Standard RPG Items: Difference between revisions

Content added Content deleted
m (clean up)
Line 35: Line 35:
* The ''[[Dragon Quest]]'' series has antidotal herbs, which cure poison, and moonwort bulbs, which cure paralysis. ''[[Dragon Quest VIII]]'' and ''[[Dragon Quest IX]]'' added upgraded versions of these items that restore HP in addition to curing these status ailments.
* The ''[[Dragon Quest]]'' series has antidotal herbs, which cure poison, and moonwort bulbs, which cure paralysis. ''[[Dragon Quest VIII]]'' and ''[[Dragon Quest IX]]'' added upgraded versions of these items that restore HP in addition to curing these status ailments.


=== Examples of multiple status effect cures ===
== Examples of multiple status effect cures ==
* Full Heals and Lum Berries from ''[[Pokémon]]''
* Full Heals and Lum Berries from ''[[Pokémon]]''
* Various examples from the ''[[Final Fantasy]]'' series
* Various examples from the ''[[Final Fantasy]]'' series
Line 47: Line 47:
* Limes in ''[[Dubloon]]''. They aren't even as neccessary since status ailments are cured instantly after a battle.
* Limes in ''[[Dubloon]]''. They aren't even as neccessary since status ailments are cured instantly after a battle.


=== Examples of magic/tech point restoring items ===
== Examples of magic/tech point restoring items ==
* Ethers from ''[[Final Fantasy]]''
* Ethers from ''[[Final Fantasy]]''
* Ethers and Elixers from ''Pokemon''. Due to Pokemon moves using their own PP, Ethers and Max Ethers only restore PP for a specific move, while Elixers and Max Elixers restore PP for all moves.
* Ethers and Elixers from ''Pokemon''. Due to Pokemon moves using their own PP, Ethers and Max Ethers only restore PP for a specific move, while Elixers and Max Elixers restore PP for all moves.
Line 58: Line 58:
* The ''[[Earthbound]]'' series has plenty. ''[[MOTHER 1]]'' has PSI Stones, ''[[Earthbound]]'' has Bottles of Water, PSI caramel, Magic Truffles, and others, and ''[[Mother 3]]'' has magic pastries.
* The ''[[Earthbound]]'' series has plenty. ''[[MOTHER 1]]'' has PSI Stones, ''[[Earthbound]]'' has Bottles of Water, PSI caramel, Magic Truffles, and others, and ''[[Mother 3]]'' has magic pastries.


=== Examples of HP and MP healing items ===
== Examples of HP and MP healing items ==
* ''[[Dragon Age]]: Origins'' had mages drink Lyrium Potions for restoring mana, stamina draughts for warriors and rogues, and everyone could [[Did Not Do the Research|drink poultices for restoring health]] (... a moist cloth bandage. As some lines from characters low on health ask for bandages, perhaps either the animations or the naming of poultices were a discrepancy that never got fixed.). ''2'' calls the health restoring items the conventional term "health potions".
* ''[[Dragon Age]]: Origins'' had mages drink Lyrium Potions for restoring mana, stamina draughts for warriors and rogues, and everyone could [[Did Not Do the Research|drink poultices for restoring health]] (... a moist cloth bandage. As some lines from characters low on health ask for bandages, perhaps either the animations or the naming of poultices were a discrepancy that never got fixed.). ''2'' calls the health restoring items the conventional term "health potions".
* Elixirs and Megalixirs from ''[[Final Fantasy]]''. Megalixers actually heal all of the party members currently in combat.
* Elixirs and Megalixirs from ''[[Final Fantasy]]''. Megalixers actually heal all of the party members currently in combat.
Line 65: Line 65:
* In [[Shin Megami Tensei]] games, Muscle Drinks, Soma Drops, and Soma.
* In [[Shin Megami Tensei]] games, Muscle Drinks, Soma Drops, and Soma.
** Muscle Drink increases your max HP for that battle. Fuck Yeah.
** Muscle Drink increases your max HP for that battle. Fuck Yeah.
* Pokemon has Potions (20hp), Super Potions(50hp), Hyper Potions(200hp), Max Potions(Max hp) and Full Restores(Max hp + Cures all status effects), plus a variety of other healing items. It also has Ethers and Elixers, which recharge the PP(mana).
* Pokemon has Potions (20 hp), Super Potions(50 hp), Hyper Potions(200 hp), Max Potions(Max hp) and Full Restores(Max hp + Cures all status effects), plus a variety of other healing items. It also has Ethers and Elixers, which recharge the PP(mana).
* ''[[Dragon Quest]]'' standards include medicinal herbs (HP) and magic water (MP). They also sometimes feature Yggdrasil dew, a rare item that fully recovers everyone's HP. Later games in the series feature more restorative items.
* ''[[Dragon Quest]]'' standards include medicinal herbs (HP) and magic water (MP). They also sometimes feature Yggdrasil dew, a rare item that fully recovers everyone's HP. Later games in the series feature more restorative items.
* ''[[Earthbound]]'' has too many to count. Most of them are real-life foods, too.
* ''[[Earthbound]]'' has too many to count. Most of them are real-life foods, too.


=== Examples of items which revive downed characters ===
== Examples of items which revive downed characters ==
* Revives and Max Revives from ''Pokemon''
* Revives and Max Revives from ''Pokemon''
* Phoenix Downs from ''[[Final Fantasy]]''
* Phoenix Downs from ''[[Final Fantasy]]''
Line 82: Line 82:
* Rum in ''[[Dubloon]]''.
* Rum in ''[[Dubloon]]''.


=== Examples of spell replicating items ===
== Examples of spell replicating items ==
* Many examples in ''[[Final Fantasy]]'', such as the Magic Lamp that casts a random summoning spell.
* Many examples in ''[[Final Fantasy]]'', such as the Magic Lamp that casts a random summoning spell.
* As well as ''[[Golden Sun]]''
* As well as ''[[Golden Sun]]''
Line 93: Line 93:
* ''[[Seiken Densetsu 3]]'' has items for most spells to account for all the possible party setups. No group need go without healing, stat-ups or elemental weapons.
* ''[[Seiken Densetsu 3]]'' has items for most spells to account for all the possible party setups. No group need go without healing, stat-ups or elemental weapons.


=== Examples of single use offensive items ===
== Examples of single use offensive items ==
* Rock Candy in ''[[Super Mario RPG]]''
* Rock Candy in ''[[Super Mario RPG]]''
* Many examples in ''[[Final Fantasy]]''. Most interestingly, the Ninja's "Throw" ability in many games lets them turn ''any'' inventory item into one of these.
* Many examples in ''[[Final Fantasy]]''. Most interestingly, the Ninja's "Throw" ability in many games lets them turn ''any'' inventory item into one of these.
Line 104: Line 104:




=== Examples of usable weapons and equipment ===
== Examples of usable weapons and equipment ==
* Most weapons/items with an [[Elemental Powers|Elemental Affinity]] in ''[[Shining Force]]'' (Also Halberds). However, using them too many times would cause the weapon to destroy itself. Fortunately, the game would warn you when the weapon was on it's last use, and you could have it repaired.
* Most weapons/items with an [[Elemental Powers|Elemental Affinity]] in ''[[Shining Force]]'' (Also Halberds). However, using them too many times would cause the weapon to destroy itself. Fortunately, the game would warn you when the weapon was on it's last use, and you could have it repaired.
* Staves in ''[[Lunar]] Silver Star Story Complete''. In ''Eternal Blue Complete'', the devs realized there was no reason to use the item's regular attack, and so switched the attack to these.
* Staves in ''[[Lunar]] Silver Star Story Complete''. In ''Eternal Blue Complete'', the devs realized there was no reason to use the item's regular attack, and so switched the attack to these.
Line 110: Line 110:
* The ''[[Dragon Quest]]'' series has plenty of these.
* The ''[[Dragon Quest]]'' series has plenty of these.


=== Examples of items which [[Status Buff|Buff Stats]] ===
== Examples of items which [[Status Buff|Buff Stats]] ==
* X-Items from ''Pokemon''
* X-Items from ''Pokemon''
* A wide variety of drugs in the ''[[Fallout]]'' series could increase various stats, with a chance of addiction and withdrawal. Drug use also results in temporarily decreased stats after the effects wear off, even if you don't become addicted.
* A wide variety of drugs in the ''[[Fallout]]'' series could increase various stats, with a chance of addiction and withdrawal. Drug use also results in temporarily decreased stats after the effects wear off, even if you don't become addicted.
Line 116: Line 116:
* The Power Punch, Courage Shell, and Repel Cape, among others, from ''[[Paper Mario (franchise)|Paper Mario]]''
* The Power Punch, Courage Shell, and Repel Cape, among others, from ''[[Paper Mario (franchise)|Paper Mario]]''


=== Aversions ===
== Aversions ==
* ''[[Saga Frontier]]'' has no revive item, the mechanics of the game mean downed characters can be brought back by normal healing.
* ''[[Saga Frontier]]'' has no revive item, the mechanics of the game mean downed characters can be brought back by normal healing.
** However there are special Items that can restore [[Life Points]] on the spot; in the earlier two [[SaGa]] games, those items are a bit more common {{spoiler|In [[Romancing SaGa 2]], the only known item that can restore [[Life Points]] can be bought from a witch for 10,000 (Max amount of money you can carry at one time). In Romancing [[SaGa]] 3 these items were mostly [[Randomly Drops|item drops.]]}}
** However there are special Items that can restore [[Life Points]] on the spot; in the earlier two [[SaGa]] games, those items are a bit more common {{spoiler|In [[Romancing SaGa 2]], the only known item that can restore [[Life Points]] can be bought from a witch for 10,000 (Max amount of money you can carry at one time). In Romancing [[SaGa]] 3 these items were mostly [[Randomly Drops|item drops.]]}}
* Similarly, the ''[[Disgaea]]'' series has no revive items or even ''spells''. You have to pay a healer between battles (This also means a measure of redundancy in your force is recommended, in case someone gets killed in an Item World run).
* Similarly, the ''[[Disgaea]]'' series has no revive items or even ''spells''. You have to pay a healer between battles (This also means a measure of redundancy in your force is recommended, in case someone gets killed in an Item World run).
* ''[[The Elder Scrolls]]'' series tends to have diverse items; although potions are most often of the restoring kind, it's possible to create potions and enchanted items with (almost) ''any'' effect, provided you can find 2 (often rare and expensive) materials with the same effect (and such a pairing may have a negative effect appear twice, applying it to the potion), down to summoning an [[Infinity+1 Sword]] from [[Hammerspace]].
* ''[[The Elder Scrolls]]'' series tends to have diverse items; although potions are most often of the restoring kind, it's possible to create potions and enchanted items with (almost) ''any'' effect, provided you can find 2 (often rare and expensive) materials with the same effect (and such a pairing may have a negative effect appear twice, applying it to the potion), down to summoning an [[Infinity+1 Sword]] from [[Hammerspace]].
** Or increasing your intelligence (and thus ability to make potions) then drinking it and makeing another and so on, until your potions are [[Game Breaker|Game Breakers]]
** Or increasing your intelligence (and thus ability to make potions) then drinking it and makeing another and so on, until your potions are [[Game Breaker]]s
*** This is capped in Oblivion, so you can't get something completly gamebreaking... just mostly. Unfortunatly a couple effects (Vampirism, and the Conjuration school spells) are gone from the alchemy lists in Oblivion.
*** This is capped in Oblivion, so you can't get something completly gamebreaking... just mostly. Unfortunatly a couple effects (Vampirism, and the Conjuration school spells) are gone from the alchemy lists in Oblivion.
* In [[Devil Survivor]] and [[Devil Survivor 2|its sequel]] there are ''zero'' items to be had. Battles tend to be pretty short and if you don't have any demons or humans with skills to heal the damage and ailments [[Nintendo Hard|too bad]].
* In [[Devil Survivor]] and [[Devil Survivor 2|its sequel]] there are ''zero'' items to be had. Battles tend to be pretty short and if you don't have any demons or humans with skills to heal the damage and ailments [[Nintendo Hard|too bad]].
* [[Xenoblade|Xenoblade Chronicles]] has only one category of usable items - those which change the party's [[Relationship Values]]. Healing and buffing can only occur during battle, or the automatic regeneration of health between battles. So, if you ran into a trap with little or no healing on your chosen threesome...
* [[Xenoblade|Xenoblade Chronicles]] has only one category of usable items - those which change the party's [[Relationship Values]]. Healing and buffing can only occur during battle, or the automatic regeneration of health between battles. So, if you ran into a trap with little or no healing on your chosen threesome...


=== Subversions ===
== Subversions ==
* ''[[Final Fantasy XI]]'' has many of these items, but after about ten or twenty levels the effectiveness of most of them are too small for the cost and inventory space to justify using besides healing [[Standard Status Effects]], and the other ones that ''are'' worth using are either drops from endgame monsters or stupidly expensive to craft, making those last resorts only. Worse still, using many of these items invokes the universal cooldown timer for a few precious seconds, preventing you from taking any action aside from continuing to auto-attack. Oh, and Phoenix Downs? ''They don't exist.'' Alchemy [[Needs More Love]].
* ''[[Final Fantasy XI]]'' has many of these items, but after about ten or twenty levels the effectiveness of most of them are too small for the cost and inventory space to justify using besides healing [[Standard Status Effects]], and the other ones that ''are'' worth using are either drops from endgame monsters or stupidly expensive to craft, making those last resorts only. Worse still, using many of these items invokes the universal cooldown timer for a few precious seconds, preventing you from taking any action aside from continuing to auto-attack. Oh, and Phoenix Downs? ''They don't exist.'' Alchemy [[Needs More Love]].