Stargunner: Difference between revisions
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[[File:Stargunner_2944.gif|frame|It must be quite epic if it's between only two planets...]] |
[[File:Stargunner_2944.gif|frame|It must be quite epic if it's between only two planets...]] |
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{{quote| |
{{quote|''In the far-distant future, an epic war for survival takes place...''}} |
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''Stargunner'' is a [[Horizontal Scrolling Shooter]] released in 1996 by Apogee Software. |
''Stargunner'' is a [[Horizontal Scrolling Shooter]] released in 1996 by Apogee Software. |
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** [[Wolfpack Boss]]: The five bronze gears in Terran Assault. |
** [[Wolfpack Boss]]: The five bronze gears in Terran Assault. |
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* [[Cap]]: A designer-imposed inventory cap exists in the form of the maximum number of Nuke Blasts (four), moons (two) and extra lives (nine) you can carry on your ship at one time. |
* [[Cap]]: A designer-imposed inventory cap exists in the form of the maximum number of Nuke Blasts (four), moons (two) and extra lives (nine) you can carry on your ship at one time. |
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{{quote| |
{{quote|''"Your ship can only take 4 nukes!"'' |
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''"You've already got two moons!"'' |
''"You've already got two moons!"'' |
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''"You've got enough already!"'' }} |
''"You've got enough already!"'' }} |
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* [[Continuing Is Painful]]: If you die during a level and have lives to spare, your primary weapon drops two levels when you respawn. This can happen surprisingly often due to ''Stargunner'' being [[Nintendo Hard]], even on Ensign difficulty. |
* [[Continuing Is Painful]]: If you die during a level and have lives to spare, your primary weapon drops two levels when you respawn. This can happen surprisingly often due to ''Stargunner'' being [[Nintendo Hard]], even on Ensign difficulty. |