Star Trek/YMMV: Difference between revisions

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** ''[[Star Trek: Discovery]]'' started off trying to do its own thing, but then spent most of season 2 reminding audiences of Spock, the original Enterprise, Captain Pike, and Number One.
** ''[[Star Trek: Picard]]'' is literally nothing but "remember ''The Next Generation''? Yeah, I 'member!" with a tiny amount of 'membering Seven of Nine from ''Voyager''.
** ''[[Star Trek: Lower Decks]]'' would require its own subpage just to cover all the [[Member Berries]] powering it.
* [[The Problem with Licensed Games]]: Star Trek has been notoriously variable with the quality of its forays into interactive entertainment - partially because distilling the essence of the best episodes of the series into a truly interactive format is goddamn hard. The "best" Trek games to date have been somewhat more combat-focused than many of the shows really were. Of course, the fact that the license keeps bouncing between hands and developers (unlike [[LucasArts]], who've been refining their Star Wars offerings for the better part of two decades now) has not helped matters in the slightest.
** The two genres which are widely considered to have been ''most'' adaptable are [[Real Time Strategy|strategy games]] (''[[Star Trek: Bridge Commander]]'', ''[[Star Trek Armada]]'', et al) for the combat elements, and [[Point and Click|point and click adventures]] (''[[Star Trek: 25th Anniversary (video game)]]'', ''[[Judgment Rites]]'', ''[[A Final Unity]]'') for their episodic nature and ability to explore some of Trek's more ponderous aspects. ''25th Anniversary'' and ''A Final Unity'' in particular are often held up as being the closest you can get to actually playing interactive episodes of their respective television series, complete with the complete original casts providing the in-game voices of their characters ([[And the Fandom Rejoiced|which helps a '''lot''' with the atmosphere]]).