Springs, Springs, Everywhere: Difference between revisions

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{{examples|Examples of springboards in video games: }}
{{examples|Examples of springboards in video games: }}
* Cloth balconies and '''cheeses''' in [[Sly Cooper]]
* Cloth balconies and '''cheeses''' in [[Sly Cooper]]
* The ''[[Super Mario Bros]]'' series has them. In many games, springboards can also be carried.
* The ''[[Super Mario Bros.]]'' series has them. In many games, springboards can also be carried.
** Taken to the extreme in ''[[Super Mario Galaxy (Video Game)|Super Mario Galaxy]]'', in which Mario himself is turned into a spring a couple of places.
** Taken to the extreme in ''[[Super Mario Galaxy]]'', in which Mario himself is turned into a spring a couple of places.
** There's also a level in ''[[Mario and Luigi Bowsers Inside Story (Video Game)|Bowser's Inside Story]]'' where fat is used as a springboard.
** There's also a level in ''[[Mario and Luigi Bowsers Inside Story|Bowser's Inside Story]]'' where fat is used as a springboard.
* The ''[[Sonic the Hedgehog]]'' series has them all over the place.
* The ''[[Sonic the Hedgehog]]'' series has them all over the place.
** Sonic's recovery move in ''[[Super Smash Bros Brawl]]'' even spawns one right under him!
** Sonic's recovery move in ''[[Super Smash Bros Brawl]]'' even spawns one right under him!
* So does the ''[[Jazz Jackrabbit (Video Game)|Jazz Jackrabbit]]'' series. They've even shown in animated cutscenes.
* So does the ''[[Jazz Jackrabbit]]'' series. They've even shown in animated cutscenes.
* ''[[Nuts and Milk (Video Game)|Nuts & Milk]]'' has springboards, too, unfortunately with the famous Springboard Problem.
* ''[[Nuts and Milk|Nuts & Milk]]'' has springboards, too, unfortunately with the famous Springboard Problem.
* In ''[[Spelunky]]'', they're hidden inside the ground.
* In ''[[Spelunky]]'', they're hidden inside the ground.
** One release of a beta version accidentally included a hotkey function that created such a springboard in front of the player. This version was pulled shortly after discovery.
** One release of a beta version accidentally included a hotkey function that created such a springboard in front of the player. This version was pulled shortly after discovery.
* In ''[[Karoshi]]'', they can often lead to a quick death. Fortunately, that's the purpose of the game.
* In ''[[Karoshi]]'', they can often lead to a quick death. Fortunately, that's the purpose of the game.
* ''Sunday Funday/Menace Beach'' has some which can easily lead to quick death. However, unlike in ''Karoshi'', this is not the point of the game.
* ''Sunday Funday/Menace Beach'' has some which can easily lead to quick death. However, unlike in ''Karoshi'', this is not the point of the game.
* Some of the levels in the ''[[Mega Man (Video Game)|Mega Man]]'' series have a lot of springs. Examples are [[That One Level|Plant Man's stage]] and, obviously, Spring Man's stage.
* Some of the levels in the ''[[Mega Man (video game)|Mega Man]]'' series have a lot of springs. Examples are [[That One Level|Plant Man's stage]] and, obviously, Spring Man's stage.
** And when there aren't any, you can probably use Rush Coil.
** And when there aren't any, you can probably use Rush Coil.
* ''[[Battletoads (Video Game)|Battletoads]]'' has them in final level.
* ''[[Battletoads]]'' has them in final level.
* Konami's ''Noah's Ark'' has them, too. Even in the jungle.
* Konami's ''Noah's Ark'' has them, too. Even in the jungle.
* Speaking of Bible-based games, ''Bible Adventures'' features them in its ''Baby Moses'' game.
* Speaking of Bible-based games, ''Bible Adventures'' features them in its ''Baby Moses'' game.
* ''[[Lost Winds]]'' has these, too.
* ''[[LostWinds]]'' has these, too.
* ''[[Crash Bandicoot]]''
* ''[[Crash Bandicoot]]''
* ''[[Ape Escape (Video Game)|Ape Escape]]''
* ''[[Ape Escape]]''
* ''Toxic Crusaders'' NES game has these with the usual Springboard Problem.
* ''Toxic Crusaders'' NES game has these with the usual Springboard Problem.
* ''[[Wonder Boy (Video Game)|Wonder Boy]]'' and ''[[Adventure Island]]'' have these all over the place, too.
* ''[[Wonder Boy (video game)|Wonder Boy]]'' and ''[[Adventure Island]]'' have these all over the place, too.
* As does the ''[[Felix the Cat]]'' NES game.
* As does the ''[[Felix the Cat]]'' NES game.
* ''Circus Charlie'' has them during horse riding stages.
* ''Circus Charlie'' has them during horse riding stages.
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* They also appear in ''Kid Niki'' games.
* They also appear in ''Kid Niki'' games.
* ''[[Purple]]'' has springboards in several places, especially boss fortresses.
* ''[[Purple]]'' has springboards in several places, especially boss fortresses.
* ''[[Portal 2 (Video Game)|Portal 2]]'' introduces [[Expospeak Gag|Aerial Faith Plates]], giant springloaded panels that propel any object on them great distances. For the more intricate puzzles, you have to utilize them in series for truly spectacular jumps. Oh, and they were originally designed to test subjects' puzzle solving skills... [[In Space]]. As with most other Aperture Science technologies, this didn't turn out well.
* ''[[Portal 2]]'' introduces [[Expospeak Gag|Aerial Faith Plates]], giant springloaded panels that propel any object on them great distances. For the more intricate puzzles, you have to utilize them in series for truly spectacular jumps. Oh, and they were originally designed to test subjects' puzzle solving skills... [[In Space]]. As with most other Aperture Science technologies, this didn't turn out well.
* A few springboards appear in ''[[Mr. Gimmick]]''.
* A few springboards appear in ''[[Mr. Gimmick]]''.
* ''[[Tomb Raider]] II'' had these in very few levels and are needed to reach other high areas. Approaching a springboard the wrong way could get you seriously hurt or possibly wind flinging yourself to instant death.
* ''[[Tomb Raider]] II'' had these in very few levels and are needed to reach other high areas. Approaching a springboard the wrong way could get you seriously hurt or possibly wind flinging yourself to instant death.
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=== Examples of other objects that function as springboards: ===
=== Examples of other objects that function as springboards: ===


* Mushrooms and clouds in ''[[Sonic 3 and Knuckles (Video Game)|Sonic 3 and Knuckles]]''.
* Mushrooms and clouds in ''[[Sonic 3 and Knuckles]]''.
** ''[[Sonic the Hedgehog|Sonic]]'' games normally have strange spring things all around, in one case it being an enemy that hides like normal ground spikes until it picks up its head and shoots at you ''but its spikes are bouncy''. Some of the mid-series games as features lever springs that don't bounce you nearly as high as red or yellow springs but are intended for short vaults.
** ''[[Sonic the Hedgehog|Sonic]]'' games normally have strange spring things all around, in one case it being an enemy that hides like normal ground spikes until it picks up its head and shoots at you ''but its spikes are bouncy''. Some of the mid-series games as features lever springs that don't bounce you nearly as high as red or yellow springs but are intended for short vaults.
*** The oddest example of a unconventional spring was the ''whole floor'' of the [[Sonic CD]] Wacky Workbench zone.
*** The oddest example of a unconventional spring was the ''whole floor'' of the [[Sonic CD]] Wacky Workbench zone.
* Couches in the ''[[Home Alone]] 2'' game.
* Couches in the ''[[Home Alone]] 2'' game.
** In the Sega Genesis ''Home Alone'' game, Kevin can collect and drop tires to use as temporary springboards. As above, couches are also present.
** In the Sega Genesis ''Home Alone'' game, Kevin can collect and drop tires to use as temporary springboards. As above, couches are also present.
* Jump pads in the ''[[Unreal]]'' series. Became more common starting from ''[[Unreal Tournament 2004 (Video Game)|Unreal Tournament 2003]]''.
* Jump pads in the ''[[Unreal]]'' series. Became more common starting from ''[[Unreal Tournament 2004|Unreal Tournament 2003]]''.
* Tires in ''[[Donkey Kong Country]]''.
* Tires in ''[[Donkey Kong Country]]''.
* "Launchers" in ''[[Jumper (Video Game)|Jumper]]'' series. A green coloured block with upward-pointing arrow on them. Variations include one-time use orange ones. ''Jumper Three'' uses actual springboards.
* "Launchers" in ''[[Jumper (video game)|Jumper]]'' series. A green coloured block with upward-pointing arrow on them. Variations include one-time use orange ones. ''Jumper Three'' uses actual springboards.
* ''[[Half Life]]'': Starting on the Surface Tension level, organic craters start appearing in Black Mesa. When you step on one, it emits a stream of gas that propels you upwards. They're a vital part of several jumping puzzles later on, and even necessary to defeat the [[Final Boss]].
* ''[[Half Life]]'': Starting on the Surface Tension level, organic craters start appearing in Black Mesa. When you step on one, it emits a stream of gas that propels you upwards. They're a vital part of several jumping puzzles later on, and even necessary to defeat the [[Final Boss]].
* ''[[Bug! (Video Game)|Bug]]!'' has a different type of spring for each level (sometimes, a level may have two kinds!)
* ''[[Bug!]]!'' has a different type of spring for each level (sometimes, a level may have two kinds!)
** [[Green Hill Zone|Insectia]] had mushrooms, and rather stiff-looking leaves that jutted out off walls.
** [[Green Hill Zone|Insectia]] had mushrooms, and rather stiff-looking leaves that jutted out off walls.
** [[Shifting Sand Land|Reptilia]] had mini-geysers.
** [[Shifting Sand Land|Reptilia]] had mini-geysers.