Soldier of Fortune (video game): Difference between revisions

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What happens when you take [[Video Game Cruelty Potential]] and [[Ludicrous Gibs]] to their [[Refuge in Audacity|extreme]]. The main selling point of the SOF series by [[Raven Software]] is the extremely detailed damage system that simulates many areas of bodily damage (and gruesome deaths to go along with it). You are given many tools to play with said damage system, from Shotguns for full limb chopping action to Pistols and other such weapons for those precision groin shots, along with extras like Flamethrowers and Microwave guns (pretty much as insane as it sounds). The game apparently had the real-life mercenary John Mullins (who also starred in the game) make sure the game was as realistic as possible. The storyline and weapons like the microwave gun puts the extent of his guidance under serious dispute, but [[Rule of Fun|nobody cared]]. It also stood out for being a surprisingly decent FPS even without the gore system, as well as having some interesting ideas like the possibility to customize your difficulty setting ("stock" options were provided that scaled up, but you could also have stuff like very limited inventory space but easy enemies, or vice-versa, along with other options like the save system).
 
[[''Soldier of Fortune]] 2'' attempted to build on everything from the first game, with more detail to the gore system, a longer game, more weapons (but with the crazier ones removed) and a very advanced graphics engine for its time. Some say further focus on realism makes the gore system less amusing (despite the higher detail level) and that the weapons and locations being less OTT (despite there being more of both) causes the game to be nowhere near as enjoyable as the first, but [[Your Mileage May Vary]]. On the other hand, the multi-player is said to be incredibly good and suffer from none of the issues the single-player side does. The detail of the damage system in both games still beats the majority of games made today. It also has a random mission generator which worked quite well.
 
[[''Soldier of Fortune]]: Payback'' was made by another company whose traditional focus was budget games. The results are pretty much [[Sequelitis|what you'd expect]].
 
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{{franchisetropes}}
* [[Absurdly Spacious Sewer]]: The opening level in Kosovo in the first game.
* [[Awesome but Impractical]]: The OICW in the 2nd game is an experimental futuristic assault rifle with a computerized scope that allows you to zoom in at long range, see in nightvision, and even highlights enemies with red targeting boxes. It also comes with a semi-automatic grenade cannon with a laser-targeting system and computer-assisted range-finder that can be used to set grenades to airburst at whatever range you like. It's also incredibly clunky, with an awkward menu-driven interface that requires ''5 separate buttons'' to use. The grenade launcher is impossible to fire without using this system.
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{{reflist}}
[[Category:First-Person Shooter]]
[[Category:Play StationPlayStation 2]]
[[Category:Soldier of Fortune]]