So You Want To/Write an RPG: Difference between revisions

no edit summary
No edit summary
 
(3 intermediate revisions by 3 users not shown)
Line 1:
{{How-To Guide}}
[[Role -Playing Game|Put players on an epic adventure]]. With your Trusty Bag Of Tropes, you could have the player solve [[EndoftheThe End of the World Asas We Know It|world problems]], fight evil and maybe train [[Mons]].
 
Be sure to check out [[So You Want To/Write a Story|So You Want Toto Write Aa Story]] for advice that holds across genres.
 
----
Line 45:
== Potential Subversions ==
 
You mess with [[Save Point]]s, and most of the players will hate you at some point or another. But the ease of restarting the game from just before your [[Critical Failure]] is, well, perhaps a little ''too'' easy. Consider that [[Massively Multiplayer Online Role Playing Game|MMORPG]]s such as ''[[World of Warcraft]]'' don't allow you to save and reset, and people still play ''them'' despite the potential for loss and disaster ("Gah! I just sold my epic sword for 40 silver! ''[[Big No|Nooooooo]]!''"). But also consider that ''[[World of Warcraft]]'' doesn't allow you to be killed, doesn't make you start all over from the beginning of the game, and ''does'' allow you to restart a mission—even ones where a major character got killed.
 
One possibility: Put the "save" capability inside an object that can be lost (or stolen, or broken) or a person who can be killed (or lose his memory). Or make it that you can only reset to the [[Save Point]] if there's at least one party member alive to do the reset chant.
Line 97:
[[Villain Protagonist]]s are underused. Seriously, it's our turn to kidnap the [[MacGuffin Girl]], raise [[The Dragon]], and lead an archeological dig for [[Tome of Eldritch Lore|How To Make Really Bad Shit Go Down Fourth-And-A-Half Edition]]. Because "save the world" has been done to death, and [[Humans Are the Real Monsters|the world doesn't deserve saving]].
 
Another thing you could try is getting infected by [[The Corruption]] while fighting the enemy, going from a noble [[Paladin]] to a slavering Daemonspawn, [[And Then John Was a Zombie|the very thing you're fighting do destroy, something the character has been raised from birth to abhor]]. Abilities granted by [[The Corruption]] could be [[Cast Fromfrom Hit Points]], and tied to a [[Karma Meter]]. Not using it makes the game harder (and the abilities are wicked cool, like [[Animate Dead]] or [[Spawn Broodling]] or some other sub-set of [[Lovecraftian Superpower]], just to make it extra-difficult to resist using), but using it untill you accidentally kill yourself or hit zero Karma leads to a [[Downer Ending]] or [[Nonstandard Game Over]] because the [[Big Bad]] considers [[The Corruption]] to be "A gift, given to my children," and he/ she/ it therefore owns the character, body and soul. Getting a low Karma score brings into play "I-created-you-so-you-can't-touch-me", (which, as far as One knows, has no trope) making the [[Final Boss]] fight very hard. Low Karma score could [[And Your Reward Is Clothes|make a character gain]] [[Evil Is Sexy|a really slikny, revealing version of the Daemonhunter's uniform]], weather with [[Absolute Cleavage]] or [[Walking Shirtless Scene]] (manky, pockmarked grey skin optional), and they could get [[Uh-Oh Eyes]] and [[Spikes of Villainy]] and /or [[Shoulders of Doom]]. You could also have some weapons infected by [[The Corruption]], and make them steal HP whenever you make a successful [[Critical Hit]], and hurt the character when they miss. One could even go so far as to [[Transhuman Treachery|let the player keep going as a Daemonspawn if they bottom out their]] [[Karma Meter]], or a Zombie if their health hits zero.
 
There are two tropes which are infinitely more useful and common than you'd think if you have the traditional [[Five-Man Band]]. The five-man version of [[Four-Temperament Ensemble]] is common. You have your gothic [[Black Mage]], soft-spoken [[White Mage]], tough female warrior, big tough angry guy who is really a [[Jerk with a Heart of Gold]], and of course your classic sword-wielding [[Hot-Blooded]] hero. If you have your hero as a [[Token Human]], [[Five-Token Band]] is the other trope. In a Lord of the Rings setting, elves, dwarves etc. are useful for this, while in sci-fi, four different species of aliens, and in a [[Medieval European Fantasy]], four different species of [[Petting Zoo People|furries]] are quite popular. Using both at the same time should go down well with the fans (especially four species of furries, because of it's use of [[Animal Stereotypes]].)
Line 137:
=== The Greats ===
 
''[[EarthboundEarthBound]]'' took a sudden veer away from the traditional RPG setting with a modern yet fantastic world that worked up from crazy townsfolk to cultists, zombies, bigfoot, aliens, robots, and an underground community of talking monkeys. The hero withdrew funds from an ATM <s>machine</s>, drove around on a bicycle, killed monsters with a baseball bat, and could catch heatstroke from being in the sun too long. He could also get homesick (a serious status ailment that needed to be cured by a quick phone home). The fight with Giygas at the end is also required reading for those wishing to make a memorable [[Final Boss]], as it effectively conveys just how pants-wettingly terrifying a fight with an outright [[Eldritch Abomination]] should be.
 
''[[Phantasy Star]] IV'' went with sci-fi underpinnings, complete with alien worlds and spacecraft, plus [[Psychic Powers]] in an alien language that you had to work out as you went (assuming you didn't just [[Guide Dang It|look it up]]). Consider this a lesson in the pros and cons of not using [[Canis Latinicus|Latin]] for your spell language, if there is one.
Line 144:
 
''[[Fallout]]'' earned notability by breaking a long line of games without a [[Standard Fantasy Setting]]. It also allowed open-ended character creation rather than the standard [[Fighter, Mage, Thief]] [[Class and Level System]] (though one may argue that it only used a hidden fighter/thief/diplomat selection of its own).
You should strongly consider both, and experiment with other genres (and remember that a [[Standard Sci -Fi Setting]] is only slightly better, being the second most common) and non-standard [[Game System|character systems]].
 
''[[Planescape: Torment]]'' took the basic game engine behind the more traditional [[Baldur's Gate]] and twisted it all around into something totally unique. Most notably, it embraced the game medium and lampshaded some of the absurdities of save points and [[Meaningless Lives]] by introducing a main character who literally, in the story, wouldn't stay dead. Just as importantly, the whole game is extremely well-written (for a game, anyway) and features dialogue that's actually worth paying attention to.
Line 152:
''[[Persona 3]]'' and ''[[Persona 4]]'' are unique in the genre in that they take place in a modern-day setting that's [[Like Reality Unless Noted]], as well as for incorporating a way to improve your stats and abilities ''outside'' of battle. The [[Level Up At Intimacy 5|Social Links]] are a pretty innovative way of fleshing out the in-game world by adding a psuedo-[[Dating Sim]] mechanics to the game. It also helps that the characters for these links are usually incredibly well-written, and delving deeper into their stories rewards the player not only in terms of gameplay, but by making them more emotionally invested in the world that they're supposed to be saving.
 
''[[Blue Dragon]''] attempted to be a [[Cliché Storm]], and it was praised for it's traditional setting. It took some of the cliches to new heights, and managed to be original, avoid cliches, but still make the work a [[Cliché Storm]] at the same time. If you're going to use a [[Cliché Storm]], it's worth [[Playing the Player]] in some way, and subverting the tropes, while still using them as the framework for the plot.
 
For more traditional fare, check out:
Line 167:
{{reflist}}
[[Category:Write An RPG]]
[[Category:So You Want To{{TOPLEVELPAGE}}]]