Space Zone: Difference between revisions

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Space, as presented in video games, comes in two varieties:
 
* The [[Shoot Em Ups|Shoot 'Em Up]] version of space, in which you can only go in one direction, possibly thanks to [[2-D Space]]—which by a crazy coincidence happens to be the direction [[Everything Trying to Kill You|swarming with enemies]].
* The platformer version of space—which is basically like every other platformer stage, except that you might jump a little higher due to [[Gravity Screw|lessened gravity]]. It may take place in a space station, [[Asteroid Thicket|densely-packed asteroids]] or on an planet or moon surface where the atmosphere is missing.
 
Needless to say, [[Space Does Not Work That Way]].
{{examples}}
 
{{examples}}
== [[Shoot Em Ups]] ==
 
== [[Shoot 'Em UpsUp]]s ==
* The Lylat System of ''[[Star Fox (series)|Star FOX]]'', and [[Renamed Tropes|former]] [[Trope Namer]].
* ''[[Gradius]]'', ''[[R-Type]]'', and all their variants and spinoffs. Special mention to the Genesis title ''Whip Rush''. Several levels feature segments where your titular starship flies up, down, and even ''backwards'', all while obediently facing and shooting to the right. It requires getting either missile or flamethrower powerups to be able to shoot in the direction you're going.
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* ''[[Super Mario]]''
** The entire basis of ''[[Super Mario Galaxy]]''. Space Junk Galaxy is probably the most straight version of this out of the main fifteen levels.
** The Space Zone in ''[[Super Mario Land 2: Six6 Golden Coins]]'' is the [[Trope Namer]]. Minor subversion here in that Mario does have to wear a spacesuit, and the gravity is lessened.
** Also shows up in ''[[Super Paper Mario]]''. You do need a space suit, but the space suit is merely a fishbowl on your head. One [[Boss Battle]] does an [[Unexpected Gameplay Change]] and turns it into [[Shoot Em Ups|Shoot 'Em Up]] space. Hop on Carrie and it's already a Shmup in space.
** In ''[[Paper Mario: The Thousand-Year Door]]'' you go to the moon as well, without any oxygen gear. [[Mr. Exposition|Goombella]] tells you [[MST3K Mantra|not to think about it too hard]].
* Star Man's stage in ''[[Mega Man (video game)|Mega Man]] 5''.
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* "Project F" from ''Superfrog'' is a shoot-em-up space level, but World 6 after that is set on a space station in platformer space.
* ''[[Rocket Knight Adventures]]'', a platformer for Sega Genesis, had a shoot-em-up level in orbit towards the end of the game.
* The Moon in ''[[DuckTales (1987)]]''. [[With Lyrics|"Hey Uncle Scrooge, you need a suit up there! How are you alive? You need heat! Also]] [http://www.youtube.com/watch?v=fHEgzRtKC5o air!"]
* The space levels in ''[[Ratchet and Clank]]'' (at least in the first game) seem to avert this trope. Ratchet can't go out there himself, but has to send his [[Robot Buddy]] Clank to explore. Then it turns out that the only thing Ratchet needed was an oxygen mask, and suddenly the space levels function exactly as the planet levels. Gravity works the same, there's no need for a pressurized suit, and even propellers work just as normal! Later games gave Ratchet some sort of commando suit, which kind of made more sense.
* "Space A Go-Go" from ''DK: Jungle Climber''.
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{{reflist}}
[[Category:Space Zone{{PAGENAME}}]]
[[Category:Space Does Not Work That Way]]
[[Category:Tropes in Space]]
[[Category:Video Game Settings]]
[[Category:Space Does Not Work That Way]]
[[Category:Space Zone]]