Sonic Adventure: Difference between revisions

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{{quote|[[Big Bad|You]] and [[The Hero|I]] are the [[Foil|same]] in the way that we have our own styles that [[The Determinator|we won't change]]. Your is [[Dystopia Justifies the Means|filled with evil]] and mine's not there [[Justice Will Prevail|no way I can lose!]]|"Open Your Heart", by [[Crush 40]], the opening theme.}}
 
A launch title for the [[Dreamcast]], and the first 3D game in the ''[[Sonic the Hedgehog]]'' series. It was released in Japan on December 23, 1998. Receiving released in Europe, North America and Australia between September and December 1999.
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Received a direct sequel, ''[[Sonic Adventure 2]]'', in 2001 to commemorate the series' [[Milestone Celebration|10th anniversary]].
 
Re-released for the [[Nintendo GameCube]] and PC in 2003 as ''Sonic Adventure DX: Director's Cut'' (ironically [[Sequel First|after its sequel's remake]]), which added special missions and unlockable Game Gear games. This release wasn't as praised, as it was a straight port of the original version's engine, and didn't fix many of the bugs in the original, instead adding new bugs, and losing the original's lighting engine (which was advanced even when DX released). It is now available for purchase on the [[Xbox Live Arcade]] and [[Playstation Network]], with the ''DX'' missions [[Downloadable Content|sold separately.]] However in 2011, a PC version with the additional content built-in at no extra cost was made available through Steam. Fan mods allow this version to be played with the improvements of ''DX'' without its regressions.
 
{{tropelist}}
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* [[Bittersweet Ending]]: At the end of {{spoiler|Super Sonic}}'s story in SA1, Tails says "all's well that ends well," even though {{spoiler|all of Station Square had just been demolished and flooded by Perfect Chaos's rampage, and ''at least'' half of the population had to have been killed}}.
** And in some way, {{spoiler|Eggman becomes a [[Karma Houdini]] after having done the wrong to the city and its population and getting away scot-free, although getting the Egg Carrier II destroyed by Perfect Chaos arguably counts as karma.}}
* [[Blind Idiot Translation]]: Has some notorious and egregious mistranslated that have been repeatedly mocked.
** A taunting grunt voice line in the Egg Viper fight is dubbed as a full sentence, causing the boss to repeatedly say "Get a load of this!".
** The final line of the game has Tails state "All's well that ends well, right? Sonic?" as he stands {{spoiler|in a totally ruined city with thousands of people dead}}, rather than merely congratulating Sonic on his victory.
* [[Blob Monster]]: Chaos, who's made of water.
* [[Book Ends]]: Knuckles's story begins and ends with him narrating how he was fated to stay forever on Angel Island guarding the Master Emerald. In the beginning, he mentions that he doesn't know why he was given this role in life, but in the end, he believes he is better off for that.
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'''Gamma'''(after seeing what happened to Beta after defeating him at the beginning): "This is the wrong room." }}
* [[Casino Park]]: Casinopolis.
* [[Just for Pun|Chaos]] [[Chaos Architecture|Architecture]]: Angel Island looks virtually nothing like it did in ''[[Sonic 3 and Knuckles|Sonic & Knuckles]]''. Here is [http://fc09.deviantart.net/fs71/f/2010/045/b/c/Angel_Island_for_Sonic_FGX_by_Sonicman98.gif the original], contrasted to [https://web.archive.org/web/20130521215802/http://images.wikia.com/sonic/images/8/8e/SA_Angel_Island_2.jpg the Adventure counterpart.]
* [[Character Development]]: Tails learns to take on troubles without Sonic's help, and he even musters the courage to stop Robotnik's attack on Station Square. Amy also goes from being a [[Damsel in Distress]] depending on Sonic to save her to an [[Action Girl]] beating up the very robot that constantly pursued her. Finally, E-102 Gamma learns about love and caring, which motivates it to stop being a mindless servant to Robotnik, go on its own mission, and make {{spoiler|[[Heroic Sacrifice|the ultimate sacrifice in the end to free the bird trapped inside]]}}.
* [[Comic Book Adaptation]]: Was adapted in story arcs in [[Archie Comics|Archie]]'s ''[[Sonic the Hedgehog (comics)|Sonic the Hedgehog]]'' and also as what was notably the last new story arc in ''[[Sonic the Comic]]''.
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* [[Curb Stomp Battle]]: In the final route of the game, {{spoiler|Robotnik hops into the Egg Carrier 2 to tame Perfect Chaos. It's onscreen for maybe 30 seconds before Perfect Chaos blows it up.}}
* [[Cutscene Incompetence]]: In some cutscenes, Sonic is just standing there.
* [[Cutscene Power to the Max]]: Now we know why Sonic refuses to sit in the cockpit of Tails' plane - Because gravity means '''nothing''' to him. He survives falling several kilometers to the ground not once, but ''twice'' in the game. The second time, Sonic's body endures a comical pancake effect when he hits the ground, but he's no worse for wear.
* [[Darker and Edgier]]: At least in comparison to most ''Sonic'' games released before it. This game literally starts off with its opening cutscene depicting a city being flooded by Perfect Chaos, and later in the game, {{spoiler|the echidna tribe crosses a [[Moral Event Horizon]]}}.
* [[Deadly Rotary Fan]]: E-06 Spinner and E-16 Electro Spinner are fitted with these. Speed Highway also features a [[Helicopter Blender]] obstacle.
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** [[Co-Dragons]]: E-102 Gamma to a lesser extent plays a similar role to Robotnik {{spoiler|prior to a [[Heel Face Turn]]}} helping in preserve his alternative Dragon.
* [[Dragon with an Agenda]]: Chaos only helps Eggman to get the Emeralds so that {{spoiler|Chaos can go [[One-Winged Angel]] and destroy the world}}.
* [[Early Installment Weirdness]]: ''[[Sonic Generations]]'' codifies this game as the start of "Modern Sonic", but Modern Sonic's personality would not be fully developed till [[Sonic Adventure 2|the next game]]. Scenes like Sonic patiently complying when asked to wait and [[Cutscene Incompetence|standing still while Eggman monologues]] come off as strongly out of character just one game later.
* [[Easter Egg]]: Cream the Rabbit [[Early-Bird Cameo|makes a short appearance]] in the remake. [http://www.youtube.com/watch?v=wexxG6IaNi4&feature=related See video here.] Also, E-105ζ "Zeta" is made of 6 Sega Dreamcast consoles [http://info.sonicretro.org/File:E105.png located around the grey blocks under his cannons.]
* [[Eggshell Clothing]]: OneAn ofoption thefor Chaoschaos.
* [[Eleventh-Hour Superpower]]: Super Sonic, at the very end.
* [[Eldritch Abomination]]: Chaos.
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** [[The Chick]]: Amy Rose
** [[The Sixth Ranger]]: E-102 Gamma
* [[Five Rounds Rapid]]: The cops unloading their clipsweapons at Chaos 0.
** OOOH NO! OUR WEAPONS ARE USELESS!
* [[Fixed Camera]]: Made more adjustable in the ''DX'' version.
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* [[Game Breaking Bug]]: Windows will crash in certain times in ''DX''. Most notably the fight with Dr. Eggman in the Mystic Ruins.
* [[Game Mod]]: Sonicretro has made one for both PC versions [http://forums.sonicretro.org/index.php?showtopic=25301&st=0 that fixes much of the bugs and other oddities in the original release].
* [[CutsceneGameplay Powerand toStory the MaxIntegration]]: NowThe wegame's knowlack whyof Sonicfalling refusesdamage toalso sitapplies in theplot cockpit of Tails' plane - Because gravity means '''nothing''' to himevents. HeSonic survives falling several kilometers to the ground not once, but ''twice'' in the game. The second time, Sonic's body endures a comical pancake effect when he hits the ground, but he's no worse for wear.
* [[Gameplay Roulette]]: ''Sonic Adventure'' was where all of the infamous [[Unexpected Gameplay Change]]s the ''Sonic'' series infamous for started.
* [[Go Through Me]]:
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* [[Gravity Screw]]: Most notably in Lost World, where panels on the wall glow when orientated correctly by hitting a switch, allowing Sonic and Knuckles to simply walk up the wall. The last part of Sky Deck changes orientation as well, and Knuckles can actually control this.
* [[Hall of Mirrors]]: A segment exclusive to Amy's version of Twinkle Park.
* [[Heroic SacrificSacrifice]]: {{spoiler|Before the events of Sonic Adventure, in order to save the world from Chaos' destruction, Tikal sealed him, along with herself, in the Master Emerald.}}
** {{spoiler|Also Gamma, who self-destructs, or at least ''planned to'' if you prefer to think Beta Mk. II's final attack is what really took him out, in order to release the last Flicky bird.}}
* [[Hong Kong Dub]]: The lip-synching is just plain bizarre and off a lot of the time.
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* [[Instant Awesome, Just Add Dragons]]: There was going to be a dragon boss in the Sky Chase minigame, but it was removed...[http://www.youtube.com/watch?v=AqLh2U7Mv2s not entirely, however...]
* [[Insurmountable Waist High Fence]]: Right towards the end of Twinkle Park for Sonic, there's an iron gate blocking you from getting to a spring if you end up on the right side of it. You can barely jump higher than it by yourself and you can definitely jump higher than it if you get up some speed with a Spin Dash. However, the game won't let you pass it from that side, you have to circumnavigate the entire circular roof to approach the spring from the other side.<ref>However, unlike other examples, this CAN be circumvented by simply jumping at the spring from one of the floating platforms leading to the roof. If you execute a homing attack at it, the game won't block your progress, which is good for the A Emblem.</ref>
** The Dreamcast version of Emerald Coast has one next to the start to keep the player from ([[Super Drowning Skills|fatally]]) falling into the ocean and skipping the first chunk of the level with clever dash jumps. This barrier is ''much'' weaker in DX, allowing speedrunners to cut a full twelve seconds off the sub-2 minute level.
* [[I Cannot Self-Terminate]]: Played with during Gamma's story. Gamma is perfectly capable of self-terminating, it's just that up until the penultimate boss Gamma doesn't realize that his self-given mission technically ''requires him to kill himself''. The moment of contemplation concerning his mortality that he has when he realizes this is almost heart-breaking despite almost no dialogue or music being present in the scene. He ends up averting this trope and allows himself to die from his injuries so that the Flicky inside of him can be freed.
* [[I Owe You My Life]]: Not directly stated, but E-102 Gamma's resolve to rescue the animals trapped inside the E-Series robots was partly due to Amy saving its life. {{spoiler|Gamma brings the trope to its natural conclusion by giving up its own life so that the Flicky powering it could be reunited with the bird Amy was taking care of.}}
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* [[My God, What Have I Done?]]: E-102 Gamma states this in his story recap following releasing Amy and Birdie and disobeying Eggman's orders.
* [[Mythology Gag]]: [[Adventures of Sonic the Hedgehog|"Ooh, I hate that Sonic!"]]
* [[Offscreen Teleportation]]: Zero in Amy's levels, Sonic in Tail's as part of rubberbanding.
* [[One-Winged Angel]]: Chaos in ''Sonic Adventure'' becomes Perfect Chaos when he drains the negative energy out of the Chaos Emeralds.
* [[Path of Greatest Resistance]]: Ever since ''Sonic Adventure'' introduced the Homing Attack, nearly all ''Sonic'' games since then have had paths identifiable (and accessible) only by finding a trail of stationary midair enemies. This is most commonly used to begin an expert path or for a shortcut; very rarely is it actually required.
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* [[Poor Communication Kills]]: Rather than talk to Sonic about why he's after the Master Emerald shards, Knuckles instead immediately starts a fight with Sonic and Tails without reasonably asking the two directly about it, which could of prevented the whole fight in the first place.
* [[The Power of Friendship]]: The bond of Sonic with his [[Nakama]] allows him to unlock the full potential of Super Sonic with the Chaos Emeralds, although Tails does say that Chaos only absorbed the negative energy of the Emeralds.
* [[Rare Candy]]: Small Animals for your Chao which would boost up their stats.
* [[Rashomon Style]]: Who won in the character vs. character fights? It depends who you ask. Most of the dialogue was re-recorded for each story even when it doesn't need to be.
** In Sonic and Tails's stories, the character played as is the one who fights most of the bosses and puts the keys in the Mystic Ruins.
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* [[Underwater Ruins]]: Lost World, in parts.
* [[Unusually Uninteresting Sight]]: Tikal and the other Echidna residents seem completely nonchalant about the heroes' presence, or even a ''friggin' robot'' in the flashbacks to the past.
* [[Updated Rerelease]]: The GameCube ''DX'' version, which added some more character cameos (namely Cream) and a catalog of Game Gear games. Further upgraded with the PSN and XBLA, with trophy/achievement support. Unfortunately, this re-release removes the ''very'' advanced lighting of the DC original, rips out almost all transparency based effects to avoid having to code them, and contains several texture errors on top of other bugs. The PC version, originally [[Porting Disaster|adding even more new bugs of its own]], has mods to fix all of DX's issues.
* [[Utopia Justifies the Means]]: {{spoiler|Pachacamac's reasoning for wanting the Chaos Emeralds taken from the shrine. It does nothing to cover up his power hungry nature and lack of regard for life at that point.}}
* [[Video Game 3D Leap]]
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{{reflist}}
[[Category:Sonic Adventure]]
[[Category:Xbox Live Arcade]]
[[Category:Nintendo Gamecube]]
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[[Category:Video Game Long Runners]]
[[Category:Sega Dreamcast]]
[[Category:Sonic Adventure]]
[[Category:Video Game]]
[[Category:Sonic the Hedgehog]]
[[Category:Steam]]
[[Category:Video Games of the 1990s]]
[[Category:The Full Name Adventures]]