Gimmick Level: Difference between revisions

fix links to Peace Through Superior Firepower subpages
m (clean up)
(fix links to Peace Through Superior Firepower subpages)
Line 83:
* Pretty much the point of the classic platformer ''[[Jumpman]]'' and ''[[Jump Man Junior]]'' - every single level would have a unique gimmick for you to deal with, from floating platforms to invisible floors to moving bombs to an alien invasion. At least one remake [[Completely Missed The Point]] by turning all the gimmicks into stock objects so they could be reused.
* Every single level of ''[[Psychonauts]]''. And except for [[That One Level]], it's ''awesome''.
* The [[Shoot'Em Up]] ''[[In the Hunt]]'' has the Channel stage, a river running through a city overrun with [[Mecha-Mooks|death machines]]. Trouble is, your character is a submarine limited to the water, and unlike all the other stages, the water in the channel is very shallow. You will have to utilize your [[Peace Through Superior Firepower /Surface to Air Missiles]] to the max here as almost all the enemies, including the [[Stationary Boss|boss]], will appear above the water.
* ''Tiny Toon Adventures'' on the SNES was mainly regular platform levels of one sort of another, but halfway through the game it had an American-style football stage where you had to run, jump and tackle your way with the ball to the goal line within the time limit.
** There was also a Tiny Toons sports game on Genesis where each level had a different gimmick. Besides a basic gym, there was a field with spots where the characters could trip, Monty's house would have vehicles hit you, etc.