Standard Sci-Fi Fleet: Difference between revisions

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** Frigates: Free Merchant, Patrol Boat, Corvette, Heavy Frigate;
** Cruisers: Bulk Freighter, Fleet Cruiser;
** Capital ships: Battleship, Carrier<ref>built for arrayslots of special fittings (not necessarily fighter/frigate bays) rather than as a warship</ref>.
** Then there are numerous specialized ones from [[splatbook]]s: ''Skyward Steel'' (Naval) has Naval Courier (frigate), Troop Transport and Logistics Ship (cruisers); ''Mandate Archive: Scavenger Fleets'' ([[Wagon Train to the Stars|space nomads]]) haveadds frigate scale Far Scout (frigate) and cruiser scale Colony Ship (cruiser)<ref>some back from when humanity expanded, some overhauled bulk freighters, either way converted into a flying town with lots of hydroponics, since they aren't going to hibernate until arrived somewhere</ref> and Factory Ship; Imago Dei (AI [[Church Militant|knightly orders]] [[In Space]]) have their own hull types (Fighter-Bomber, Frigate, Cruiser, Battleship, Carrier), and so on.
*** There's an entire splatbook for late Mandate era ([[Tech Level]] 5) Battlecruiser Bruxelles, which surprisingly ''is'' a battlecruiser: in chase is a match for built-for-speed (Scavenger Fleets) TL4 cruisers, and compared to TL 4+ cruisers ''not'' built for pursuit (Imago Dei) it's faster, but has less total durability (though TL5 armor and ECM make it less of a problem), and is inferior to a TL4+ battleship in all stats except speed, available power and minimum crew.
** Various orbital stations, mostly in Cruiser or Capital size. Small craft such as lifeboats, ECM drones, orbit-to-surface lighters and drop pods, are considered equipment fittings. Common specialist equipment includes mobile extractor (for mining/refining, Frigate and up), workshops (building small stuff and ship maintenance; Frigate and up), mobile factory (same, but build anything short of ships, up to orbital/planetary structures; Cruiser and up), exodus bay (lots of [[Human Popsicle|cold sleep pods]], mainly used for settling or evacuating a colony; Cruiser and up) and colony core (allows to convert the ship into a mostly-autonomous habitat, space- or planet-based; Frigate and up). Again, splatbooks have more.
** One of the niches not already addressed in splatbooks is Escort Carrier, which is necessary: Carrier proper is very expensive, and while cruiser sized hulls normally cannot mount bays for frigates, those are capable of interstellar travel on their own as escorts, unlike fighters. Some [[Design It Yourself Equipment|fan tinkering]] ensued; Bulk Freighter hull can do this, but Troop Transport hull can do this much better (amusingly, Colony Ship from ''Scavenger Fleets'' makes a better troop transport than Troop Transport hull). [https://np.reddit.com/r/SWN/comments/gikpis/if_you_take_oversized_mountings_can_you_mount/ This can be done] even with a modified Free Merchant hull — it can carry 10 fighters and crew, though little else, and remains very fragile.
 
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