Stargunner: Difference between revisions

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[[File:Stargunner_2944.gif|frame|It must be quite epic if it's between only two planets...]]
[[File:Stargunner_2944.gif|frame|It must be quite epic if it's between only two planets...]]


{{quote| ''In the far-distant future, an epic war for survival takes place...''}}
{{quote|''In the far-distant future, an epic war for survival takes place...''}}


''Stargunner'' is a [[Horizontal Scrolling Shooter]] released in 1996 by Apogee Software.
''Stargunner'' is a [[Horizontal Scrolling Shooter]] released in 1996 by Apogee Software.
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** [[Wolfpack Boss]]: The five bronze gears in Terran Assault.
** [[Wolfpack Boss]]: The five bronze gears in Terran Assault.
* [[Cap]]: A designer-imposed inventory cap exists in the form of the maximum number of Nuke Blasts (four), moons (two) and extra lives (nine) you can carry on your ship at one time.
* [[Cap]]: A designer-imposed inventory cap exists in the form of the maximum number of Nuke Blasts (four), moons (two) and extra lives (nine) you can carry on your ship at one time.
{{quote| ''"Your ship can only take 4 nukes!"''<br />
{{quote|''"Your ship can only take 4 nukes!"''
''"You've already got two moons!"''<br />
''"You've already got two moons!"''
''"You've got enough already!"'' }}
''"You've got enough already!"'' }}
* [[Continuing Is Painful]]: If you die during a level and have lives to spare, your primary weapon drops two levels when you respawn. This can happen surprisingly often due to ''Stargunner'' being [[Nintendo Hard]], even on Ensign difficulty.
* [[Continuing Is Painful]]: If you die during a level and have lives to spare, your primary weapon drops two levels when you respawn. This can happen surprisingly often due to ''Stargunner'' being [[Nintendo Hard]], even on Ensign difficulty.