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Point of No Return: Difference between revisions

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** In ''[[Metal Gear Solid 2: Sons of Liberty|Metal Gear Solid 2]]'', entering the holds in the Tanker chapter, and rescuing Emma in the Plant chapter.
** In ''[[Metal Gear Solid 3: Snake Eater|Metal Gear Solid 3]]'', after you defeat The End and climb that huge ladder to the mountains, Snake slides down a slope that is ''just'' too steep to climb back up. Later, the {{spoiler|two trips to Groznyj Grad are both Points of No Return, as is retrieving Sokolov and confronting Volgin at the Shagohod maintenance room.}}
* Non-Video Game Example: ''[[Star Wars]]'' d20 ''[[Living Force]]'' campaign had the ''Decision'' trilogy that ended the 4th year of scenarios. After completion of the first part, characters could no longer gaintake the first levels inof a Jedi class and characters who started the second part could no longer play in any scenario from the first four years. Normally scenarios became off limits 13-24 months (depending on plot importance) had passed since their publication. Only 13 scenarios were released after this, and all but one were very much an "end-game" sequence.
 
 
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