Stalked by the Bell: Difference between revisions

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* Can't beat a boss within the time limit in ''[[Zanac]]''? The game will increase the AI's difficulty. Thanks, Compile. In area 11, if the fortress isn't defeated in the time limit, player goes back to the beginning of the stage.
* Capcom [[Shoot'Em Up]] ''[[1942|1943]]'', not to be outdone by Compile, forced players to redo battleship stages if the player could not destroy 70% of the boss battleship. More often than not, the player restarted the level with low fuel and the default weapon. But if the player couldn't complete the mission with special weapons and a full fuel tank, then how...?
* Some [[Shoot 'Em UpsUp]]s, such as ''[[Gradius]]'', ''[[Ikaruga]]'' and ''[[Giga Wing]]'', have timed bosses which, if not destroyed in time, will simply let you advance to the next level, but you miss out on bonuses that would've been earned from killing the boss.
** ''Gradius V'' has one midboss that is guaranteed to take out a life if you don't kill it, because it's taller than the screen's height and, upon timeout, goes from the right-hand side of the screen to off the left-hand side in a straight line.
*** The [[Spider Tank]] boss has a [[Wave Motion Gun]] that can only be avoided by hiding behind one of the blocks, and it will eventually fire it in a place where there's no cover.