Bittersweet Ending/Video Games: Difference between revisions

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** ''[[Bahamut Lagoon (Video Game)|Bahamut Lagoon]]'' ends with one third of the story's principal [[Love Triangle]] dead and another mentally scarred and wandering the world alone.
** ''[[Front Mission]]'' loves these: In the first, for example, sure, a couple rogue squads from the universe's two key supernations have uncovered and shut down a plot to make computers for [[Humongous Mecha]] from human brains - doesn't mean the third party occupying Huffman Island as a peacekeeping force will make the information public. Or that they'll let the island govern itself free from the corruption of all the military forces that have come through. Or that the player character gets to get his wife back, as he chooses to detonate his wanzer that contains her mind.
** In the third game, Alisa, Kazuki's adopted sister, dies at the end of Emma's scenario. She stayed behind to ensure them enough time to escape the Ocean City before the MIDAS bomb vaporized the island. Kazuki and Emma are devastated, but a final email sent by Alisa before her death gives them the strength to move on. Emma and Kazuki are then seen in the field of flowers where Emma and Alisa used to play in, planning to start a family together. Alisa's scenario ends happier, as Emma and Alisa survive. However, at the end a pair of [[The End or- Or Is It?|unseen scientists are discussing how they will breed the "new" set of Imaginary Numbers, and the door shuts behind them...]]
* [[Fatal Frame]] lives and breathes this trope. All of the endings are designed to twist your heart, because no matter which ending you get – even the happier ones – someone has still lost or had to do something that has either contributed to their death or given them lasting scars. It's made even worse in that the canon endings to the first two games border on [[Downer Ending]]: neither Miku nor Mio have completely moved on from the events of the previous games, and {{spoiler|Mafuyu and Mayu's deaths have left them with either [[Survivor Guilt]] in Miku's case, or with [[These Hands Have Killed]] and [[My God, What Have I Done?]] in Mio's case}}.
** The ending of the first game has Mafuyu remaining behind with Kirie to keep her company as she keeps the gate closed to prevent the Calamity from happening while Miku escapes, leaving her beloved brother behind.
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* ''[[Terranigma]]'' ends with a real [[Tear Jerker]] - hero Ark manages to restore the world and defeat all the baddies... in the process destroying his hometown and himself as well. The final credits sequence shows Ark, in one last gift, flying the skies as a bird. On the other hand, the game's emphasis on reincarnation keeps this from being more of a [[Downer Ending]].
* ''Zelda'' examples:
** ''[[The Legend of Zelda: Twilight Princess (Video Game)|The Legend of Zelda Twilight Princess]]'' ends with Link and Midna (who have become rather close friends after spending the bulk of the game practically inseparable) separated when the bridge between their worlds is permanently destroyed, and the populace at large is nearly totally unaware of the struggles the two went through. In this case it was done on purpose by Midna, apparently to make sure the two worlds remain separate and nothing like what happened with Zant ever happens again. This was a very unpopular move among Midna's many fans.
** In ''[[The Legend of Zelda Links Awakening (Video Game)|The Legend of Zelda Links Awakening]]'' for the Game Boy, the entire island turns out to be a dream that vanishes when the Wind Fish awakens. (You know this will happen, but it has to.) By completing the game [[No Damage Run|without dying]] there's a scene where the closest thing to a love interest is shown flying off with the wings of a seagull like she always dreamed.
** ''[[The Legend of Zelda the Minish Cap (Video Game)|The Legend of Zelda the Minish Cap]]'': Vaati is defeated, but Ezlo returns to the world of the Minish as the door that opens only once every hundred years is about to close.
** ''[[The Legend of Zelda the Wind Waker (Video Game)|The Legend of Zelda the Wind Waker]]'' too: The ancient Kindgom of Hyrule is finally and completly rendered [[Lost Forever]], despite it originally being one of your (unknown) goals to revive it. Also, King Daphnes rejects his grand-grand-[...]-grandaughter Tetra's pleas to go and search for a new land along with her and Link, resulting in him saying what may be the most touching line in the whole franchise, before finally drowning in the waters of the Great Sea, which crash down on the ruins of ancient Hyrule. Even Link tries to reach out for his hand once again, but he refuses to take it.
** ''[[The Legend of Zelda: Skyward Sword (Video Game)|The Legend of Zelda Skyward Sword]]'' ends with the sealing of {{spoiler|Demise}}, bringing peace to Hyrule and the Sky. However, after his defeat, {{spoiler|Demise}} curses Link and Zelda by encasing them and their descendants into an endless fight between good and evil, effectively setting up the existence of Ganon in the other games. Later on, there's the farewell between Link and Fi, then between Impa and Zelda in the past, ''and then'' {{spoiler|the physical departure of Impa in the present}}.
** ''[[The Legend of Zelda: Ocarina of Time (Video Game)|The Legend of Zelda Ocarina of Time]]'' ends with Link defeating Ganon in one timeline and it is implied that he stops Ganondorf's plan before it can start in a second, but he is left with the memories of his battles and a [[After the End|hellish world ruled by evil]] that [[Timey-Wimey Ball|only he remembers]], none of his friends in Kokiri Forest remember him anymore, and his [[Exposition Fairy|best friend]], who stood by him in every battle, leaves him for parts unknown as, having no memory of the alternate timeline, she feels that she is not needed anymore.
* ''[[Klonoa (Video Game)|Klonoa]]: Door to Phantomile'' ends with a [[Tomato in The Mirror]] reveal where Klonoa's best friend Huepow reveals that he faked all of their memories and pulled Klonoa into save the world from another universe, and that he has to be kicked out to fully repair the world.
** ''Klonoa 2'' isn't much better. Sure, the main antagonist is killed and the world is saved, but {{spoiler|the main antagonist turned out to be an [[Anti-Villain]] who only wanted to save his dying kingdom, and despite forming a close romantic relationship with the lead female character, Klonoa can't stay in this world either, and has to leave in an ending almost at heart-wrenching as the first game's.}}
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{{quote| '''Harbinger:''' Human. You have changed nothing.}}
*** Factor in Arrival, where {{spoiler|the Reapers invasion is halted, but at the cost of 300,000 lives.}}
** Discounting the other eight potential endings, even if you did absolutely everything, complete with [[Hundred -Percent Heroism Rating]] and [[Hundred -Percent Completion]], [[Mass Effect 3]] gives you three final options on how to deal with the Reapers. These are given to you by {{spoiler|The Catalyst, the controlling intelligence behind the Reapers, which lives in/as the Citadel.}}
*** "Control", in which {{spoiler|Shepard takes control of the Reapers to order them to leave. However, to do this means his death, as well as the destruction of the Mass Relays which will send out signal. The galaxy will be spared, but it's uncertain when or if the remaining citizens will make it back to Mass Relay-levels of technology, and it is unclear whether the Reapers will return or war between Synthetics and Organics will resurge.}}
*** "Destruction", in which {{spoiler|Shepard destroys The Catalyst, sending out a wave that will destroy all synthetics in the galaxy. The Reapers, as well as the Geth and EDI will die, and galactic civilization will go into a dark age with all of the Mass Relays destroyed. However, this is the only ending where Shepard seems to survive, if the Effective Military Strength rating is high enough.}}