Standard Status Effects: Difference between revisions

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* This is a fairly rare instance of player characters having useful access to such an ability: in ''[[World of Warcraft]]'', a mage's ability to "sheep" mobs is a vital aspect of crowd control. However, it does have a downside: the target rapidly restores health and mana, whereas the monster version of this or similiar spells do not (anymore).
** In more recent patches, Shamans have been given a similar ability; Hex, which turns the target into a frog. The major difference is that Hex does not regenerate health OR break on damage, with the trade off being that it can be cast much less often.
* In ''[[Ragnarok Online]]'' you can do this to enemies, using a certain dagger or accessory. But rather than just downgrading the monster, it ''randomly picks one''. This can lead to impressive minibosses inhabiting a low-level area and stomping on new players.
** Professors/Scholars have a just-for-fun skill called Abracadabra that when used makes the user preform a random skill. You can have Professors doing Assassin skills, it's quite funny. What's even better is that once in a while you'll use a skill called Summon Monster, and if used on another monster it can ocassionallyoccasionally turn it into a Boss monster... complete with drops! To prevent people from spamming Abra it's a costly skill consuming two yellow gems per use.
* ''[[City of Heroes]]'' has several that a player can only inflict on ''himself''. Several emotes exist which briefly transform the character -- such as "/alakazamreact", which turns you into a pumpkin for several seconds. And then there's the hated Rikti Monkey transformation imposed oh so rarely (but not rarely ''enough'') by the Secondary Mutation bonus power. This turns you into, yes, a Rikti Monkey, with only a Rikti Monkey's powers, abilities and travel mode/speed, for what is only a minute or two but which seems to be entirely ''too'' long as far as the <s>victim</s> recipient is concerned.
 
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