Gang Up on the Human: Difference between revisions

m
update links
m (update links)
m (update links)
Line 161:
== Western RPG ==
* In ''[[Lord of the Rings]] Conquest'', [[Boss Fight|bosses]] ''will'' track you down, no matter what. Especially annoying is Saruman, who'll just stand around in his tower waiting for you to come up and get trampled, and maybe chase you for two feet.
* A minor version occurs in ''[[Mount and& Blade]]''. In the arena melees, AI opponents will usually fight each other just as much as they fight you... but the moment you drop, they stop fighting and ''cheer''. It's like, "okay, he's out, we can stop pretending to be hostile now." This has been fixed in newer versions of the game.
** Also in arena fights, once you start winning the remaining enemies will often cease fighting altogether just to charge you, and ignore any opportunity to hit each other.
* In ''[[Mass Effect]]'', the likelihood of any enemies targeting your squadmates instead of you seems to be inversely related to the difficulty level. On Insanity, enemies will ''never'' target your squad, ''only'' you. Even if they're getting beaten to a pulp by your allies directly in front of them and you're behind cover halfway across the battlefield.