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** Interestingly, the latest game in the franchise, ''[[Metroid: Other M]]'', made a strong effort to appeal to Japanese players, with anime-influenced FMV cutscenes, greater emphasis on story, emotional character development for Samus, and more linear gameplay in the style of ''Metroid Fusion''. The fandom is [[Base Breaker|thoroughly split]] over ''Other M'', with many fans complaining about Samus's characterization and the emphasis on FMV cinematics, as well as complaints of the game being too linear and lacking in exploration. The game sold about as well as any other ''Metroid'' game in Japan, and [[Americans Hate Tingle|its US sales were the lowest]] of any console-based Metroid game.
**** To makes things even more complicated, the few Japanese fans of the series [[Irony|didn't like it much either]].
* A very similar example comes in the form of ''[[Blaster Master]]''; its Japanese incarnation, ''Metafight'', is all but forgotten. ''Blaster Master'', however, remains a beloved [[Cult Classic]] among Western gamers who cut their teeth in the NES era, due to its [[Metroidvania]]-style gameplay and [[Crowning Music of Awesome|amazing soundtrack]]. So much so, that the direct sequel was produced in the UK (never sold in Japan), and by the time a [[
* ''[[The Legend of Zelda]]'' is on the list of "Japanese games better known outside of Japan", as of the 2000s. While ''[[Ocarina of Time]]'' was as much of a best-seller as anywhere else, ''[[The Wind Waker]]'' and ''[[Twilight Princess]]'' in particular had disappointing sales in their homeland, despite Famitsu giving Wind Waker a perfect 40. [[Shigeru Miyamoto]] even commented on it once, saying the West apparently has a bigger preference for these types of games than Japan does.
** Conversely, ''[[Phantom Hourglass]]'' was very successful there, but not so much could be said for ''[[Spirit Tracks]]'', which was loaded with Anime Tropes to cater to the established japanese fan-base. This may be the reason behind Nintendo not planning further Toon Link games.
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*** More than that: while in whole world PC is considered platform for rich snobs and consoles are for more everyman-gamers, in Russia it's completely reversed.
*** On what we can call a textbook case of [[Russian Reversal]].
* ''[[Dungeon Master (video game)|Dungeon Master]]'', first released in 1987, was very successful and enjoyed several ports and translations. Japan, however, seems to have adopted the series while the West gradually forgot it. A remixed, lighter version called ''Theron's Quest'' was released for the [[
* Kinzo Ushiromiya of ''[[Umineko no Naku Koro ni]]'' isn't all that popular in Japan (according to the character polls), but, thanks to massive [[Memetic Mutation]] (helped along by "OH DESIRE") [[In America]], he's become pretty popular in the states.
* The ''[[Silent Hill]]'' series is more successful overseas than in Japan, so much so that the last three titles have been developed by Western studios and had belated releases in Japan. Understandable, in that the series specifically targeted a Western audience to begin with.
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** [[Memetic Mutation|The only fighting game played in New York is Marvel Vs. Capcom 2]].
** Similarly, France loves the ''[[Soul Calibur]]'' series.
* In Israel, the word "[[
* [[Complete Monster|Setsuna]] from ''[[Last Blade]] 2'' is pretty much an overlooked character in his home country, but overwhelmingly popular all around America. Up to the extent gamers have claimed to buy this game [[Just Here for Godzilla|Just to play with, or against him]].
* ''[[Lumines]]'' is much more popular in North America (it sold 300,000 units there) than in Japan (70,000 units), so much so that the sequel featured mainstream American music.
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* If the huge number of translated [[Game Mod|Game Mods]] is any indication, ''[[The Elder Scrolls V: Skyrim]]'' has a sizable Czech fanbase.
* [[Sweet Home]] is an obscure Japanese RPG based of the movie of the same name and was almost forgotten. In the US, a high amount of interest surged after it was discovered to be a huge inspiration for [[Resident Evil]].
* While the [[Nintendo 64]] and [[Game Cube]] were beat by their [[
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