Solar Jetman: Difference between revisions

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* [[Bonus Stage]]: You enter one called the Cyberzone after you find a ship part, and a couple more in Preludon and Zlaz Tordus. In each, you could earn up to 2000 credits.
* [[Bonus Stage]]: You enter one called the Cyberzone after you find a ship part, and a couple more in Preludon and Zlaz Tordus. In each, you could earn up to 2000 credits.
* [[Collision Damage]]: Whenever you hit a wall/most enemies. The faster you/they go, the more fuel you lose.
* [[Collision Damage]]: Whenever you hit a wall/most enemies. The faster you/they go, the more fuel you lose.
* [[Conveniently Close Planet]]: Averted, since most of the time, the mothership is out of fuel when you reach the planet and you travel through worm holes to get there.
* [[Conveniently-Close Planet]]: Averted, since most of the time, the mothership is out of fuel when you reach the planet and you travel through worm holes to get there.
* [[Critical Existence Failure]]: When you run out of fuel, you explode.
* [[Critical Existence Failure]]: When you run out of fuel, you explode.
* [[Denial of Diagonal Attack]]: Heavily averted. In fact, you can move and fire in any direction. Partially played straight after your pod blows up, as you can only fire left or right, but with no loss in mobility. All in all, this can be a welcome change of pace if you're used to playing other games from the time period.
* [[Denial of Diagonal Attack]]: Heavily averted. In fact, you can move and fire in any direction. Partially played straight after your pod blows up, as you can only fire left or right, but with no loss in mobility. All in all, this can be a welcome change of pace if you're used to playing other games from the time period.