Invisibility Flicker: Difference between revisions

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** Which is why some of the Fairy-type monsters are such godawful bastards to fight. Pixies have ungodly dexterity, NPC ones usually carry ''memory-erasing crossbow bolts'', and they can use greater invisibility ''whenever they damn well feel like it.'' In fact, the 2nd edition "Book of humanoids" explained that a pixie was ''naturally invisible''. It actually used magic to make itself visible when it needed to.
** Of course, by the time you get Greater Invisibility, you run into enemies, such as all Devils and Angels, who have true sight. This allows them to see through illusions, shapeshifting and, you guessed it, invisibility.
** The Psionic version of Invisibility in 3.5 D&D, ''Cloud Mind'', works very much like a [[SomeoneSomebody Else's Problem]] field. It only works against a single target by default, but as long as you don't physically interact with the target, you can carry on a conversation with someone right next to him and he'll wonder why his friend is talking to empty air. The target is simply incapable of perceiving you because of the mental block you've put in his mind.
*** There is also a spell in the Spell Compendium called ''Superior Invisibility,'' that removes almost all of the round about way of detecting invisibility, as well as lasting minutes per level. You cannot be seen, heard, smelt, detected through heat signature, revealed through flour or like objects thrown around, or even picked up by magical detection or scrying. It even defeats ''see invisibility'' and other spells generally used to detect invisible creatures. ''true seeing,'' however, can still see through it. Of course, it's an eighth level spell so by the time you're high enough level to cast it, a lot of creatures you should be facing at that level are capable of using true seeing at will.
* The Amber Diceless RPG complicates the issue by attempting to bring physics into this, postulating that as long as you're invisible, you are also blind, since light "bends around" you.