Jump to content

Game Maker: Difference between revisions

boldface on title drop
(Rescuing 1 sources and tagging 0 as dead.) #IABot (v2.0.8)
(boldface on title drop)
Line 1:
{{trope}}
Due to the massive complexity of the majority of major programming languages, and the difficulty of actually ''learning'' them in the first place, a small-but-dedicated subgenre of software has arisen: the "game'''Game maker"Maker'''.
 
Simply put, a '"game maker" is a software "toolkit" that usually contains a pre-designed framework for a particular type of game. Often, these toolkits will include art assets, a fairly simple (though robust and versatile) scripting system, and a pre-built "library" of sound effects, visual effects, sprites, and other game-design material.
 
The intent of the "game-builder's toolkit" concept is to permit even the most inexperienced and computer-unfamiliar person to design, test, and publish a basic game in a matter of minutes (as opposed to days, months, or years).
Line 15:
 
[[I Thought It Meant|Not to be confused with]] [https://web.archive.org/web/20070913173811/http://www.yoyogames.com/make Mark Overmars' Game Maker] which is sufficiently complex to be considered a full-fledged 2D [[Game Engine]], or for that matter [http://www.gb64.com/game.php?id=3072 Garry Kitchen's GameMaker], a [[Commodore 64]] application released in 1985.
 
{{examples}}
* Klik & Play / The Games Factory / Multimedia Fusion
Cookies help us deliver our services. By using our services, you agree to our use of cookies.