Stance System: Difference between revisions

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* Udyr in ''[[League of Legends]]'' is based around stances.
** While the game developers do claim that Udyr is based on stances and his abilities are called stances, beyond the initial benefit that activating said stances gives (which prompts stance dancing to make an effective Udyr), the differences for being in a specific stance are hardly game-breaking. Same thing applies to the later added champion Sona, who is also based on the same mechanic.
* Patty in the [[PlayStationPlay Station 3]] version of [[Tales of Vesperia]] has four battle modes when fighting: Normal, Advance, Brainel, and Critical. Normal is exactly what it sounds like, Advance emphasizes direct attacks, Brainel prefers range and spell casting, and Critical has the benefits of both Advance and Brainel. Knowing the difference between the modes is crucial, since certain techniques are different depending on her form.
* ''[[Granado Espada]]'' gives all of its characters at least three stances. [[Player MooksMook]]s have more, but are limited by what weapons they're holding, occasionally requiring a [[Real Time Weapon Change]].
* In ''[[X-Men Next Dimension]]'', three characters (Beast, Gambit and Toad) have different stances listed. Forge can also play to a different style depending on what type of ammo he's loaded in his variable gun.
* In ''[[Legend of the Five Rings]]'', there are five combat stances. Attack, for standard combat, Defense, which makes you harder to hit and lets you still do anything except attack, Full Attack, which gives you huge attack bonuses with an equally huge defense penalty, Full Defense, which gives you a large defensive bonus but doesn't let you move, and Center Stance, which gives you a bonus to next round, but doesn't let you act this turn (its primary purpose is dueling).
* ''[[Final Fantasy VI]]'' gives us [[Ditto Fighter]] Gau, except that many of his stances don't have anything to do with the monster he's changed into.
* The primitive [[Action RPG]] ''[[Hydlide]]'' gave the player character "Attack" and "Defend" stances.
* In ''[[Blaz BlueBlazBlue]]'', Litchi Faye-Ling usually starts out carrying her staff, but can switch into a different stance by planting the staff on the ground and fights more on chi control and martial arts. Though she can still command her staff with telekinesis.
* Pretty abundant in ''[[Sengoku Basara]]'', sometimes overlapping [[Super Mode]].
** Date Masamune has the War Dance/Six Swords stance in which he foregoes blocking and defense for wielding ''all his katanas'' at once for a more aggressive fighting style, and in the 3rd game, modifies his normal skills. Either it's activated manually by equipping the skill/his unique item or it's an aftereffect of his BASARA attack.