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{{trope}}
[[File:
|'''Dictionary.com'''}}
Ah, the much-maligned bard class... For some reason, bards are very frequently unable to ever become anything useful. They are the butt of jokes, they are often [[Final Fantasy IV
▲{{quote|''spoony \SPOO-nee\, ''adjective'':<br />
▲1. Foolish; silly; excessively sentimental.<br />
▲2. Foolishly or sentimentally in love.''|'''Dictionary.com'''}}
If you have any experience with your typical fantasy RPG whatsoever, you know [[An Adventurer Is You|the basic roles by heart]]. RPG games are made so that characters are specialized, but rather than [[Crippling Overspecialization|crippling characters for their specialization]], they are actually [[Min
▲Ah, the much-maligned bard class... For some reason, bards are very frequently unable to ever become anything useful. They are the butt of jokes, they are often [[Final Fantasy IV (Video Game)|beaten by old men with canes]], and sometimes their friends [[The Gamers|use a mountain of bard corpses as convenient cover]].
But then, while the [["Stop Having Fun!" Guys|dedicated RPG gamers]] will always [[Just Here for Godzilla|beeline for the characters with the best damage-dealing potential or who do the best in their party role]], if only because they are so [[The Coconut Effect|ingrained into the minds of RPG players that they would reject anything else]], many game makers also want to cater to players who want to see something a little different, and which makes the game something more than just a matter of the same [[Fantasy Character Classes|four basic characters]]. Even when there are other classes, they really only fill the same roles that those major four pillars of RPG-dom dictate, but with an added gimmick.▼
▲If you have any experience with your typical fantasy RPG whatsoever, you know [[An Adventurer Is You|the basic roles by heart]]. RPG games are made so that characters are specialized, but rather than [[Crippling Overspecialization|crippling characters for their specialization]], they are actually [[Min Maxing|more powerful the more they specialize]] thanks to the fact that party members can rely on their [[Nakama|comrades-in-arms]] whenever [[Plot Tailored to The Party|the challenge the heroes face plays to one party member's weakness, it will be playing to another party member's strength]].
Enter the bard! (or sometimes "dancer" or "cheerleader") For some reason, when game makers want more [[
▲But then, while the [[Stop Having Fun Guys|dedicated RPG gamers]] will always [[Just Here for Godzilla|beeline for the characters with the best damage-dealing potential or who do the best in their party role]], if only because they are so [[The Coconut Effect|ingrained into the minds of RPG players that they would reject anything else]], many game makers also want to cater to players who want to see something a little different, and which makes the game something more than just a matter of the same [[Fantasy Character Classes|four basic characters]]. Even when there are other classes, they really only fill the same roles that those major four pillars of RPG-dom dictate, but with an added gimmick.
▲Enter the bard! (or sometimes "dancer" or "cheerleader") For some reason, when game makers want more [[Splat|splats]], bards are the way that ''everyone'' tries to make their game "different." Bards provide an entirely new role that falls outside of those standard four roles, which lets players who want to try something different have a way to support the party in a way that is (questionably) new and (possibly) unique.
It rarely works as intended. Bards usually become spoony when they run into one of two major problems:
* First, bards can often be an attempt at being a [[Jack of All Stats|jack of all trades]]. This may seem nice on paper - they can back up the powers of their specialized compatriots whenever a [[Plot Tailored to
* Alternately, bards can be built to specialize in status effect abilities. This ''can'' often be a wonderful way to add a new role to the game, it's in [[An Adventurer Is You]] as "Buffers" and "Mezzers" for a reason. In games where enemies can have powers that disable your own characters, having a character that can disable them first, or provide your teammates immunity to their tricks is a great boon. This often falls flat, however, because the status effects in many games are actually [[Useless Useful Spell
It is worth noting that oftentimes, bard-type characters are Spoony Bards because the game makers simply didn't think things through when they made the class and didn't do proper balancing. Typically, when a class is "weak and worthless," especially in MMORPGs, other classes will be [[
On the other hand not everyone plays just for the thrill of the kill and some gamers want to avoid [[Complacent Gaming Syndrome]], so the ability to play with a "fun" mechanic or to try something new is sometimes worth the loss of effectiveness.
The term "Spoony Bard" itself, incidentally, comes from [[
Keep in mind that simply having a "Bard" class is not sufficient - they have to be ''spoony'' bards - that is, if bards are powerful and useful, and virtually all parties will want one, then they aren't really a spoony bard. If a bard is a generalist with magic, but is actually powerful at spellcasting, they may instead be [[The Red Mage]]. Also, the class doesn't have to have anything to do with music or bards to be a spoony bard, they simply have to try to perform the same function that most spoony bards do, which is messing with status effects in a game where [[Useless Useful Spell|status effects are useless]] or giving ability point bonuses or penalties that are too minor to make up for not simply making another fighter.
See also [[What Kind of Lame Power Is Heart, Anyway?]] and [[Master of None]]. Contrast [[Game Breaker]], [[Lethal Joke Character]], and the occasional [[Heart Is an Awesome Power]].
Not to be confused with [[The Spoony Experiment
If you're looking for actual bards, see [[Wandering Minstrel]] and [[The Bard]]. If you're looking for '''the''' Bard, see [[William Shakespeare]].
Not to be confused with [[Funny Spoon]].
{{examples
== Tabletop Games ==
* Varies in the RPG ''[[
** First edition bards were an odd class that required several levels in 3 different classes before you could begin taking levels in bard, and even then the abilities were of questionable use at best.
** Interestingly enough, the second edition bard was just the [[Jack of All Stats]]. However, at a certain range of experience (party average around 3 to 12) this trope was [[Inverted Trope|inverted]], making bards curiously but non-obviously overpowered during this common range of play. Due to their being on the Thief experience table, they gained levels much faster than their wizard buddies, which allowed them to outperform wizards in their area of expertise for a good portion of the game due to their nukes being
** [http://www.d20srd.org/srd/classes/bard.htm Third edition bards] are typically a 5th wheel in parties with their jack abilites not really doing well enough to sub for a proper member. Thankfully as a core class they get ''tons'' of splat support that makes them quite effective ... if they specialize.
*** Third edition also had the beguiler class, which was very solidly this trope. It was essentially a bard with fewer skill points, lower attack bonuses, and ''only'' illusion and enchantment spells (as opposed to the bard's ''mostly'' illusion and enchantment selection). In comparison, the bard suddenly became a very viable option. They are more or less Final Fantasy IV's Edward as a class given that the only things they are good at is messing with enemies without directly hurting them, and hiding (either through invisibility, disguises or what-have-you).
*** The Factotum is divisive. Certain players love its "versatility" while others deride it for being too absurdly weak to actually contribute meaningfully no matter how "versatile" it professes to be. Likewise, the Chameleon prestige class.
*** The ''[[Pathfinder]]'' Bard avoids the fifth wheel problem by changes to the class and skill system making it good at the "skillmonkey" role by default, so it can occupy one of the main roles by default while being free to supplement the others as desire. Furthering helping is that Bardic music is less action intense, they now get a special ability to make Perform is as good as two skills instead of an otherwise wasted skill needed to use their abilities, and Bardic Knowledge is just a flat bonus to Knowledge checks instead of a weird Knowledge category of its own.
** Mostly averted in [https://web.archive.org/web/20130623113141/http://www.wizards.com/
*** In 4th Edition, the ''Cleric'' class [[Linear Warriors, Quadratic Wizards|of all people]] very easily led to this
* The alchemist in ''[[Pathfinder]]'' Second Edition is widely considered worthless for having terrible proficiencies across the board (even in alchemical bombs!), many class feats so specific in their use they're barely worth picking, and essentially being a consumable item dispenser that requires a specific party composition to even work and have an impact. Whatever an alchemist tries to specialize in, another class will do it way better without trying hard.
* The [[Returners Final Fantasy Roleplaying Game]] practically inverts this trope, especially in relation to the [[Trope Namer]]. They can endlessly throw around group affecting buffs and debuffs for free while still doing decent magical damage and they can use Hide to avoid predictable attacks making them very valuable against both tough mobs and bosses. Their main weakness, just to further separate them from [[Final Fantasy IV
* [[Warhammer
* ''[[Magic:
== Video Games ==
* In the [[
** The sequel, Baldur's Gate II, introduced class kits that would allow bards to beef up aspects of the class. Picking a Blade, one of the DPS oriented kits, and combining it with some defensive mage spells potentially made characters which could outpace other fighters in terms of armor and damage output.
* The [[Trope Namer]] is Prince Edward Chris von Muir from ''[[
* As Game Informer so aptly summarized, "His special command is Hide, which allows him to run away and leave a twelve year old girl to take his lumps for him. Classy, Edward."
** The DS version buffed him considerably, and his Bardsong became far more useful. You can pick the song you want, and one Edward learns actually heals your party while he isn't interrupted. And then you can give Bardsong to someone that isn't Edward...
*** The DS version doesn't fix his other problem though, his crappy availability. He joins right after the second dungeon, which happens to be one of the longer dungeons of the first segment of the game. After that, you get to do the Antlion Den, where he is somewhat useful due to the fact that he can heal better than Rydia with his Salve ability, allowhing her to concentrate on DPS like she should be. One problem, all the enemies in the cave barring perhaps goblins can 2-shot him, and the boss can and probabally will one shot him. So right when could have had a legitimate use, he will likely get one shotted in a turn or two. Of course, the bosses attacks hurt quite a bit, so that may be a use in of itself. Then Rosa comes in, who is superior to him in every way possible, but don't worry, she'll only overshadow him for one reletivly breif dungeon, and then he leaves your party forever. So that means, at best, he is useful for one rather short dungeon, even Fusoya had better availability than that!
** [[Magikarp Power|Late in the GBA version of the game, Edward becomes one of the fastest characters in the game]]. Equip him with the Apollo Harp, and he can easily dish out 2000+ damage ''every few seconds''. And woe unto any dragon-type enemies you run into, as Edward will regularly dole out anywhere from 8000+ to max damage ''per hit''. Then he gets his ultimate weapon Loki's Lute which does that much damage to ANY creature that has a racial flag. (like dragon, demon or giant) His only glaring weaknesses are his defense and lack of hit points, making him more of a [[Glass Cannon]]
** Edward indirectly contributes towards making Edge a lot more useful than he normally would be: Throw can be used while Hiding, and thus he can throw stuff at enemies while being completely unhittable, although hidden characters have a tendency to return on their own after a set amount of time has passed. Aim is also usable when hiding, but it's not nearly as useful or damaging as Throw.
** All this said, the famous line that named this trope doesn't appear in the original Japanese version. In its place is Tellah screaming [[What the Hell, Hero?|"You bastard! How dare you!"]]; one way or another, it's not nearly as memorable as the line that took its place.
*** Seems like poor Edward just can't seem to catch a break. While he's shown to be much less wimpier storywise and he still retains his Salve ability in After Years, his Bardsong is again randomized. At very least you can still choose whether you want to target your party or enemies with it, including being able to choose from a single/all party members/enemies and the negative statuses it can cause have potential to at least be useful this time around since the game follows the DS version trend of making [[Useless Useful Spell
*** And seeing how Edward is still moping over his beloved Anna ''[[Final Fantasy IV:
* The Dancer and Bard classes in ''[[Final Fantasy Tactics]]''. Dancers can use their weakest dance to enormously powerful effect in a properly tweaked party (three Dancers and two Mimes with strength boosted as high as possible). This is generally the second most powerful party possible in the game. Without this strategy, however, the Dancer class was mostly useless (which theoretically makes it a [[Magikarp Power|Magikarp]]).
** The Dancer being mostly useless is wrong. The rate of status effects from the various dances varies. The damage both to HP and MP effects were guaranteed, but it also had the ability damage enemy speed, attack and magic attack, as well as inflict statuses, or even reduce it's position in the turn roster to last. Spooniness varied as more powerful effects were attempted.
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*** The ''FFT'' remake for the PSP has been more forgiving for the siblings, as it made their spells more reliable, upping the number of times it can theoretically hit to nine, and raising the chance it can hit the center tile target, so that one can center the spell on an enemy and expect it to hit at least once.
** I'm sorry, I must have come in late in the discussion. Did you just say the second most powerful party in the game was composed of three dancers and two mimes?
* ''[[Final Fantasy Tactics
** He does make up for it with two songs. Undead Requiem does massive damage to zombie type monsters at long range and can remove multiple tombstones at once (the tombstones revert back to the zombie monster after a set amount of turns have passed). Nameless Song gives multiple units random buffs (Ranging from Haste, Reflect, Reraise, Shell, Protect, and Regen) without costing any MP at all. This is an improved version of the same ability Nu Mou Scholars can do, which only affects one person and costs MP to use.
*** And the strategy of multiple mages in formation works relatively well with Illusionists who have the High Magic second ability for the Magic Frenzy attack and the Dual Wield support
** The game also uses the Spoony Bard thing as an insult; in one of the Bonga Bugle missions, one of the enemy units calls [[Leeroy Jenkins|the Head Editor]] a "spoony seeq".
* In ''[[
** Unless you get the right gear to reduce the mana upkeep to zero, then you can kick some serious ass. ESPECIALLY if you fire off the Avatars and get a decent subjob attached. Your DPS can go through the roof.
* ''[[
** Scholars also double the effectiveness of any items that they use. This includes the items that give you a free cast of high-level offensive magic like Blizzaga. Pair them up with a Thief (to ensure a steady supply of items) and you've got a small nuke with no reliance on MP.
** A number of the more useless jobs in ''III'' had their Spoony Bard status almost completely reversed in the DS remake, turning into [[Lethal Joke Character
* In the first ''
** Bards are actually one of the easier classes to solo the first game with, thanks to the ability to use wands and backstab while invisible.
* Any of the Bards of the ''[[Romancing
* ''[[Final Fantasy X
* Ironically, Bards in ''[[
** Actually, Oracles can be rather nifty if you're willing to use 'em a bit. Two of their later support abilities are Double AP and Double EXP, both of which are obviously useful. Use Double AP to help mastering jobs lime Mime, Red Mage, Ranger, Gladiator, etc., and then use Double EXP to accelerate your level-grinding.
** With the above skills, one could combine the Double AP skill with the Bard's Requiem for extremely fast and easy job grinding. There is a zone featuring nothing but undead [[Eldritch Abominations]] that drop a good count of AP per battle. Requiem is a bard song that damages all undead for no MP cost, and does more damage the higher a character's magic stat is. So equipping a single bard with mage gear produced a fighter that could easily dish out 7000 damage to every enemy onscreen with a single attack that cost no MP. By running around to enter battles and simply holding the 'A' button (provided the Bard acted first and the player had the 'Memory' option selected for remembering the cursor's position in the battle menu), a player could max out every single job in the game within two hours. Even if a single Bard couldn't defeat all the enemies in one hit (perhaps they lacked any magical stat training or were low level), it wasn't hard to simply have a second Bard follow up with another Requiem. The other two characters didn't have to do a thing. Once those two characters were maxed out, they could switch places with the Bards (turning into Bards themselves) and let the remaining two characters get their skills! Unfortunately, these enemy groups, while entirely useful for AP grinding, did not give out much in EXP. So you'd have characters that had almost every skill in the game, but were still reasonably leveled. Just make sure you don't fall asleep from holding down one button, because one type of these undead horrors just LOVES to hit your party with Doom. Which one of the monsters was it? Oh, the ones that look like a grotesque skeleton sans legs, hanging from the ceiling on some undefined cord that might have been its spleen.
* Averted in the remake of ''[[
* The Bard/Clown/Minstrel (for Males) and Dancer/Gypsy/Wanderer (for Females) Classes from ''[[Ragnarok Online]]''. While they come from the Archer Class tree and can use bows and all their Archer Skills, they're more often equipped with a Musical Instrument or Whip (depending on the character's gender) in order to allow them to preform songs or dances to buff allies or debuff enemies. They also work best when paired with the opposite gender equivalent as this allows them to preform Duets with improved abilities. Their songs/dances are near useless without a party to protect them as well.
** Not so, as their buffs are still in effect 20 seconds after canceling the skill / dying, provided that their party / guildmates are within the field.
** And some of those buffs/debuff are REALLY good. Slow grace is the best slow in the game, and Poem of Bragi is just... lest say it turns your [[Squishy Wizard]] into a [[Person of Mass Destruction]].Also Dazzler/Scream makes squishies cry. So pretty much averted as the performers are really usefull
* The Bard Class in ''[[
** Bards have been changed in ''[[
** The Bard classes in ''[[Ever Quest 2]]'' are broken down into "Orderly" and "Chaotic" versions. The Troubadour and Dirge, respectively. Each class has different types of buffs. The Troubador focuses more on defensive buffs such as raising defense and health, while the Dirge class is more offensive, who's buffs enhance attack speed and double attack damage, among others. Due to the game's Archetype system, both bards are classified as Scout classes, who are restricted to wearing Chain armor (unlike plate in the first game), but are designed to deal significant damage when facing behind an opponent. Literally backstabbing them. Also unlike the first game, however, they don't need to constantly "sing" their buffs for the group. Once you activate them, they stay that way until canceled.
*** Dirges are considered especially useful, as their ability to increase melee attack speed and power, which half the classes in the game and all of the pets benefit from, guarantees them a slot on almost any raid or group. When there are 24 different classes in the game and the largest raids in the game have 24 people with typically a few repeating classes, being pretty much guaranteed a slot is a big deal.
*** Among the 6 scout classes (Ranger, Assassin, Swashbuckler, Brigand, Troubadour, Dirge), the two bard classes are supposedly the "weakest" of the 6 in terms of sheer damage output, but when comparing the bards to classes outside the Scout archetype, that's not saying much. They still do more damage than most fighter, priest, and a couple of mage classes.
* Accordion Thieves are probably the weakest class in [[Kingdom of Loathing]]. They have the least number of combat skills, meaning you mostly just hit them with [[Musical Assassin|music]], where a muscle class does a better job of basic weapon attacks. They mainly rely on buffing themselves with some marginally useful songs. As a plus, they can sneak into the League of Chef-Magi and the Brotherhood of the Smackdown, letting you shop at all 3 guild shops and, if you have permed the skill, let you use the Wok of Ages and Malus of Forethought.
* ''Dungeon Explorer'' has a bard class which is considered one of the most useless classes in the game.
* Many, many, many ''[[Pokémon]]'' fall into this category. Because any player can choose from all of them, many tend to get ignored completely. This tends to lead to [[Magikarp Power]] when you realize that damn near any Pokémon can be used effectively if you raise them right and throw on some
** In a more bardly example, Chatot basically exists for its one unique move,<ref>
** When the Double Battle mode was just introduced, several gimmicks for showing off its capabilities have been added. Most glaring example: Plusle and Minun. They have an ability that increases their special attack when they battle together... but their movepool sucks, their stats suck, no sane man would ever use them both in one team. In short, they are a bit less useless in double battles. A bit.
** Ditto in the original game, before breeding was introduced, had horrible stats, five shots of any skill your opponent used, and let your opponent go first by definition.
* Averted in ''[[Puzzle Quest]]'' where the Bard's Inspire spell allows them to gain a boost to ALL stats, stacks with itself and lasts all fight. This is not considered a spell effect for the purpose of cleansing and cannot be removed once used, giving the Bard the potential for all their stats to reach over a hundred, even at level one!
* Averted in [[MARDEK|Mardek: Chapter 3]] whose 'Siren' Elwyen has to be one of the least spoony bards of all time. She has powerful party buffs that stack with all other buff abilities (and are better than most of them), a decent group heal, the strongest anti-undead spell in the game, and a couple weird abilities that no other character can duplicate. Her songs also cost no MP, and the offensive ones never miss...which is very useful against fairy-type enemies, who with high magic resistance and insane physical evasion are usually considered the [[Demonic Spiders
* Averted in ''[[Dragon Age Origins]]'' where Leliana is a highly competent addition to the party, bringing deadly rogue skills to the table. If you follow her dialogue trees, you learn that the bards of Orlais are in fact spies and assassins, masters of intrigue and deception.
** The Bard specialization, which Leliana starts with and any Rogue can take after you get her approval high enough, offers several buff and debuff skills to the normally DPS class. It also helps that multiple bard songs of the same type stack, and that their effectiveness is based on the cunning stat, which with the right talent is also largely responsible for damage potential. In short, bards are effective because they don't need to sacrifice their damage potential to be good
** 'Enemy' bards manage to be incredibly dangerous. High-leveled ones can set up Captivating Song, stunlocking anyone within a fair-sized radius of themselves. They're immobilized while doing this, but so is everyone else. It's telling that bard is among the rarest enemy classes.
** Also averted in ''[[Dragon Age II]]'', as all of Varric's music-themed skills (he hums to his weapon) are either permanent upgrades or direct damage dealers.
* Brutally averted in the ''[[
* These types of characters have appeared in various ''[[
** ''[[
** ''[[
** Gadabouts made a return in ''[[
** In addition to Gadabouts and Dancers, ''[[
** Averted in ''[[
* The MMO ''[[Eden Eternal]]'' has an interesting take on Bards. They are a support class with powerful but short lived multi-target buffs and heals, as well as an [[Ao E]] damage-over-time debuff. Bards hunt by using their speed buff on themselves, splashing a group of enemies with the
* Averted in [[Heroes of Might and Magic]] 4, more notably, the Gathering Storm expansion pack. The bard has maximum positive morale and top speed, that allows her to act before everyone else in battle, and possesses the mass fervor spell that provides maximum positive morale to every allied hero and creature. This becomes vital towards the end of the game when all the player has at their disposal are five heroes, each of a different alignment, meaning that they have maximum negative morale by default - a critical disadvantage.
* Averted in ''[[
* The Bard follower Sven in ''[[The Elder Scrolls V: Skyrim]]'' isn't very useful, mostly being good for being a meat shield. However, it's actually [[Justified Trope|justifiable]] - he's a Bard. He makes his money by standing in an inn and entertaining people, what combat proficiency does he have?
** The Bard's College is also rather spoony compared to the other factions you can join, like the Companions, the College of Winterhold, or the Thieves Guild. They only have one trainer (for Speech) and three quests other than the initial quest to join up. In exchange, however, each quest gives you a substantial increase in skill points, so it's not entirely pointless to join up.
* Ricardo in ''[[Shadow Hearts From the New World]]'' is a bard but is ''far'' from spoony. Not only does he have ballistics inside his guitar, but he is one of the best mages in the game and plays a great support since he plays songs that buff allies. (Sadly, he is near-useless against the [[Final Boss]] due to its ability to instantly dispel any buffs ''and'' get a free turn when it does so.)
** His spiritual predecessor, Lucia in ''[[Shadow Hearts Covenant]]'' is the same, substituting songs for aromatherapy. However she also has a tarot card system as she's a fortune teller.
* The Bard-like class in ''[[Guild Wars]]'' is actually ''far'' from Spoony. They may not play music so much, but they shout and support allies (or debuff enemies) while putting pressure on enemies with their ranged weaponry. They have about as much armour as a ''warrior'' (And by default use shields) so they can certainly take several hits.
** They tend to be...different when it comes to [[
* ''[[Inazuma Eleven]]'' gives us Handa Shinichi, a [[Jack of All Stats
* ''[[Fire Emblem]]'' has Dancers, Bards and, in the Gamecube and Wii games the Heron Tribe, whose main purpose is to refresh units that have already taken their turns and have no offensive capabilities. However, the SNES and DS games subvert this ''hard''; Dancers can use Swords in both of these subseries, and Bards are capable of using magic in the SNES games and are often among the best in their game, at the cost of being unable to refresh others (they don't even exist in the DS games).
== Web Comics ==
* Gildward, the bard from the webcomic ''[[Adventurers
* Elan from ''[[The Order of the Stick
** Notable in that his [[Took a Level
* Julie, the protagonist of ''[[Our Little Adventure]]''. She's [[The Archer|good with a bow]] and she's the only group member with any sort of healing powers but seldom ever kicks ass and takes names. Julie's [[Reluctant Warrior|dislike of fighting]] might play into it, but she's got no problem with [[Magic Music|boosting her groupmates' killing skills]] using [[
* Gamzee of ''[[
** Turns out that all Sburb bards are a subversion of this. The Bard class is described as one that allows others to destroy their Aspect or one who invites destruction through their Aspect, as if by the will of the Aspect. (e.g. {{spoiler|Rage}}) Seems unintuitive from the name, but useful.
** However, this makes the Bard class a [[Wild Card]] who often single-handedly causes improbable victory or spectacular downfall (or both), so it's played straight in that the person who tells us all of this is of the opinion that the kids are probably better off without a Bard.
* [[Captain SNES]] features Edward himself, being a bitter and angry soul after being tormented by the player, who hated Edward so much that he would go out of his way to make Edward die in battle immediately every time (because this would allow other characters to get more EXP), and to top it all off, he changed his name to ''Spoony''. {{spoiler|[[Laser
{{reflist}}
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[[Category:This Index Is Useless]]
[[Category:Spoony Bard]]
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