You fight spiders, bats, giant spiders, more bats, and the boss (are you sitting down?) is ''another spider''. But [[Giant Spider|bigger]] this time! Yay.
* ''WCW Nitro'' and ''WCW/nWo Thunder'' for the [[PS 1]] are probably the worst wrestling games ever made. The presentation's decent — the intro's kick-ass, and the taunt option (where a FMV of the wrestler plays to urge you to pick him) is a neat idea...but everything else sucks:
** The point of the game is to whittle your opponent's life bar down until you can pin them. Each wrestler only has about 3-4 moves; most are easy to spam. This was pre-''[[Smackdown vs. Raw]]'', so pressing X-X-X [[Game Breaker|pretty much won you the match]]. Wrestlers with top rope moves are useless because you can't pin them when you're off the ground (no small cradles, no roll ups), and wrestlers with submission moves instantly win the match. There aren't any match options beside toggling weapons on and off, and the game is basically a cake walk if you use weapons. The controls are horribly stiff and don't let you attack while running—you can't pull off any clotheslines or dropkicks. Striking and grappling are slow and pointless processes that simply don't work. Multiplayer is a joke.
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* ''Dragonball Z: Legacy of Goku'' for the [[Game Boy Advance]]. The two games that came after it were decent beat-em-ups, but the first one was terrible. You could [[Denial of Diagonal Attack|only move in four directions at an incredibly-slow speed]], the melee attack was completely useless and only had a single animation, and the story would've been [[Continuity Lock Out|completely indecipherable to anyone not familiar with the anime]]. Its one saving grace was that it wasn't very long. It's a real shame that [[Atari]] and Webfoot Technologies didn't make a game of the first two arcs in the style of ''Legacy of Goku 2'' and ''Buu's Fury''.
* ''Dragon Ball Z Sagas'' for the Gamecube tried to recapture the beat-em-up charm of last two ''Legacy of Goku'' titles and add a co-op mode. Didn't work, thanks to depressingly-linear levels, ridiculously-high difficulty, and no checkpoints.
* ''[[Drake of the 99 Dragons]]'' for the XBox. Its attempt at creating a comic book-style action shooter is undermined rather quickly by horrid collision detection, an auto-targeting system that forces Drake to flail his arms about like a drowning swimmer, and controls that showed nothing but scorn and contempt at the player's desire to move in a given direction. The game supposedly adapts a "comic book" feel complete with SFX bubbles whenever a gun is fired or a character jumps, but this has the unintended effect of making the graphics look even worse — it highlights the similarities the graphics have to a [[Rob Liefeld]] comic. Jumping is useless, as are any platforming elements, unless one could will collision detection into being from thin air, assuming one gets past the enemies by way of precognition first. There's no hints of what to do at any point, and only by pure chance can one figure out how to clear the levels. To simply call the game "bad" would be a gross understatement (although [https://web.archive.org/web/20070121180517/http://www.gamespot.com/xbox/action/drake/review.html Gamespot] and [https://web.archive.org/web/20130310020120/http://www.g4tv.com/videos/21086/drake-of-the-99-dragons-review/ X-Play] have tried).
* ''Endgame'' is perhaps the worst ''[[Time Crisis]]'' [[Shoddy Knockoff Product|knockoff]] ever conceived. No double gun mode despite what it says on the box, [[Imperial Stormtrooper Marksmanship Academy]] accuracy even from the [[Elite Mooks]], [[Meaningless Lives|easily-replenished lives]] ''and'' a [[Life Meter]], dull and predictable gameplay, terrible voice acting (everyone has [[American Accents]], but the game is set in ''Europe''), and a wretched hive of bugs.
* ''Godai Elemental Force'', a 3D [[Beat'Em Up]] made by 3DO for the [[PlayStation 2]], is a [[Idiot Programming|complete technical disaster]]. Despite featuring muddy textures, small environements and few models displayed at any given time, the game [http://www.youtube.com/watch?v=810Gj8t9JII chugs at a pathetically low framerate] that can't even stay consistent. The game design isn't much better - while the main character has an handful of projectile attacks and moves, his main form of offense is a short [[Button Mashing]] combo that can't be changed or mixed up in any way, and while weapons can be collected throughout the levels, most of them simply [[Bigger Stick|hit harder]] and do not change his fighting style. The fixed camera angles are [[Camera Screw|screwed up]], enemy variety is low and the main character's gliding ability allows one to [[Sequence Breaking|skip large chunks of the game]] with impunity. The game was [http://www.metacritic.com/game/playstation-2/godai-elemental-force eviscerated] by players and critics alike and 3DO went bankrupt within one year of releasing it. With games like this, it's not hard to see why.
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* The Xbox 3D fighting game ''Kabuki Warriors'' was described by [http://www.gamespot.com/xbox/action/kabukiwarriors/review.html Gamespot] as "... one of the worst games to be released this year or any year, on the Xbox or any other platform." Characters that are only differentiated by palette swaps of identical graphics, stages that differ only by backgrounds, terrible character animation, and a "fighting" system that is just as effective as closing one's eyes and mashing buttons make it one of the worst 3D fighters ever. It holds the dubious honor of being the first game ''Edge'' magazine — infamous for its refusal to adhere to the [[Four Point Scale]] and stinginess with giving a 10/10 rating — has given a 1/10 to, and remained the only game with that rating until ''[[Flat Out]] 3'' 10 years later.
** In Game Informer's review of the game the reviewer states "[[Sincerity Mode|I literally won a match just by bashing the controller against my ass. I wish I was joking, but the score is seriously Kabuki Warriors zero, my ass one.]]" This was confirmed by other editors.
* The [[Game Boy Advance]] adaptation of ''[[The Lord of the Rings]]: The Fellowship of the Ring'' came out after the movies but (to keep [[Electronic Arts]] off the developer's back) was touted as being based on the books. If a player wasn't careful, then by the midpoint of the game items essential to progress would simply vanish. There were [[Unwinnable By Mistake|glitches that rendered the game impossible]] unless one knew how to get around them. There's even a spot where you need to save during a transition between scenes to keep the game from becoming [[Unwinnable]].
* ''[[Lunar]]: Dragon Song'' recycled many characters and plot elements from [[Lunar: The Silver Star|the original game]], and wrapped them up in a ridiculously awful battle system, where running on the world map hurts you and you can't select your targets. The beginning enemies are ''way'' overpowered, or seem so because you only have 20 hit points and weak attacks to start with. You can choose to receive experience ''or'' [[Vendor Trash]] for the battles you win, but not both. Enemies attacking you can randomly break your equipment, and God help you if you don't have a spare. Your main healer's lost early on, and in her place comes the ''Level 1'' replacement healer in a location that makes it near impossible to train her without a ridiculous amount of luck. The ''only'' redeeming features about the game are the music and the R button, which lets you speed up battle animations. It's not a stretch to say that it almost killed the franchise for good. Thank the good lord for ''Lunar: Silver Star Harmony''.
** The sad part about the whole recycled plot and characters thing is that the game was touted as being the first ''Lunar'' game that wasn't a remake of ''[[Lunar: The Silver Star]]'' in several years. It was—sort of. Unfortunately, European gamers are now [[No Export for You|denied the chance to play the rest of the series]] because [[Ink Stain Adaptation|this was the first installment]] sent there.
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== Seventh and Eighth Generations (2006-Present) ==
* ''[[wikipedia:1968 Tunnel Rats|1968 Tunnel Rats]]''. Yes, a Uwe Boll movie was given a tie-in video game. The film is [[GoodA TroiDay Episodein the Limelight|one of the best things Boll has directed so far]], but the game "makes up for it" by [[The Problem with Licensed Games|being simply bad]]. [https://web.archive.org/web/20110628221909/http://www.gamespot.com/pc/action/tunnelrats/review.html Gamespot], whose reviewers usually have at least one good thing to say about some of the worst games, couldn't even find a good point to fill in the summary.
* ''Air Control'', a "[[Blatant Lies|flight simulator]]" that came out on PC via Steam in 2014. It's also known as one of the worst, most ineptly produced games in recent memory. Whether it's the clearly [[Obvious Beta|unfinished gameplay elements and graphics]], recycled (and shoddily slapped-on) stock Unity models, [[Mind Screw|nonsensical scenes like an airplane being underwater]], the use of actual copyrighted airline material or a host of other issues, the game was so poorly received that it had to be pulled from Steam. Here's Markiplier in particular [https://www.youtube.com/watch?v=L7UwKGWc7gI suffering through it].
* ''Alien Disco Safari'' is a shooter where you shoot aliens for... coming to Earth because they like disco. There's ''no disco-related content in the game at all'' [[All There in the Manual|aside from the backstory]], so you're just [[What Measure Is a Non-Human?|shooting aliens for existing]] on their own ship. You have unlimited ammo in your main weapon, and that weapon [[Boring Yet Practical|kills most enemies in one hit and is perfectly accurate]]. The levels are the same six bland levels played again and again in order without getting harder.
* [[Survival Horror]] game ''[[AMY (video game)|AMY]]'', released very early in 2012, boasts a novel premise (an [[Escort Mission]] game in which [[Inverted Trope|the player needs the NPC to survive]]), but has too much wrong with it to even bother. Controls are difficult (if even possible) to correctly use, the AI is very stupid, clipping and [[Hitbox Dissonance]] are far too common, and the [[Check Point Starvation|checkpoint system is unfairly sparse]]. This results in repetitive [[Trial and Error Gameplay]] with a ''very'' high degree of [[Fake Difficulty]]. On top of that, the writing's clichéd, the voice-acting's terrible, and the puzzles and [[Jump Scare|scares]] seem shoehorned in. [https://web.archive.org/web/20140111213253/http://www.escapistmagazine.com/videos/view/zero-punctuation/5346-Amy Come, kick back and watch Yahtzee tear it a new one.]
* The ''[[Backyard Sports]]'' games from ''Backyard Baseball 2007'' onward. With their blocky graphics, stoic voice acting ([[Replacement Scrappy|except in some cases]]), and awful controls, these games have been hated by every major video game review website.
* ''[[Bomberman]]: Act Zero'' is considered one of the dumbest series reboots in recent memory. [[In Name Only|Title]] and a threadbare resemblance to gameplay are all that ties this game to the franchise; the kid-friendly, cartoony atmosphere was ditched in lieu of a [[Darker and Edgier|grimdark]] post-apocalyptic mood. Its graphics are barely on par with the original [[Xbox]], let alone [[Xbox Live Arcade]]. There's no offline multiplayer, one of the series' biggest selling points. The only challenge in any of the 99 sluggish, repetitive levels (all of which are set on the same FPS beta reject of a map with little variation) is [[Fake Difficulty]] - you have to play through all 99 levels in one sitting, and you only get one life and [[Check Point Starvation|no save points]]. Everything else is just generic - the forgettable music, the characters (of which there are only two), the barely-present voice acting, even the story. Add to this a fistful of bugs and some downright audience-insulting moments, and you've got a game that all parties involved still crack jokes about to this day.
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** One of their works was ''Fighting Hero'', a [[Shoddy Knockoff Product|horrible knockoff]] of the already dubious ''[[Street Fighter (video game)|Street Fighter]]''. The game has some of the worst controls in any fighting game, as they're incredibly unresponsive and button mashing is rendered useless because the player will constantly interrupt his attacks while doing so. The computer opponents are also ridiculously hard as they'll block most of your attacks.
** They also ended up making the games on the [http://bootleggames.wikia.com/wiki/Caltron_6-in-1 Caltron 6 in 1] (Caltron being an alias for NTDEC) and while the games on it aren't awful, they're mostly just mediocre clones of other games.
* '''[https://web.archive.org/web/20080821124320/http://www.phoenixgamesgroup.com/ Phoenix Games]'''. Go look them up on [[YouTube]] and witness the...well, [http://www.youtube.com/watch?v=uukwhK9hcWA "horror" is far too light a term.] You gotta love that they aren't even ''pretending'' they aren't copying the [[Disney]] character designs...and since when is Thumper the size of a horse?
** Case in point, ''The '''[[The Lion King|Lion]]''' <small>{{color|dddddd|[}}</small> '''[[The Lion King|King]]''''' [https://web.archive.org/web/20141024124622/http://www.phoenixgamesgroup.com/images/packshots/ds/lionandtheking3big.jpg here.]
** Their most infamous "games" are ''English dubs'' of [[Disney]] ripoffs from [[Dingo Pictures]] (who are also covered on [[So Bad It's Horrible/Western Animation]])...but many of their ''actual'' games are worse.
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* For something that's somehow even worse then the [[Virtual Boy]], try the VictorMax '''Virtual Reality Stuntmaster'''. It has a design that's somewhat better with an output that's at least better than the Virtual Boy, but getting it to work is simply cryptic! The box says that it works for the SNES & the Sega Genesis, but it doesn't hold any real cable for the thing to work for the SNES at all (At least to the current knowledge shown so far.), and it can only work in the oldest version of the Sega Genesis. It doesn't contain any instructions, but it ''does'' have an odd joke resume (its hero includes [[The Bible|The Four Horsemen of The Apocalypse]]) and parts of the Stuntmaster that doesn't make sense at all! Connecting it to the Sega Genesis creates a mess of wires (when it already holds a mess of wires to begin with). While it does have more colors then the Virtual Boy, playing it is barely any better than doing it with the [[Sega Game Gear]]! [http://www.youtube.com/watch?v=Fy373DpKGAE James Rolfe & his friend Mike Matei] take a look at it, and James thinks that the [[Virtual Boy]] is like God when compared to what VictorMax did.
 
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