Sonic 3 and Knuckles: Difference between revisions

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* [[No One Should Survive That]]: Par for the course with Dr. Robotnik. Upon being defeated in Lava Reef Zone, his craft is [[Lava Pit|engulfed in lava]] (which instantly hardens).
* [[Nostalgia Level]]:
** Hidden Palace Zone is a treat for those who had been wondering about that level [[Dummied Out|that only existed as a song in the options menu]] of ''Sonic 2''. The giant ceiling laser from Flying Battery Zone is clearly a reference to [[That One Boss]] from ''Sonic 2''{{'}}s Wing Fortress Zone. In Sky Sanctuary Zone, you fight a rehash of the wrecking-ball boss from ''Sonic 1''{{'}}s Green Hill Zone, and the boss with the spinning things from ''Sonic 2''{{'}}s Metropolis Zone. <ref>Interestingly, the slight alterations of sprite proportions and game physics made both fights rather different from the originals. The Green Hill boss was originally a [[Warmup Boss]]; here, he's rather harder to damage without hitting the wrecking ball on the rebound. The original Metropolis boss could only be safely hit at one point in his attack pattern; here, the boss is significantly easier because he can ''also'' be damaged while he's at the top of the screen doing nothing.</ref>
** Flying Battery's mid boss is also a Wing Fortress reference: a laser cannon that shoots giant beams of destruction while two pillars of light keep you trapped inside. The spiked platforms are conspicuously absent though.
** Marble Garden's mid-boss uses a burrowing attack based on [[Sonic the Hedgehog 2|Mystic Cave's]] boss.
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* [[The Spiny]]: There are a few of them.
* [[Spiritual Successor]]: Flying Battery Zone to Wing Fortress Zone from ''Sonic 2''. Carnival Night Zone would ''appear'' to be this to Casino Night Zone from the name, but besides being brash and colorful levels, they don't share much in detail.
* [[Springy Spores]]: The giant bouncy mushrooms in Mushroom Hill Zone.
* [[Stalactite Spite]]: The stalactites and icicles in Lava Reef Zone and Ice Cap Zone, respectively.
* [[Stalked by the Bell]]: In Sandopolis Act 2, ghosts start to appear as lights in the level go out, and will start attacking unless the player continues to switch new lights on.
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