Star Trek Online/YMMV: Difference between revisions

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** The most recent rage is over the Rhode Island ship added to the game. According to them, it SHOULD have been Tier 5 instead of Tier 2, is completely overpowered at it's Tier 2 with the extra console and bridge officer slot, and sets a dangerous precedent that other ships will follow, making the game 'pay-to-win' or 'pay-for-power'. Never mind that the other ships haven't been RELEASED yet, let alone have any known stats to compare to.
** The most recent rage is over the Rhode Island ship added to the game. According to them, it SHOULD have been Tier 5 instead of Tier 2, is completely overpowered at it's Tier 2 with the extra console and bridge officer slot, and sets a dangerous precedent that other ships will follow, making the game 'pay-to-win' or 'pay-for-power'. Never mind that the other ships haven't been RELEASED yet, let alone have any known stats to compare to.
** Probably the dumbest argument this troper has seen on the forums was a member complaining that Cryptic embezzled the player base's money to ''buy lunch for the people of an STO podcast who visited the studio'' instead of using it to create more game content. The stupid was so blatant, one of the devs closed the thread, utterly baffled.
** Probably the dumbest argument this troper has seen on the forums was a member complaining that Cryptic embezzled the player base's money to ''buy lunch for the people of an STO podcast who visited the studio'' instead of using it to create more game content. The stupid was so blatant, one of the devs closed the thread, utterly baffled.
** The introduction of Tier 6 ships spawned a lot of this. A lot. A ''lot''. So much. ... Ahem. Anyway, most Tier 6 ships are available only if you buy them with zen (except for the ones you can get in practically every seasonal event now), so it's understandable that might cause some consternation, but in the end most of them are only ''slight'' improvements over Tier 5 ships anyway, and it's possible to upgrade your Tier 5 to a Tier 5U with in-game items, essentially making it a Tier 6 with an even slighter difference in power levels. But the howling, outrage, and tantrums were still epic, including people shrieking about how they were obviously going to be kicked out of their fleets if they didn't have the best and most powerful ship available, meaning that charging for Tier 6 ships was ''literally extortion'' and they were going to call the cops! The cops, they say! (Neverminding the question, why would you want to play a ''game'' with people that are such jerks that they'd kick you out of the group for not having the very best stuff available?)
* [[Game Breaker]]: Split-Beam Rifles have a secondary attack that allows you to [[Exactly What It Says on the Tin|split the energy beam]] and hit up to 5 separate targets at once. The attack itself does considerable damage (just slightly less than the sniper shot from a sniper rifle) and each beam proceeds to do full damage to each target, making it easy to take out multiple enemies faster instead of just focusing on one enemy at a time.
* [[Game Breaker]]: Split-Beam Rifles have a secondary attack that allows you to [[Exactly What It Says on the Tin|split the energy beam]] and hit up to 5 separate targets at once. The attack itself does considerable damage (just slightly less than the sniper shot from a sniper rifle) and each beam proceeds to do full damage to each target, making it easy to take out multiple enemies faster instead of just focusing on one enemy at a time.
* [[Goddamned Bats]]: ''Syphon Frigates.'' They're not especially tough and will die pretty fast to any kind of firepower, but they launch Power Syphons. Power Syphons start sucking out your warp core's power as soon as they get into range. And Syphon Frigates like to appear in squads of three, forcing you to pause, kill all their Power Syphons and ''then'' go back to killing them... except they like to stagger their syphon launching, ''and'' they can launch more!
* [[Goddamned Bats]]: ''Syphon Frigates.'' They're not especially tough and will die pretty fast to any kind of firepower, but they launch Power Syphons. Power Syphons start sucking out your warp core's power as soon as they get into range. And Syphon Frigates like to appear in squads of three, forcing you to pause, kill all their Power Syphons and ''then'' go back to killing them... except they like to stagger their syphon launching, ''and'' they can launch more!