Standard FPS Guns: Difference between revisions

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** [[Chainsaw Good|Chainsaw]]: Melee weapon of outstanding power and coolness, but actual usefulness [[Awesome but Impractical|varies from game to game]]. While an actual chainsaw is the original, any melee weapon that's designed to compete with the rest of one's arsenal (even if it's your only one) fits the definition.
** As more and more games incorporate melee attacks using guns, this is quickly becoming [[Discredited Trope|Discredited]], except where [[Rule of Cool]] is concerned.
* [[Handguns|Pistol]]: Weak beginning weapon with plentiful ammo. In many FPS games, often for [[Competitive Balance|balance purposes]], the pistol will be [[Sniper Pistol|more accurate]] and/or [[Punch-Packing Pistol|more lethal]] than an automatic weapon shooting the same (or more powerful) caliber.]] In many others, however, the pistol will be an [[Emergency Weapon]], used only when you're out of ammo for everything else. Oftentimes in the latter situation, the pistol will be given [[Bottomless Magazines|unlimited ammo]] and take the place of the knife. Also tends to be the only weapon that can be [[Stealth-Based Mission|silenced]] or usable [[Down the Drain|underwater]].
** [[Revolvers Are Just Better|Revolver]]: Sometimes called a magnum, this is usually [[Hand Cannon|the larger, more powerful counterpart]] to the regular pistol, capable of killing most enemies in [[One-Hit Kill|one]] or a few shots. Can alternatively be a more modern [[Hand Cannon]] like a Desert Eagle. Sometimes, it will function as a dinky Marksman Gun [[Sniper Pistol|or even a sniper rifle in its own right]].
** [[Guns Akimbo|Dual Pistols]]: An occasional upgrade to the otherwise weak pistol is to let you wield two of them and at least [[More Dakka|shoot faster]].
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* [[Fire-Breathing Weapon|Flamethrower]]: A medium-range weapon that slowly kills foes by [[Man On Fire|lighting them on fire]]. While [[Real Life]] military flamethrowers operate more like pneumatic squirtguns that propel an arcing stream of gluey napalm over 120 feet away, they are typically portrayed as atomizers that jet out a hazardously inaccurate cloud of burning aerosol for about 30 feet (this isn't their fault though, since [[Popcultural Osmosis|they're just imitating Hollywood]]).
* [[Frickin' Laser Beams|Energy Gun]]: Can be [[Charged Attack|charged]] before firing to increase its effect. Very often is just a [[Call a Rabbit a Smeerp|cosmetic variation of one of the above]], with increased damage and decreased ammunition availability. If ''any'' weapon in the game can recharge its own ammo over time or take unlimited total amount of ammo from map ("recharger" vs. "ammo box"), this is the one.
* [[BFGBig Freaking Gun]]: Extremely slow, and chews up a ''lot'' of ammo (or has very little ammo to begin with,) but [[Peace Through Superior Firepower/Tactical Nukes|annihilates everybody in the room]].
** Target Designator: A signal flare, laser designator, homing beacon or other tool used to mark targets for air strikes, [[Kill Sat]] strikes, or other [[Death From Above|massive damage from above]]. Which is balanced by being completely useless indoors.
* Gimmicky Weapon: A peculiar weapon that operates more on the [[Rule of Funny]] than any practical usage. Like ''[[Duke Nukem]]''{{'}}s shrink-ray and freeze-ray, ''[[Unreal Tournament]]''{{'}}s translocator and link gun, ''[[Doom|Doom 3]]''{{'}}s soul cube, ''[[Portal (series)|Portal]]''{{'}}s portal gun, ''[[Half-Life 2]]''{{'}}s gravity gun, ''[[Battlefield (series)|Battlefield]] 2142''{{'}}s [[EMP|EMP grenades]] and countless [[Grappling Hook Pistol]]s. Often helps in puzzle solving, sometimes to the extent of being a [[Magic Tool]].
** [[Utility Weapon]]: A gun which is mainly there for the afformentionedaforementioned puzzle solving. Typical examples are barnacle "gun" in ''Opposing Force'', portal gun in ''[[Portal (series)|Portal]]'' and gravity gun in ''[[Half-Life 2]]''.
* [[Bifurcated Weapon|Secondary options]]: Simply put, [[Secondary Fire|things you can do with the weapon in addition]] to its primary fire and method of killing. Not to be confused with scopes, [[Hollywood Silencer|silencers]] attached or different kinds of (lethal) ammo, as it is still the same weapon being utilized in the same way, aided toward a certain role. Examples include grenade launcher (frequently to assault rifles) or bayonets attachments, or just plain [[Pistol-Whipping|hitting something with the weapon]].
* Gun Turret: A very powerful, rapid-fire, high-accuracy weapon, usually with unlimited ammo. Would be perfect and utterly overpowered if it wasn't bolted down in a fixed location (sometimes facing a fixed direction only, giving it a limited area of fire). Expect [[More Dakka]], maybe even [[Gatling Good|a minigun]]. When you see this gun, prepare for a [[Suspicious Videogame Generosity|scripted ambush.]]
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* ''[[Red Faction]]: Guerrilla'' has the sledgehammer. Always useful for knocking down buildings without resorting to explosives, and downs enemies in one shot. In multiplayer, a very useful weapon when combined with either Fleetfoot or Stealth pack, and the most effective way to kill players with Heal pack. You can also hammer enemies with melee attack from your gun, but it's much less powerful.
* ''[[Unreal Tournament]]'''s Impact Hammer and Shieldgun are incredibly powerful, balanced by a lengthy charge-up time and the obvious range limit. The original also had an actual chainsaw.
* The ''[[Ratchet and Clank]]'' series has had a few, on both ends of the spectrum. The third game's Plasma Whip was nigh worthless, with piddling damage and incredibly limited ammo, while the fourth game's Scorpion Flail was a much more satisfying weapon with more power and some splash damage on impact. ''[[Ratchet and Clank Future Tools of Destruction|Tools of Destruction]]'' featured two: the Plasma Whip (which, while only about twice the power of your pistol/automatic, both [[Chain Lightning|chained damage]] and had a range comparable to game's grenade launcher) and the Razor Claws (which had about the same range as the wrench, but second only to the rocket launcher and [[BFGBig Freaking Gun]]s in terms of damage).
* In all of the ''Dark Forces'' games except for the first you get a lightsaber.
* The titular ''[[Painkiller]]'' is a sort of clockwork glove which opens up into a spinning fan-like blade array when you activate it. It literally MINCES any enemy you introduce it to (as well as stun-locking them as well), sending limbs flying everywhere. Plus you can shoot it out in front of you. Gloriously good gory fun which is [[Awesome Yet Practical|useful right up to the end of the game]].
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** The first game also has a grenade launcher, the Packered Mortar Gun.
* Almost everyone in ''[[Star Wars Battlefront]] 2'' has at least a few grenades, and three of the four factions have unlockable classes that carry grenade launchers. Special mention goes to the Wookie Warrior, who carries four normal grenades and has fifteen shots for his grenade launcher.
* ''[[Starsiege: Tribes|Tribes 2]]'' has four types of hand grenades available: regular grenades which explode normally; concussion grenades which causes everyone in the blast radius to drop their weapon and pack; whiteout grenades which temporarily blind everyone nearby; and flare grenades which redirect incoming missiles. Players could also trade their grenades out for deployable cameras that stick to walls and can be used from the CC to remotely view the surroundings and to defeat sensor jammers. Additionally, Assault and Juggernaut armors could pack an actual grenade launcher that bounce around for a while and then detonate on impact, as well as the Juggernaut-only Fusion Mortar that overlaps with [[BFGBig Freaking Gun]].
* ''[[Blake Stone]]'' has the Plasma Discharge Unit, which not only has an arc trajectory and splash damage, but a rather rapid fire rate as well.
* ''[[GoldenEye 007 (1997 video game)|Golden Eye 1997]]'' has a rotating grenade launcher with a capacity of three magazines.
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* ''[[GoldenEye 007 (1997 video game)|Golden Eye 1997]]'' has a rocket launcher which holds four rockets at most.
* ''[[Perfect Dark]]'' has two rocket launchers: one with homing abilities and the other which can be remotely steered (leaving the pilot vulnerable while firing it).
* ''[[Darkwatch]]'' has a naval signal flare launcher modified to fire explosives, with [[Drop the Hammer|a studded maul built]] into it.
* ''[[Killing Floor]]'' has the L.A.W., which is so heavy that no other weapon save your starting knife and pistol can be carried in conjunction with it. It inflicts horrific damage to compensate for this.
 
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* The Blaster in ''[[Quake 4|Quake IV]]'' can be charged to do more damage.
* The Fusion Cannon from ''[[Descent]]''.
* The Charged Dart rifle and [[BFGBig Freaking Gun|Nuke Weapon]] from ''[[Turok (series)|Turok]]'' 2. Also, the particle accelerator from the first game.
* The De-atomizer in ''[[The Conduit]]'' is normally an energy version of the Marksman Gun. If it is charged before firing, however, it shoots three anchor points instead. If an anchor point hits a target or an obstacle, the other two will whip around (like a bolo) and do extra damage. Can be used to shoot victims hiding around a corner.
* The Disruptor Rifle and blaster pistol in ''[[Dark Forces Saga|Jedi Knight]]'' and ''[[Dark Forces Saga|Jedi Outcast]]''.
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* ''[[Descent]] 2'': the bounce-off-the-walls phoenix cannon, and the blinding flash missiles.
 
== [[BFGBig Freaking Gun]]s ==
* The [[Trope Namer]] from the ''[[Doom]]'' series, as well as ''[[Quake II]]'' and ''[[Quake III Arena]]''.
* The Devastator in ''[[Duke Nukem]] 3D''
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* ''[[Resistance]]'''s Pulse Cannon in the second game.
* The Firebomb and Dark Staff from ''[[Rise of the Triad]]''.
* While not a canonical example, a hidden [[Easter Egg]] [[BFGBig Freaking Gun]] on the third mission in ''Halo 2'' fired a beam similar to the Scarab's and did the same amount of damage.
** The Missile Pod in Halo 3, the Spartan Laser, the Scarab (With the part of the level it is in being called ''Scarab. BFG. End of the World.'').
* [[I Call It Vera|Sasha and Natascha]], [[Gatling Good|miniguns]] that are the signature weapons [[Cargo Ship|much loved]] by the Heavy in ''[[Team Fortress 2]]''.
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