Special Effects Evolution: Difference between revisions

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{{trope}}
The inevitable fact that, as franchises go on, they will be given a special effects (very often, CGI) upgrade to compete with the times. Justified in the fact that many of today's sequels are of series from the 1980s or 1990s, where then-new CGI was often ditched in favor of actual explosions and stunts, and CGI is much safer (and cheaper) than, say, blowing up an entire office building. Often results in [[They Changed It, Now It Sucks]].
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== [[Anime]] ==
* The ''[[Pokémon (anime)|Pokémon]]'' series continuing today has changed A LOT since the first episode from 1997. The movements of the characters are much more fluid, there's more computer-generated effects (especially the Pokémon's attacks which were originally drawn with the same animation), and the environments are much more colorful and vivid. For its fourteenth opening sequence, it was fully CG, while initially the show didn't even use digital ink and paint.
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* The ''[[Star Wars]]'' prequels and the re-mastered originals in comparison to the films from [[The Seventies]] and [[The Eighties]]. So... much [[Scenery Porn]]. (Though that is not always the case)
* Ditto for ''[[Star Trek]]'', which has been in near-constant production with films and TV series since the 1970s.
** The Remastered [[Star Trek: TOSThe Original Series|Original Series]] in particular.
** The [[Star Trek (film)|2009 film]], to, well, ''anything else''.
** ''[[Star Trek: The Next Generation]]'' was converted to HD using the original film, requiring the replacement of the SD format special effects.
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** The new series has a subtle, but visible evolution continually across the Ninth, Tenth and Eleventh Doctor's eras.
* ''[[Star Trek]]'', as mentioned above.
* ''[[Babylon 5]]'', being perhaps ''the'' pioneer of CGI effects for TV science fiction, demonstrated this as part of the process of kicking off the use of CGI. And the difference between their earliest effects and those from the [[TV Movie]]s made after the end of the series is still not terribly profound compared to some of the other examples on this page, given the quality requirements the show had to begin with.
* ''[[Babylon 5]]'' suffers from this a lot.
* The effects of ''[[Walking with Dinosaurs]]'' and its sequels have gone through a spectacular evolution beginning from 1999 to 2005. While very good for their time, the effects in the original series have aged quite a bit, and the closeups of the CGI dinosaurs looked particularly odd, which is why the bulk of these closeup shots were realized using [[Practical Effects|animatronics]]. The computer graphics of the series had advanced so much by the time ''Walking with Monsters'' was released, that even CGI closeups looked magnificently lifelike.
* [[Tokusatsu]] is an obvious example, given that the genre as such (primarily [[Super Sentai]] and the ''[[Kamen Rider]]'' franchise) have been around since the 1970s. Of course, evolution can be found on the small scale too: compare the transformation effects in 2000's ''[[Kamen Rider Kuuga]]'' to the giant monster versus [[Cool Train]] battles in 2007's ''[[Kamen Rider Den-O]]''.