StarCraft/Characters/Units: Difference between revisions

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The units of ''[[Starcraft]]''.
The units of ''[[StarCraft]]''.


For the characters, check the [[Starcraft/Characters|character page]]. Head [[Starcraft II/Characters|this way]] for the [[Starcraft II]] characters.<br />For the units introduced in ''[[Starcraft II]]'', go to the [[Starcraft II/Characters/Units|respective unit sheet]].
For the characters, check the [[StarCraft/Characters|character page]]. Head [[StarCraft II/Characters|this way]] for the [[StarCraft II]] characters.<br />For the units introduced in ''[[StarCraft II]]'', go to the [[StarCraft II/Characters/Units|respective unit sheet]].


== Terrans ==
== Terrans ==
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* [[Cannon Fodder]]
* [[Cannon Fodder]]
** Moves to [[Crouching Moron, Hidden Badass]] once you learn to use their benefits. A single group of marines start looking mighty scary with strong micro.
** Moves to [[Crouching Moron, Hidden Badass]] once you learn to use their benefits. A single group of marines start looking mighty scary with strong micro.
* [[Cast From Hit Points]]: Stimpack, which costs 10 HP but doubles their movement and attack rates for a period of time.
* [[Cast from Hit Points]]: Stimpack, which costs 10 HP but doubles their movement and attack rates for a period of time.
* [[Glass Cannon]]: Give them Stimpacks and get a decent sized group and they'll destroy anything in seconds. But they only have 40 HP so even with Medics they'll die if you so much as sneeze on them.
* [[Glass Cannon]]: Give them Stimpacks and get a decent sized group and they'll destroy anything in seconds. But they only have 40 HP so even with Medics they'll die if you so much as sneeze on them.
* [[Luckily, My Shield Will Protect Me]]: Get a combat shield in the sequel that boosts their HP by 10 in ''Starcraft II''.
* [[Luckily, My Shield Will Protect Me]]: Get a combat shield in the sequel that boosts their HP by 10 in ''Starcraft II''.
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* [[Arm Cannon]]
* [[Arm Cannon]]
* [[Cast From Hit Points]]: Shares the Marine's Stimpack
* [[Cast from Hit Points]]: Shares the Marine's Stimpack
* [[The Juggernaut]]: In ''Starcraft II'' they get the appropriately named Juggernaut Plating which upgrades their armor rating to 3, giving them the same defenses as a ''Battlecruiser''.
* [[The Juggernaut]]: In ''Starcraft II'' they get the appropriately named Juggernaut Plating which upgrades their armor rating to 3, giving them the same defenses as a ''Battlecruiser''.
* [[Kill It with Fire]]
* [[Kill It with Fire]]
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* [[The Medic]]
* [[The Medic]]
** [[Shoot the Medic First]]: In ''Starcraft II'' a new value assigned to units determines what targets the AI gives priority to killing. Medics get higher prioritiy than other infantry, meaning if it sees them the AI will try to kill them first.
** [[Shoot the Medic First]]: In ''Starcraft II'' a new value assigned to units determines what targets the AI gives priority to killing. Medics get higher prioritiy than other infantry, meaning if it sees them the AI will try to kill them first.
* [[Nanomachines]]: The official explanation for how their abilities work
* [[Nanomachines]]: The official explanation for how their abilities work
* [[Power Armor]]
* [[Power Armor]]
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* [[Drop Ship]]: Duh.
* [[Drop Ship]]: Duh.
* [[Took a Level In Badass]]: Take one Dropship. Give it the Medic's Heal ability, thereby freeing up supply for more units since you don't need Medics and making your healer more durable and able to access injured troops more easily. Behold the <s>Heal Bus</s> Medivac.
* [[Took a Level in Badass]]: Take one Dropship. Give it the Medic's Heal ability, thereby freeing up supply for more units since you don't need Medics and making your healer more durable and able to access injured troops more easily. Behold the <s>Heal Bus</s> Medivac.


=== Valkyrie ===
=== Valkyrie ===
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* [[Gratuitous German]]: "Of course, mein Herr!"
* [[Gratuitous German]]: "Of course, mein Herr!"
* [[Macross Missile Massacre]]
* [[Macross Missile Massacre]]
* [[Put on a Bus]]: While some of the old units got replaced in the multiplayer, in-universe and in the single player campaign every unit from the first game is still being used in the sequel...except the Valkyrie.
* [[Put on a Bus]]: While some of the old units got replaced in the multiplayer, in-universe and in the single player campaign every unit from the first game is still being used in the sequel...except the Valkyrie.
* [[Splash Damage]]
* [[Splash Damage]]


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* [[The Alcoholic]]: In the sequel. "The Yamato is loaded and so am I..."
* [[The Alcoholic]]: In the sequel. "The Yamato is loaded and so am I..."
* [[Awesome but Impractical]]: A big case here in the second game. By the time you muster up the tech and resources required to buidl them, you would no longer need them nor would you want them. Their speed is atrocious, they cost too much, they have an energy bar (Protoss bait) and worst of all, are mostly useful against units with low armor. Comparing them to Ultralisks and Colossi is laughable at best. On the other hand as in II they are much more resilient, and can [[More Dakka|fire multiple]] rounds, and in fleet they are nigh unstoppable.
* [[Awesome but Impractical]]: A big case here in the second game. By the time you muster up the tech and resources required to buidl them, you would no longer need them nor would you want them. Their speed is atrocious, they cost too much, they have an energy bar (Protoss bait) and worst of all, are mostly useful against units with low armor. Comparing them to Ultralisks and Colossi is laughable at best. On the other hand as in II they are much more resilient, and can [[More Dakka|fire multiple]] rounds, and in fleet they are nigh unstoppable.
* [[Beam Spam]]: In the original game, Battlecruisers attacked slowly but did high damage. The sequel takes them the exact opposite direction, giving them low base damage but attacking ''very'' quickly, resulting in this trope.
* [[Beam Spam]]: In the original game, Battlecruisers attacked slowly but did high damage. The sequel takes them the exact opposite direction, giving them low base damage but attacking ''very'' quickly, resulting in this trope.
* [[Deflector Shields]]: Get Defense Matrix in the sequel
* [[Deflector Shields]]: Get Defense Matrix in the sequel
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* [[Sharpened to a Single Atom]]
* [[Sharpened to a Single Atom]]
* [[Sinister Scythe]]: The aforementioned Kaiser Blades.
* [[Sinister Scythe]]: The aforementioned Kaiser Blades.
* [[Took a Level In Badass]]: As mentioned, in the sequel they now do [[Splash Damage]], in addition to being immune to any ability that would incapacitate them and getting an HP buff. Fear them.
* [[Took a Level in Badass]]: As mentioned, in the sequel they now do [[Splash Damage]], in addition to being immune to any ability that would incapacitate them and getting an HP buff. Fear them.
** Also between the original game and ''Brood War'', where they got upgrades for their armor and speed.
** Also between the original game and ''Brood War'', where they got upgrades for their armor and speed.
** A variation on the Zealot's Charge ability shows in ''Heart of the Swarm''. In it, the Ultralisk burrows while doing it.
** A variation on the Zealot's Charge ability shows in ''Heart of the Swarm''. In it, the Ultralisk burrows while doing it.
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* [[Glass Cannon]]: With 60 HP they aren't going to survive long. With 500 [[Splash Damage]] as an attack, the same can be said of their target if they can get there.
* [[Glass Cannon]]: With 60 HP they aren't going to survive long. With 500 [[Splash Damage]] as an attack, the same can be said of their target if they can get there.
* [[Taking You with Me]]
* [[Taking You with Me]]
* [[Took a Level In Badass]]: They're ''far'' more useful in ''Stacraft II'' and not just because they're spawned by a [[Mook Maker]] this time around. They're basically buffed up Marines with higher damage and HP. Their major flaws are their timed life and low speed, both of which are forgiveable if you use them properly.
* [[Took a Level in Badass]]: They're ''far'' more useful in ''Stacraft II'' and not just because they're spawned by a [[Mook Maker]] this time around. They're basically buffed up Marines with higher damage and HP. Their major flaws are their timed life and low speed, both of which are forgiveable if you use them properly.
* [[You Will Be Assimilated]]
* [[You Will Be Assimilated]]


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* [[Deflector Shields]]: All Protoss units have personal shields that regenerate slowly and protect the unit from taking HP damage.
* [[Deflector Shields]]: All Protoss units have personal shields that regenerate slowly and protect the unit from taking HP damage.
* [[Glowing Eyes of Doom]]
* [[Glowing Eyes of Doom]]
* [[One-Man Army]]: While the Zerg rely on swarms of little units, the Protoss have big beefy units with lots of HP and power, but high resource and supply costs.
* [[One-Man Army]]: While the Zerg rely on swarms of little units, the Protoss have big beefy units with lots of HP and power, but high resource and supply costs.
* [[Power Echoes]]
* [[Power Echoes]]
* [[Power Glows]]
* [[Power Glows]]
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{{quote|''"It is a good day to die!"''}}
{{quote|''"It is a good day to die!"''}}


Spacecraft designed by the Dark Templar, they move fast and launch neutral flares from their hull to rapidly attack enemies.
Spacecraft designed by the Dark Templar, they move fast and launch neutral flares from their hull to rapidly attack enemies.


* [[Cool Starship]]
* [[Cool Starship]]