Solo Class: Difference between revisions

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* ''[[Dragon Age]]: Origins'' lets you do this several ways. First is the Arcane Warrior, a heavily armored mage who gets abilities that allow them to seriously reduce or totally nullify all damage and they also have access to heals and powerful offensive spells. Then there's the rogue. Properly built, a rogue can become essentially immune to melee damage, and resist all but the most powerful spells.
* ''[[Dragon Age]]: Origins'' lets you do this several ways. First is the Arcane Warrior, a heavily armored mage who gets abilities that allow them to seriously reduce or totally nullify all damage and they also have access to heals and powerful offensive spells. Then there's the rogue. Properly built, a rogue can become essentially immune to melee damage, and resist all but the most powerful spells.
* ''[[Adventure Quest Worlds (Video Game)|Adventure Quest Worlds]]'' has the rogue and the pirate, whose Footwork skill allows them to dodge enemy attacks (and every attack you dodge gets you a little bit of health back), and whose DPS abilities can even allow them to take out bosses solo, especially when Concealed Blade kicks in. The Healer can also solo, but it takes a while and it's limited to how much mana you have and can get back from Energy Flow.
* ''[[Adventure Quest Worlds]]'' has the rogue and the pirate, whose Footwork skill allows them to dodge enemy attacks (and every attack you dodge gets you a little bit of health back), and whose DPS abilities can even allow them to take out bosses solo, especially when Concealed Blade kicks in. The Healer can also solo, but it takes a while and it's limited to how much mana you have and can get back from Energy Flow.
** Many Rank 10 faction classes, such as the Necromancer, the Undead Slayer, the Troll Spellsmith, the Skyguard Grenadier and others are quite capable of soloing bosses. There's also the Paladin, which combines good combat ability with good healing ability.
** Many Rank 10 faction classes, such as the Necromancer, the Undead Slayer, the Troll Spellsmith, the Skyguard Grenadier and others are quite capable of soloing bosses. There's also the Paladin, which combines good combat ability with good healing ability.
* In ''[[City of Heroes]]'', the Scrapper is the local soloist-class -- striking a good balance between absorbing damage and dishing it out, a well-built Scrapper can solo anything short of a full-on Arch-Villain. (And sometimes even that -- depending on the version. Early versions had a few exploits that certain builds of scrappers could use to become virtually immortal at higher levels.)
* In ''[[City of Heroes]]'', the Scrapper is the local soloist-class -- striking a good balance between absorbing damage and dishing it out, a well-built Scrapper can solo anything short of a full-on Arch-Villain. (And sometimes even that -- depending on the version. Early versions had a few exploits that certain builds of scrappers could use to become virtually immortal at higher levels.)
* In ''[[City of Villains]]'', the Brute can play pretty much the same role, but the real solo-master there is the pet-centric Mastermind-class, who basically get to bring their own army with them wherever they go. At higher levels, you'll have anywhere from 6 to 8 pets following you around (depending on exact powersets), making it quite possible to handle most bosses on your own -- without even getting your hands dirty.
* In ''[[City of Villains]]'', the Brute can play pretty much the same role, but the real solo-master there is the pet-centric Mastermind-class, who basically get to bring their own army with them wherever they go. At higher levels, you'll have anywhere from 6 to 8 pets following you around (depending on exact powersets), making it quite possible to handle most bosses on your own -- without even getting your hands dirty.
* In ''[[Team Fortress 2 (Video Game)|Team Fortress 2]]'' some of the classes can do their job on their own (for example an Engineer can set up a sentry nest and a Sniper can find a good vantage point, while a spy can infiltrate on their own). Of course the game is deliberatly designed so that having a team mate back them up always helps (e.g. a pyro to guard an engineer or sniper from a spy, or a group of offensive classes to rush the enemy when the spy begins sapping their sentries).
* In ''[[Team Fortress 2]]'' some of the classes can do their job on their own (for example an Engineer can set up a sentry nest and a Sniper can find a good vantage point, while a spy can infiltrate on their own). Of course the game is deliberatly designed so that having a team mate back them up always helps (e.g. a pyro to guard an engineer or sniper from a spy, or a group of offensive classes to rush the enemy when the spy begins sapping their sentries).
* Many classes in ''[[Fly FF]]'' can solo due to [[Good Bad Bugs]] or a Gamebreaker. However, the Billposter is usually considered the purpose built solo class due to high damage output combined with decent endurance and the ability to self heal (as an offshoot of the basic healing class). The Battle Priest (A Priest built for fighting instead of healing and using Billposter equipment) is another 'proper' solo class.
* Many classes in ''[[Fly FF]]'' can solo due to [[Good Bad Bugs]] or a Gamebreaker. However, the Billposter is usually considered the purpose built solo class due to high damage output combined with decent endurance and the ability to self heal (as an offshoot of the basic healing class). The Battle Priest (A Priest built for fighting instead of healing and using Billposter equipment) is another 'proper' solo class.
* ''[[Maple Story]]'' infamously has the Clerics and their [[Prestige Class|Prestige Classes]] being the best solo classes after a certain level as their heals [[Revive Kills Zombie|damage undead enemies]] while affecting themselves as well. Their final job gains the ability to nuke several entire platforms at once, which still puts them ahead of other fourth jobs even after a damage [[Nerf]]. <br /><br />HP priests (priests gearing for HP, which increases durability without sacrificing too much damage) especially could shrug off most enemy hits and heal wounds well enough to keep going. With MP Restore before the Big Bang patch it was possible to wait about a second or so and restore roughly 50 mp during a battle, never using pots or Magic Guard. The patch removed this feature, though (which also had the side effect of making chairs completely ineffective for mage classes).
* ''[[Maple Story]]'' infamously has the Clerics and their [[Prestige Class|Prestige Classes]] being the best solo classes after a certain level as their heals [[Revive Kills Zombie|damage undead enemies]] while affecting themselves as well. Their final job gains the ability to nuke several entire platforms at once, which still puts them ahead of other fourth jobs even after a damage [[Nerf]]. <br /><br />HP priests (priests gearing for HP, which increases durability without sacrificing too much damage) especially could shrug off most enemy hits and heal wounds well enough to keep going. With MP Restore before the Big Bang patch it was possible to wait about a second or so and restore roughly 50 mp during a battle, never using pots or Magic Guard. The patch removed this feature, though (which also had the side effect of making chairs completely ineffective for mage classes).