Stargate Atlantis/Recap/S01/E01 E02 Rising: Difference between revisions

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{{quote|''All that lives must eat.'' |'''Female Wraith Caretaker'''}}
|'''Female Wraith Caretaker'''}}
 
At the SGC's Antarctic research site, where most people seem to be concerned with getting the furniture to glow, Daniel Jackson has just found the fabled Lost City of the Ancients. It's in another galaxy! (Which is why they haven't been able to find it before). While Daniel persuades O'Neill to authorize the use of Earth's ZPM to power the gate to make the journey, the rest of the cast discovers that O'Neill's pilot, Major John Sheppard, can make the furniture glow - that is, use Ancient Technology - better than anybody else. This makes him a must-have for the mission, even though he only heard about the Stargate this morning.
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The Wraith zoom around and vacuum up a bunch of people, including Teyla and Sumner, before retreating through the gate. Luckily, another member of the team, Lieutenant Ford, manages to catch six out of the seven symbols in the gate address. Ford and Sheppard evacuate the remaining natives, whose village has been utterly destroyed, through the gate to Atlantis. This is the last straw for the failing ZPM, and the forcefields collapse, drowning the city forever.
 
Haha, no. When the forcefields no longer have the power to hold back the sea, instead of everybody dying, the city suddenly returns to the surface, where the inhabitants encounter sunlight and breathable air. Even better, with the forcefields gone, the Naquaddah generators the humans brought with them are sufficient to power the entire rest of the city. They no longer have any cover or defense, of course, but [[Sarcasm Mode|it's not as if there's a sinister alien race]] waiting to suck out their very life. ]]
 
With the power back on, Weir reluctantly authorizes a rescue mission for the people taken by the Wraith. Unfortunately, the Wraith gate seems to be floating in space. Fortunately, Atlantis just so happens to have a handy supply of <s>Gate Ships</s> Puddlejumpers capable, like all Ancient technology, of responding to Sheppard's mental commands. And they can cloak! With success therefore assured, Sheppard, Ford, and their team head off to assault the Wraith homeworld.
 
Meanwhile, the Wraith have been treating their captives <s>to</s> like dinner. Colonel Sumner is taken to a female Wraith, who offers him lunch... at a table whose other diner is a withered horror-struck corpse. She is bemused by his lack of willingness to give into his hunger - and also by his lack of familiarity with the Wraith. She manages to drag the name "Earth" out of him, but is unable to discover the location of this "rich new feeding ground" even with torture. So she settles for sucking the life energy out of him with [[Nightmare Fuel|a tiny mouth on the palm of her hand.]]
 
Sheppard and his team make it to the planet and find and rescue the remaining humans without difficulty. Sheppard then proceeds alone to find Sumner, who is already in the process of becoming Wraith lunch. When bullets fail to seriously inconvenience the Wraith, he instead shoots Sumner, who is too far gone to save. He, in turn, is rescued by Ford, and manages to impale the female Wraith on a particularly pointy Wraith weapon. It does the trick, but as she dies, she reveals that only a handful of individuals have been terrorizing this galaxy for time immemorial; the rest of the Wraith have been in suspended animation, with her as their caretaker. Now that she is dead, they will wake up. ''All'' of them.
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Sheppard and Ford flee back to the Puddlejumper as all around them the sleeping Wraith begin to stir. They blast through the Wraith ships defending the gate, and make it triumphantly back to Atlantis, where Sheppard is now the ranking military officer, having [[Klingon Promotion|just shot his immediate superior.]] There is general rejoicing, despite worries that the Wraith problem has just been made much ''much'' worse, and McKay discovers, to his horror, that his dinner contained lemons.
 
=== Tropes ===
 
* [[Apocalyptic Log]]
* [[Atlantis]]: Well, yeah. It's in the name.
* [[Chekhov's Gunman]]: O'Neill's pilot (pun not intended) initially seems like a throwaway character... until he waltzes into the Antarctic outpost and it turns out that he possesses the Ancient gene, and is immediately recruited into the Atlantis Expedition. Turns out the pilot, Major Sheppard, is [[The Hero]] of the new series.
* [[Dead-Man Switch]]: Implicitly with the Wraith caretaker.
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* [[Domed Hometown]]: Atlantis, at least under the Ancients when they had the power to maintain the shield.
* [[Don't Touch It, You Idiot!]]: O'Neill's only instruction to Sheppard, which he fails to obey.
* [[Engaging Chevrons]]: Defied. McKay starts the routine, but after a [[Death Glare]] from Dr. Weir, he gives up and just punches the buttons without ceremony.
* [[Ghost Ship]]
* [[Impaled with Extreme Prejudice]]
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* [[Mercy Kill]]
* [[Nice Job Breaking It, Hero]]
* [[Engaging ChevronsPadding]]: Defied. McKay starts the "Engaging Chevrons" routine, but after a [[Death Glare]] from Dr. Weir, he gives up and just punches the buttons without ceremony.
* [[Ragnarok Proofing]]: Atlantis has been abandoned for 10,000 years at the bottom of the sea with a shield covering it, but most of the things inside are in working order or at least intact, down to the dead plants.
* [[Really 700 Years Old]]: The Wraith have amazing regenerative properties and don't die of old age. The ones in this episode are much ''much'' older than they look.
* [[Reassignment Backfire]]: The reason Sheppard is there in the first place is that he was [[Reassigned to Antarctica|reassigned to McMurdo Station]] after screwing up in Afghanistan.
* [[Retroactive Wish]]: Major Sheppard declares that he's been thinking how to find his kidnapped comrades on a Wraith-controlled planet. Immediately, the telepathic ship delivers him a life-signs detector. Then he says, "Now I'm thinking about a nice turkey sandwich." Nothing happens, and Lieutenant Ford remarks, "Worth a try."
* [[RefusedRefusal of the Call]]: Sheppard at first, he gets better.
* [[Screw the War, We're Partying]]: The heroes have just pissed off the Wraith, a race who defeated the freakin' Ancients, while they themselves are cut off from Earth and any sort of reinforcements. What do they do? Party with the Athosians, of course.
* [[See You in Hell]]: Col. Sumner, to the Wraith caretaker.
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{{reflist}}
[[Category:Recap]]
[[Category:Stargate Atlantis{{ROOTPAGENAME}}]]
[[Category:Stargate Atlantis/Recap]]