Ani-Mayhem: Difference between revisions
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== Types of Cards ==
* '''Characters (Purple)''': The most basic and important cards in the game, Characters are the "playable" heroes whom the player sends out to collect Items. Characters have a resemblance to those from [[Role Playing Games]], with five stats
* '''Locations (Green)''': Representing the places the Characters must raid to find the Items, Locations can only be accessed if your Characters meet the listed Skill requirements. A few Locations (particularly those like military installations) have their own Attack and Defense, meaning the player can bypass Skills and simply brute-force their way in.
** '''Havens (Green)''': Havens are special Locations that function as the player's "home base". Only the player can access his own Haven, meaning it's a safe place to drop Items and Equipment. It's also where Bonked Characters go after they recover.
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* Set 2: ''[[Dragonball Z]]'' (covers through the [[FUNimation]] dub, with some later characters including Super Saiyans as extras)
The game had problems from the start, not the least of which was needlessly complex and occasionally opaque rules.<ref>Rather infamously, the first edition rulebook's only note on exploring a location was "Flip over the first Disaster. Deal with it".</ref>
In the end, ''Ani-Mayhem'' is generally viewed as little more than a footnote in the long history of [[Collectible Card Games]], one of the many games that [[Follow the Leader|rushed to after the surprise success of]] ''[[Magic: The Gathering]]'' and dying a quiet death. Its main legacy is being ahead of its time with the concept of the multi-license game, a concept which would be pulled off with more success by the likes of the VS System and Universal Fighting System.
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{{reflist}}
[[Category:Ani Mayhem]]
[[Category:Tabletop
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