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{{trope}}
[[File:Splashdamageillustration.png|frame|Quoting [[w:Glossary of video game terms#S|Wikipedia]]: "Although only the blue player in the center takes a direct hit, everyone within the circle takes splash damage. The damage may decrease further from the point of impact; this is known as damage falloff."]]
Don't you hate it when your opponent decides to [[Zerg Rush|rush you with a horde]] of [[
Most weapons have to hit their target directly to be
Splash Damage is typically distance dependent: the closer you are to the hit, the greater the pain. Usually, such a weapon will also do a fixed amount of additional damage if it scores a direct hit. However, some weapons (such as grenades) deal out splash damage exclusively.
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== Tabletop Games ==
* ''[[Dungeons
* Many games use a mechanic like this for actual grenades or other explosive weapons, with a diminishing amount of splash damage based on distance to the blast. Notable in ''[[Shadowrun]]'', ''[[The World of Darkness]]'' games, ''[[Paranoia (game)|Paranoia]]'', ''[[Deadlands]]'', and dozens of others.
* ''[[Warhammer
== [[Video Games]] ==
* ''[[
** Terran: [[Tank Goodness|Siege Tanks]], [[Kill It with Fire|Firebats]], [[Squishy Wizard|Raven's]] [[Attack Drone|Hunter Seeker Missile]], and [[Nuke'Em|nukes]].
** [[Crystal Spires and Togas|Protoss]]: [[Energy Being|Archons]], Reavers, and Corsairs.
** [[Horde of Alien Locusts|Zerg]]: Ultralisks and Lurkers.
* ''[[Warcraft]]'' has units and heroes that can do splash damage. The Orb of Fire also grants any hero using it splash damage.
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* ''[[Valkyria Chronicles]]'': Grenades deal splash damage, which makes them one of the only weapons that can easily hit more than one target. Their main use, however, is taking out sandbags so you can get [[Boom! Headshot!|headshots on the exposed troops]].
* [[Tower Defense]] Games: this is one of the common anti swarming-[[Mook]] towers.
* ''[[Super Smash Bros.]]'': along side the various [[Stuff Blowing Up|explosives]] there are some attacks that have hitboxes that extend farther than what you'd expect, and are capable of hitting multiple opponents. [[Kirby|King Dedede's]] and [[Super Mario Bros.|Yoshi's]] ground-pound moves, for example, deal damage to people standing close enough to the point of impact, not just the ones that you land directly on top of.
* ''[[Pokémon Black and White]]'': A handful of moves were introduced that, in double and triple battles, deal normal damage to their target, as well as a smaller amount of damage to opponents next to the target.
** [[Incredibly Lame Pun|In Pokemon Mystery Dungeon, the attack Splash has the user splash to an adjacent square and if they hit someone, it does five damage to both the user and the victim. Splash averts this in the main series by doing no damage.]]
* ''[[Quake]]'' series:
▲* ''[[Doom]]'': rocket launcher, same as ''[[Quake]]''.
* ''[[Unreal]]'' series: rocket launcher, flak cannon, bio-rifle, [[Sphere of Destruction|shock combo]].
** ''Unreal Tournament 2004'': the Paladin's weapon normally fires an explosive shell but if fired while the Paladin's shield is up, the tank will release a fairly powerful shockwave that deals damage to and knocks back anyone nearby.
* ''[[Plants vs. Zombies]]'': has the Melon-pult.
* ''[[Mega Man (video game)|Mega Man]] 4'': to defeat Dr. Wily you have to use Drill Bombs. However the bombs themselves bounce off his ship. To win you must detonate the bomb before it hits so that the Splash Damage of the [[Splash Damage Abuse|explosion hits his weak spot]].
* ''[[Wing Commander (video game)|Wing Commander]] II'' and ''Wing Commander IV'' have the Mace, a tactical nuclear missile that can be used to take out groups of sufficiently close targets, detonated either by shooting the missile (WC2 or on command (WC4)
** ''Wing Commander IV'' also has the Starburst and Coneburst missiles, which effectively act like player controlled grenades. As the names suggest, the Starburst's shrapnel field is omnidirectional, while the Coneburst's damage is aimed forward in a conical pattern. Unlike with the Mace, though, the damage is constant within the damage area.
* In ''[[Team Fortress 2]]'', the Soldier's Black Box and standard rocket launcher both deal impressive splash damage - the Direct Hit, however, is geared so as to eliminate it almost completely (except in relation to the Soldier himself for the purposes of [[Rocket Jump
** The Demoman actually has as MELEE WEAPON that deals splash damage (a [[WW 2]] stick grenade he is using as a club), that can kill most of the classes in a single hit and does damage to himself.
* ''[[Water Warfare]]'s'' buckets and water
* Explosive weapons in ''[[X-COM]]'' games work this way, though damage from the most powerful bombs just cut off at a certain (quite large) distance rather than continuing to fade. Aside from hitting friendly units, a misplaced grenade may also destroy valuable loot or stunned prisoners or trigger [[Exploding Barrels]]. Also, some tiles (like walls) reduce explosive damage by certain value.
** Due to the way tiles work, there's also a bug allowing strong explosions (large rocket/demolition charge/blaster launcher) going off next to an UFO hull to [//www.ufopaedia.org/index.php/Explosions#When_Is_a_Wall_not_a_Wall blow "through" some walls], so even if it's not strong enough to destroy the wall itself, an explosion may harm aliens (or destroy loot) behind it(!).
** Explosions affect creatures at ground zero and adjacent tiles through bottom armor (often much weaker), and large aliens collect damage from all 4 tiles they occupy, meaning they are hit 1 time at full damage (50%-150% of displayed value) and 3 at slightly reduced. Thus a single Heavy Cannon shell (base damage 52) inflicts to Reaper (no resistance, under armor 4) 162 (73…251) damage on average, so despite being the beefiest alien in the game (health 148) one-shot kills are common; Cyberdisk and Sectopod got resistance to HE damage and too much armor for such weak explosives, however.
* A necessity in ''[[Prototype (video game)|Prototype]]'' where, short of the most powerful ground vehicle in the game, you are your most reliable source of splash damage once the game starts throwing AT YOU waves of [[Mooks]], [[Elite Mooks]], as well as the [[Boss in Mook Clothing|beyond-elite mooks]] that will make you call out the [[Spiteful AI]]!
* ''[[Age
* The ''[[Tribes]]'' series, being a game where players are zipping across the map on [[Jet Pack
* In ''[[RHDE]]'', destroying a wall also destroys a fence, flower, or door in an adjacent cell.
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[[Category:Game Tropes]]
[[Category:Weapons and Wielding Tropes]]
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