BioShock 2: Difference between revisions
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In February 2010, 2K Marin released a sequel set eight years after the end of the first ''[[BioShock]]''. In this game, the player is the [[Super Prototype]] Big Daddy "Subject Delta". Delta wields plasmid abilities and some nifty new tools as he attempts to track down Eleanor, the Little Sister with whom he was originally bonded. There's a new, very dangerous enemy called the Big Sister, and another romp through Rapture, now run by Andrew Ryan's collectivist foil Dr. Sofia Lamb. All accompanied by ''another'' [[Viral Marketing]] [http://www.somethinginthesea.com campaign]. Followed by [[BioShock Infinite]].
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In August 2010, 2K released two DLCs for ''
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* [[A.I. Is a Crapshoot]]: {{spoiler|Surprisingly subverted with The Thinker, although a major plot point is it gaining self-consciousness and free will. This also results in it gaining emotions such as loyality, and passion. Thus resulting in one of the few positive examples of this trope.}}
* [[Book Ends]]: {{spoiler|The game ends with the viewpoint character getting into a bathysphere - just like at the beginning of the first game.}}
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