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Soldier of Fortune (video game): Difference between revisions

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What happens when you take [[Video Game Cruelty Potential]] and [[Ludicrous Gibs]] to their [[Refuge in Audacity|extreme]]. The main selling point of the SOF series by [[Raven Software]] is the extremely detailed damage system that simulates many areas of bodily damage (and gruesome deaths to go along with it). You are given many tools to play with said damage system, from Shotguns for full limb chopping action to Pistols and other such weapons for those precision groin shots, along with extras like Flamethrowers and Microwave guns (pretty much as insane as it sounds). The game apparently had the real-life mercenary John Mullins (who also starred in the game) make sure the game was as realistic as possible. The storyline and weapons like the microwave gun puts the extent of his guidance under serious dispute, but [[Rule of Fun|nobody cared]]. It also stood out for being a surprisingly decent FPS even without the gore system, as well as having some interesting ideas like the possibility to customisecustomize your difficulty setting ("stock" options were provided that scaled up, but you could also have stuff like very limited inventory space but easy enemies, or vice -versa, along with other options like the save system).
 
[[Soldier of Fortune]] 2 attempted to build on everything from the first game, with more detail to the gore system, a longer game, more weapons (but with the crazier ones removed) and a very advanced graphics engine for its time. Some say further focus on realism makes the gore system less amusing (despite the higher detail level) and that the weapons and locations being less OTT (despite there being more of both) causes the game to be nowhere near as enjoyable as the first, but [[Your Mileage May Vary]]. On the other hand, the multiplayermulti-player is said to be incredibly good and suffer from none of the issues the single-player side does. The detail of the damage system in both games still beats the majority of games made today. It also has a random mission generator which worked quite well.
 
[[Soldier of Fortune]]: Payback was made by another company whose traditional focus was budget games. The results are pretty much [[Sequelitis|what you'd expect]].
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* [[Devil in Plain Sight]]: The second game. Let's see, who could the [[Big Bad]] [[The Mole]] possibly be? Is it our wise old mentor, our heroic captain, our plucky female sidekick, or the [[Lean and Mean|creepy thin guy]] who hates our guts, constantly gives bad advice, always acts negative whenever good news happens, and is voiced by Mark Hamill?
* [[Difficulty Spike]]: The first several levels of ''Payback'' are your standard ''[[Call of Duty]]''-style FPS, with your character possessing regenerating health and the ability to soak more than a dozen assault rifle rounds before croaking. However, in the last 3 levels, the enemy receive a massive increase to their damage level, allowing them to kill you in just 2 or 3 shots from a SMG.
* [[Disney Villain Death]]: Wilhelm "Saber" Dekker suffers this fate affterafter he is shot by Mullins.
* [[Dropped a Bridge on Him]] / [[Disposable Woman]]: In the second game, Madeline Taylor is unceremoniously gunned down by a [[Mook]] at the beginning of the Hospital mission, just halfway through the game.
* [[Evil Laugh]]: Sabre shows quite a bit of mirth as he escapes in the first level of the first game. Also exhibited by Sergei Dekker after he kills Hawk.
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* [[Pacifist Run]]: Hard to pull off but quite possible (with a few exceptions where you have to kill) on lower difficulty levels in both the 1st and 2nd games thanks to you being able to [[Blasting It Out of Their Hands|shoot the weapons out of your enemies hands]].
* [[Porn Stache]]: Yeah...
* [[Reed Richards Is Useless]]: In the first game, Mullins confronts Saddam Hussein face-to-face but is unable to simply shoot him because this was back in the 1990s when the real life Saddam was the guy considredconsidered to be in charge of Iraq, for better or worse. May also be considered a [[Funny Aneurysm Moment]].
* [[Refuge in Audacity]]: In the first game, in case the [[Ludicrous Gibs]] and weapons like the Microwave gun weren't a clue, the part where you fight your way through a ''nuclear base under a slaughterhouse'' is the point you realiserealize the game doesn't take itself the slightest bit seriously.
* [[Red Shirt]]: Most allies that don't directly accompany you fill this role, usually having scripted deaths. The police in the Subway mission, The KLA soldiers in the Kosovo mission etc.
* [[Rule of Cool]]: See [[Refuge in Audacity]] again. Also the more outlandish weapons in the first game, and, at one point, busting into one of Saddam Hussein's fortresses and having in your sniper sight, unfortunately you can't shoot him.
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