So Much for Stealth: Difference between revisions

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* In ''[[Goblin Hollow]]'', one character botches a Move Silently roll, and his character trips. The guard turns out to be deaf as a post.
* In ''[[The Specialists]]'', [http://thespecialistscomic.com/page-25/ what gives Hartmann away.] Then, he did want to make contact with them.
 
== Web Original ==
* [[Evil Overlord List]] #139: If I'm sitting in my camp, hear a twig snap, start to investigate, then encounter a small woodland creature, I will send out some scouts anyway just to be on the safe side. (If they disappear into the foliage, I will not send out another patrol; I will break out the napalm.)
 
== [[Western Animation]] ==
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* Dr. Venture of ''[[The Venture Brothers]]'' has a moment like this when he accidently drops a lightbulb his bodyguard Brock Sampson asked him to unscrew for total darkness, thus alerting the nearby guards. After saying the trope name, Brock replies with an alternative plan: Throwing the Doctor into the group of incoming guards. Surprisingly, it works.
 
== OtherReal MediaLife ==
 
== Other Media ==
* [[Evil Overlord List]] #139: If I'm sitting in my camp, hear a twig snap, start to investigate, then encounter a small woodland creature, I will send out some scouts anyway just to be on the safe side. (If they disappear into the foliage, I will not send out another patrol; I will break out the napalm.)
* Not really a [[Truth in Television]]. Most people (when they're acting as guard or something similar) won't react to the odd sound unless it's something that indicates a person is present (such as vocal sounds or the rhythm generated by footsteps). As a result, the sound of a snapping twig won't give someone away unless they're trying to avoid someone who's being very alert, or already knows that they're there.
 
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''*crack*''
 
... [[Symbol Swearing|♣¶€≠♠€$≠♠*!]]
 
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