Feuding Families: Difference between revisions

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* Grangerfords vs. Shepherdsons from ''[[Adventures of Huckleberry Finn]]''. It ''was'' pretty funny until {{spoiler|Buck died}}.
* In ''[[The Dark Elf Trilogy]]'' a feud between the Do'Urdens and Hun'etts leads to the downfall of both houses in the end.
** In the general Realmslore, the dark elves has theocracy [[Enforced Cold War]]: nobles must either limit their hostilities, or will be forced into an open conflict before they can pull others into it, with laws ensuring that one side will be ''completely'' wiped out. This may have something to do with some of their early settlements being destroyed by infighting, so thoroughly that the greatest of these places [[Fantastic Nuke|came to be known as "the Great Rift"]].
* The Montanas and Petrocchis in [[Diana Wynne Jones]]' ''[[Chrestomanci|The Magicians of Caprona]]''.
* Venezuelan novel ''Doña Bárbara'' averts this. While in the backstory is mentioned the long rivalry of the Luzardo with the Barquero. the protagonist, Santos Luzardo (a character so perfect he almost is a [[Mary Sue]]) ends the feud with Lorenzo Barquero, both of them the last of their family.
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* It is common during a large war, for local feuds to exploit and be exploited by the warring parties. If for instance during the American Revolution, the Archies are Loyalists, the Bargies will be with the Continental Congress, but it might as well be the other way as neither cares except insofar as it gives them an accepted excuse to shoot at each other.
**Other interactions between local and larger conflicts are possible, as many as can be imagined. For instance during one feud in the Filipino backcountry one women(from a tribe where women are often the diplomats), before arranging a peace conference made a point to visit a nearby guerilla leader and ask him to clear the district because many of his men were affiliated with one of the families causing danger of escalation. The warlord agreed to the request and the truce proceeded.
 
== [[Tabletop Games]] ==
* ''[[Warhammer 40,000]]'' setting often involves this as a part of the whole [[Feudal Future]] faction setup - naturally, this usually appears in [[Warhammer 40,000 Roleplay|RPG]] parts.
** ''[[Dark Heresy]]'' and ''[[Rogue Trader]]'' automatically give Noble Born characters "Vendetta" trait - there's always ''someone'' out to get them, and it doesn't matter that the character chose a career elsewhere and eventually wound up the right hand of someone with enough firepower to break a continent in two, or in the Holy Ordos of the Inquisition.
** ''[[Rogue Trader]]'' also has character background options (i.e. factors that ''shape'' the character's life) "High Vendetta" and "Rivals" (the latter also involves compulsion to act on it, whenever the members of one's rival group are encountered), though clan vs. clan is not the only variant for this.
 
== [[Theater]] ==