Dead Space (video game): Difference between revisions

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** [[Fridge Brilliance|Maybe they do, but Isaac isn't really interested in those options, and skips over them, or tells his RIG to filter them out]].
* [[Another Mans Terror]]: You encounter a dying man who fought his way through the ship. He gives you a note and then dies. You have to finish what he started, scary beasts chasing you and all.
* [[Apocalyptic Log]]: Much of the story is told through logs left by the crew, but you learn most through the logs left by Acting Chief Engineer Jacob Temple and Doctor Elizabeth Cross, {{spoiler|[[EverybodysEverybody's Dead, Dave|God rest their souls]]}}.
** The {{spoiler|opening transmission from Nicole}} is also an apocalyptic log, although you don't learn that until the end.
* [[Arc Words]]: "Make us whole again."
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** Don't forget the broken guidance tether on the Ishimura. Hmmm, what do you think will happen the next time a ship attempts automated docking procedures?
* [[Closed Circle]]: After they arrive on the Ishimura, the USG Kellion blows up as Isaac attempts to load up a damage report - in preparation for leaving, in fact.
* [[Colony Drop]]: Though not exactly a colony, {{spoiler|a massive portion of Aegis VII comes crashing down after Isaac [[Nice Job Breaking It, Hero|accidentally shuts down the only thing holding it in position]]}}!
** He then has to not only {{spoiler|race Kendra Daniels to the only still-functioning space ship on the planet}}, but also defeat the [[Hive Mind]], start up the shuttle, and after all that, get far enough away before the {{spoiler|[[Earthshattering Kaboom|Aegis VII Shattering Kaboom]]}}!
* [[Combat Tentacles]]: A bunch of necromorphs have these, most notably the recurring ones that grab you and drag you towards your doom.
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* [[The End or Is It]]: {{spoiler|In the ending cutscene, Isaac seems to be attacked by his dead girlfriend, who has been made into a basic Necromorph. It's all imagined by Isaac, he survived the encounter and reprises his role, plus actual spoken lines, in the sequel.}}
* [[Energy Weapons]]: Or in this case, energy power tools and one weapon.
* [[EverybodysEverybody's Dead, Dave]]: ''"Everyone!"'' as Kendra claims.
* [[Everything Trying to Kill You]]: The Ishimura is just as lethal as the Necromorphs in some cases.
* [[Evil Is Visceral]]: Purposely uses as many of the related tropes as possible. Even the creatures and bosses that are not man-shaped at all use organic features for maximum [[Squick]] factor. The game studio that develops the series is named Visceral Games too.
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* [[Hope Spot]]: Near the end of the game, Isaac actually succeeds in {{spoiler|putting the Marker back on its pedestal and suppressing the Necromorphs and the Hive Mind}}. That lasts for just a few seconds before {{spoiler|Kendra removes it again and things get even worse}}.
* [[Idiot Ball]]: Apparently, the entire crew of the Valor spontaneously forgot about their infinite-charge personal Stasis modules when {{spoiler|faced with a single bog-standard Necromorph}}.
* [[I'm Dying, Please Take My MacGuffin]]: How Isaac gets his kinesis module.
* [[Improvised Weapon]]: Only one of the eight weapons is an actual gun, the rest are really mining/survey equipment. Rather undermined, since they are tools that happen to work more or less exactly like firearms, probably so the workers would have something effective to defend themselves with in case they were attacked by [[Space Pirates]].
** [[Word of God]] states that the power tools were illegally modified when the ship came under attack. Every weapon (except the Pulse Gun) is designed to cut or bisect enemies: the crew knew about dismembering being effective, and adapted their tools (the only things they had) to deal with the situation.
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* [[Ironic Nursery Rhyme]]: You won't hear ''Twinkle Twinkle Little Star'' the same way you used to...
* [[Jump Scare]]: A particularly unexpected one happens at the very end.
* [[Kill 'Em All]]: {{spoiler|Everyone dies except Isaac.}}
* [[Kill It With Fire]]: You can buy the flamethrower during gameplay, but its usefulness against most Necromorphs is debatable.
* [[Laser -Guided Karma]]: {{spoiler|Kendra steals the Marker from its pedestal. ''The only thing keeping all the horrible space creatures neutralized.'' She's smashed into paste by the massive Hive Mind less than five minutes later.}}
* [[Late to The Party]]: By the time the ''Kellion'' makes it to the ''Ishimura'' to repair the subspace array, most of the crew is dead. At most, there are 20 survivors, and of these, all but 4 are too far gone to be saved. The entire ship is overrun by the infection, and Necromorphs have free reign over it.
** And the ''Valor'' after that. Not a good day in the Aegis system.
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* [[Money Spider]]: For some reason, many of the Necromorphs are carrying either ammunition, health, or their paychecks. This gets a little weird when you find it includes Lurkers.
* [[Mook Chivalry]]: Averted, as Isaac must learn to fight off several (very) different types of enemies at the same time. Isaac is invincible to attacks from other enemies when he's trying to pull one off of his face, though.
* [[Morally -Ambiguous Doctorate]]: Whoever gave a doctorate to Dr. Mercer is crazier than he is. And Kyne's school isn't much better, considering what he's done.
* [[Mundane Utility]]: [[Inverted Trope|Inverted]]. The weapons that Isaac uses are actually mining or repair tools. The plasma cutter, line gun and ripper are used for cutting through rock and other barriers, the force gun is essentially a jackhammer, etc. etc. All of them have in-game justifications for the Ishimura's task of planet-cracking. The only true weapon that you get is the pulse rifle, and it's a lot less effective than your other weapons unless you upgrade it considerably.
** Don't forget Isaac's suit. At its strongest, it's slightly less effective than full-on combat armor, because it was made for engineers (like Isaac) trained to go in and solve problems under extreme conditions. As an engineer trained to handle emergencies on a spaceship, Isaac had to be prepared for anything that could go wrong on a spaceship, and a lot can go wrong in a spaceship.
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* [[Senseless Sacrifice]]: The engineer that shot off his own limbs. He thought that he could prevent the infection (or at least not be able to hurt anyone if he turned), but he's the first Necromorph you see when you step out of the elevator.
* [[Shooting Gallery]]
* [[Shout Out]]: [[Isaac Asimov|Isaac]] [[Arthur C. Clarke (Creator)|Clarke's]] [[Tuckerization|name]].
** At one point, you have to salvage a "Singularity Core" from the ''USM Valor''. Said core looks an awful lot like a [[Back to The Future|flux capacitor]]...
*** The first loading screen, which is a graph describing the ''Kellion's'' Shockpoint jump, also states that the "Flux Capacitor" is a component of the FTL engine system. Other components include The [[The Hitchhikers Guide to The Galaxy|Improbability Drive]] and [[Star Trek (Franchise)|Warp Field Generator]].
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* [[Teleporting Keycard Squad]]: Often played straight, though it is [[Hand Wave|handwaved]] by the creatures hiding in vents. The mad doctor Mercer supposedly has hacked the controls for a lot of the areas, but there's a few times where he exits into areas from which there is no escape, and how he avoids being dismembered by the monsters he worships is a complete mystery.
* [[There Is No Kill Like Overkill]]: Pretty much every death scene for poor Isaac. A good example would be the Hunter death scene: the creature stabs both its blades through Isaac, then lifts him up above it. It then stabs him two more times, cuts off both his legs, cuts off his left arm, ''looks into his eyes as he bleeds out'', then decapitates him and cuts his torso in half. ''Yeesh''.
* [[Third -Person Shooter]]: The core gameplay mechanic of this game.
* [[Title Drop]]: According to the backstory logs, the Marker creates a "dead space" around it which prevents the Necromorphs from functioning. Though this doesn't actually happen in the game, oddly.
** The name of the twelfth and final chapter of the game is also "Dead Space."
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* [[Karma Houdini]]: {{spoiler|Tyler Radikov}} gets away with {{spoiler|manipulating Vandal/Karrie Norton into allowing the Necromorphs to spread throughout the Sprawl}}.
* [[Mind Screw]]: Vandal's hallucinations get very creative and mind-boggling. At one moment, you think you've transformed into a Slasher Necromorph, only to find out it's one of the protagonist's hallucinations.
* [[Nice Job Breaking It, Hero]]: This is used to jumpstart the game's events. After sabotaging the powerboxes used to control the infection, Vandal is pressed by Doctor Tiedemann to repair the emergency quarantine seal.
* {{spoiler|[[Samus Is a Girl]]: The shocking twist behind Vandal's true identity in the ending proves that this trope is not dead yet.}}
* [[Sanity Slippage]]: Vandal struggles with this throughout the game.