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Gang Up on the Human: Difference between revisions

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* Hostile creatures in ''[[World of Warcraft]]'' actually treat you and their current opponent the same way, basing it on the Threat system, though it's possible AI threat is reduced. It's just that the player is usually much more effective at dealing damage than the creatures, so you quickly exceed the threat posed by their other enemies. If one of them is particularly damaged it's impossible to draw threat from them before the damage kills them (barring healing threat, high threat moves, and taunts.)
** In the ''Cataclysm'' expansion, there are a number of quests where creatures spawn into perpetual battle with other creatures or NPCs, which you are then required to kill. In many of these cases, they can whale on each other for hours but never deplete each others' health bars, but as soon as you deal a single point of damage, they come right for you.
*** Even worse, though, is when they don't. If you kill a Restless Soldier or Restless Infantry ghost before hitting his opponent, the opponent will suddenly heal to full health -- evenhealth—even if he's been below half health since he spawned.
* Similar to the above example, ''[[Guild Wars]]''. You might often see enemies fighting each other. But the second you come into range or lay a finger on one of them, they immediately drop all grudges they had against each other and attack your team.
 
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=== Works that mention this trope: ===
 
* ''[[Awkward Zombie]]'': [http://www.awkwardzombie.com/index.php?page=0&comic=110110 Priorities].
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