Speed Run: Difference between revisions

Rescuing 1 sources and tagging 0 as dead.) #IABot (v2.0.8
(Rescuing 1 sources and tagging 0 as dead.) #IABot (v2.0.8)
 
Line 35:
** Then there's the [http://www.youtube.com/watch?v=0x9Pwy8C_6s quad-run TAS] of all four [[Super Mario Bros.]] NES games (original, [[Super Mario Bros the Lost Levels|Lost Levels]], [[Super Mario Bros. 2|2]] and [[Super Mario Bros 3|3]]) with a single controller input (similar to the Mega Man example below), and it's still faster than the above-mentioned SMB3 run by Morimoto.
* [http://speeddemosarchive.com/quake/demos/NR/all_1950.dz The nightmare difficulty] for ''[[Quake (series)|Quake]]'', beaten in just under 20 minutes (a world record). ''[[Quake (series)|Quake]]'' is one of the most-run games of all time, so the route and performance is extremely optimized.
** Even better, a run a few years back smashing that to pieces with a Nightmare run in [httphttps://wwwweb.fileplanetarchive.comorg/dlweb/dl.asp?qdq20210327032659/qdqdivxhttps://www.avifileplanet.com/ 12:23]{{Dead link}}. The run is a segmented run, however, and while still talented, is far better than could be expected of a straight playthrough.
** That version too has been updated to 11:30, but it hasn't been published yet (except in raw demo form). [http://speeddemosarchive.com/quake/projects/qdqwavp2/ http://speeddemosarchive.com/quake/projects/qdqwavp2/]
* ''[[Metroid Prime]]'' [[100% Completion]] in [https://web.archive.org/web/20031202174746/http://planetquake.com/sda/mp/ 1 hour, 37 minutes.] Has since been obsoleted, but this run (which was [http://games.slashdot.org/article.pl?sid=03/11/10/0655226&tid=213&tid=10 Slashdotted]) brought speedrunning into the mainstream.