Point of No Return: Difference between revisions

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** In ''[[Metal Gear Solid 3: Snake Eater|Metal Gear Solid 3]]'', after you defeat The End and climb that huge ladder to the mountains, Snake slides down a slope that is ''just'' too steep to climb back up. Later, the {{spoiler|two trips to Groznyj Grad are both Points of No Return, as is retrieving Sokolov and confronting Volgin at the Shagohod maintenance room.}}
* Non-Video Game Example: ''[[Star Wars]]'' d20 ''[[Living Force]]'' campaign had the ''Decision'' trilogy that ended the 4th year of scenarios. After completion of the first part, characters could no longer take the first levels of a Jedi class and characters who started the second part could no longer play in any scenario from the first four years. Normally scenarios became off limits 13-24 months (depending on plot importance) had passed since their publication. Only 13 scenarios were released after this, and all but one were very much an "end-game" sequence.
* The ''[[Ryu ga Gotoku|Yakuza]]'' games are usually Merciful. Before activating a mission where there is a major story progression and you get locked into a sequence that often leads all the way to the chapter boss, it is usually the case that Kiryu or the other player character will monologue about being adequately prepared and a prompt appears to check if you really want to proceed.
 
 
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