Sprint Meter: Difference between revisions
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* ''[[Arcanum: Of Steamworks and Magick Obscura]]'' had separate meters for [[Hit Points]] and Fatigue. The latter would run down when running, fighting, heavily encumbered or casting spells, [[Justified Trope|justifying]] the [[Robe and Wizard Hat]] since robes were among the lightest non-technological apparel in the game. |
* ''[[Arcanum: Of Steamworks and Magick Obscura]]'' had separate meters for [[Hit Points]] and Fatigue. The latter would run down when running, fighting, heavily encumbered or casting spells, [[Justified Trope|justifying]] the [[Robe and Wizard Hat]] since robes were among the lightest non-technological apparel in the game. |
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* The [[Star Wars]] Battlefront games have sprint meters, with a slight difference: jumping and rolling around delays the "recharge" of the meter. |
* The [[Star Wars]] Battlefront games have sprint meters, with a slight difference: jumping and rolling around delays the "recharge" of the meter. |
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* ''[[Magical Battle Arena]]'' has a Sprint Meter that doubles as a [[Mana Meter]] for your normal ranged attack. When [[ |
* ''[[Magical Battle Arena]]'' has a Sprint Meter that doubles as a [[Mana Meter]] for your normal ranged attack. When [[Lyrical Nanoha|Fate]] switches to her [[Fragile Speedster|Sonic Form]], not only does her speed increase, but her Sprint Meter's rate of consumption while dashing drastically decreases as well. |
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* Just about every sports game features some variation on this trope. |
* Just about every sports game features some variation on this trope. |
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* Like the space sim examples mentioned above, ''[[Air Rivals]]'' has a boost bar that allows players to [[Overdrive|temporarily fly faster]]. |
* Like the space sim examples mentioned above, ''[[Air Rivals]]'' has a boost bar that allows players to [[Overdrive|temporarily fly faster]]. |