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* [[Action Initiative]]: Counted per weapon slot. It rarely matters much, but sometimes it's possible to tweak design for the first strike. Short ranged weapons shoot before their longer-range relatives. Naturally, shield sappers have the best initiative and shoot before all other weapons on the same ship. Battle computers improve initiative, which makes them somewhat useful even on beam ships, though rarely as useful as capacitors (boost damage) or jammers (protect from missiles).
* [[After Action Report]]: All fighting is done by AI on the host, but you get to see Battle Reports.
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