So Long and Thanks For All the Gear: Difference between revisions
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== [[Tabletop Games]] == |
== [[Tabletop Games]] == |
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* This can happen in most role playing games. Whether you're buying the NPC decker some new gear to help you in [[Shadowrun]], giving a magical sword to a companion in [[Dungeons and Dragons]], or working your money and black market ties to get your trusty ghoul bodyguard an SMG and some shooting classes in [[Vampire: The Masquerade]], there's a chance that character will leave the game. They may die with the gear beyond salvage, be bought out or turned by your enemies, become a [[ |
* This can happen in most role playing games. Whether you're buying the NPC decker some new gear to help you in [[Shadowrun]], giving a magical sword to a companion in [[Dungeons and Dragons]], or working your money and black market ties to get your trusty ghoul bodyguard an SMG and some shooting classes in [[Vampire: The Masquerade]], there's a chance that character will leave the game. They may die with the gear beyond salvage, be bought out or turned by your enemies, become a [[Damsel in Distress]], have been [[The Mole]] all along, or just decide they've had it with you being a [[Jerkass]] (as so many players are.) When that NPC was entrusted with essential equipment, this can become a great complication for a fun night of gaming (either saving the NPC, winning them back, or at least getting back the goods) or a reason to grumble at the player who angered the party's allies until they just stormed off. |
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